,ROOM ) A ,VIEW3 ,MAP-,R1D+ ,3CEPTS & ,SKILLS ,ACTIV;Y ,GUIDE ,CATALOG ,NUMB] #A-#JCACF-#JJ BY ,K>5 ;,J4 ,POPPE ,BRL & ,TACTILE ,LIT]ACY ,PRODUCT ,MANAG] ,9 #A ,VOLUME ,BRL PAGES T#A-T#B1 P#A-P#D & #A-#ACH ,PR9T PAGES #A-#AAI T#A ,,,SPECIAL SYMBOLS US$ 9 ? VOLUME,' .= ,DOT LOCATOR = 8M5;N0 .=$= ,EMPTY-CIRCLE BULLET .=$D ,DIAMOND-%AP$ BULLET .=4 ,P]IOD1 DOT1 DECIMAL PO9T .=@.< ,OP5+ TRANSCRIB]'S NOTE 9DICATOR .=@.> ,CLOS+ TRANSCRIB]'S NOTE 9DICATOR .=^7 ,BOLD PASSAGE 9DICATOR .=^' ,BOLD T]M9ATOR .=_/ ,SOLIDUS "<=W>D SLA%"> .=" ,3T9UA;N 9DICATOR .="< ,OP5+ P>5!SIS .="8 ,MULTIPLICA;N CROSS .="> ,CLOS+ P>5!SIS .=.1 ,ITALIC ^W 9DICATOR .=.7 ,ITALIC PASSAGE 9DICATOR .=.' ,ITALIC T]M9ATOR .=; ,GRADE "O 9DICATOR .=,' ,CAPITALS MODE T]M9ATOR .=,,, ,CAPITALIZ$ PASSAGE 9DICATOR ,ROOM ) A ,VIEW3 I-II ,MAP-,R1D+ ,3CEPTS & ,SKILLS ,CATALOG ,NUMB]3 #A-#JCACF-#JJ ,AU?OR3 ,K>5 ;,J4 ,POPPE1 ,,APH ,BRL & ,TACTILE ,LIT]ACY ,PRODUCT ,MANAG] ,COPY"R ^C #BJBD ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL ,ALL "RS RES]V$4 ,PR9T$ 9 ! ,UNIT$ ,/ATES ( ,AM]ICA ,? PUBLICA;N IS PROTECT$ BY ,COPY"R & P]MIS.N %D 2 OBTA9$ F ! PUBLI%] PRIOR TO ANY REPRODUC;NS1 /ORAGE 9 A RETRIEVAL SY/EM1 OR TRANSMIS.N 9 ANY =M OR BY ANY M1NS1 ELECTRONIC1 ME*ANICAL1 PHOTOCOPY+1 RECORD+1 OR O!RWISE4 ,= 9=MA;N REG>D+ P]MIS.NS1 3TACT3 ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL ,RESE>*1 ,EVALUA;N1 @& ,DIGITAL ,9=MA;N ,S]VICES #AHCI ,FRANK=T ,AV5UE ,L\ISVILLE1 ,,KY #DJBJF-#JJHE #EJB-#HIE-#BDJE P#A #HJJ-#BBC-#AHCI AII WWW4APH4ORG 9FO@AAPH4ORG ,PROJECT ,/AFF III .7,BRL & ,TACTILE ,LIT]ACY ,PRODUCT ,MANAG]_/,AU?OR.' ,K>5 ;,J4 ,POPPE .1,PRODUCT .1,SPECIALI/S_/,$ITORS ,BO2Y ,FULWIL] ,EMILY ,GRI_M .1,PATT]N_/,MODEL .1,MAK]S ,&REW ,DAK9 ,B5 ,TAYLOR .7,DIRECTOR ( ,TE*NICAL & ,MANUFACTUR+ ,RESE>*.' ,&REW ,M\LTON .7,MANAG] ( ,TE*NICAL & ,MANUFACTUR+ ,RESE>*.' ,ROD ,DIXON .1,MANUFACTUR+ .1,SPECIALI/ ,PATRICK ,:ITE .1,GRAPHIC .1,DESIGN]_/,PHOTOGRAPH] ,LAURA ,GRE5WELL .1,GRAPHIC .1,DESIGN] ,MAT!W ,POPPE P#C ,TABLE ( ,3T5TS IV ,PRODUCT ,OV]VIEW """"""""""""""""""" #A ,KIT ,COMPON5TS """"""""""""""""""" #B ,ASSEMBLY ,9/RUC;NS """""""""""""" #AB ,GETT+ ,/>T$ """"""""""""""""""""""" #AF ,LAY\T #A3 ,TABLE & ,*AIRS """"""""" #AI ,LAY\T #B3 ,KIT*5 """""""""""""""""" #BE ,LAY\T #C3 ,LIV+ ,ROOM """"""""""""" #CA ,LAY\T #D3 ,B$ROOM """"""""""""""""" #CI ,LAY\T #E3 ,BA?ROOM """""""""""""""" #DG ,LAY\T #F3 ,CLASSROOM #A """"""""""" #EC ,LAY\T #G3 ,CLASSROOM #B """"""""""" #FA ,LAY\T #H3 ,(FICE """""""""""""""""" #FG ,LAY\T #I3 ,MEET+ ,ROOM_/,L\NGE """" #GC ,LAY\T #AJ3 ,SMALL ,GROC]Y ,/ORE """ #GI ,LAY\T #AA3 ,LIBR>Y_/,BOOK/ORE """"" #HG ,LAY\T #AB3 ,L>GE ,GROC]Y ,/ORE """" #IC ,LAY\T #AC3 ,TWO-,ROOM ,LAY\T """""" #II ,,RWAV ,TEMPLATE """""""""""""""""" #AJE ,*ECKLI/ ( ,3CEPTS """""""""""""""" #AJI ,RELAT$ ,PRODUCTS """"""""""""""""" #AAF ,RELAT$ ,R1D+ """"""""""""""""""""" #AAH ,ROOM ) A ,VIEW3 ,MAP-,R1D+ #A ,3CEPTS & ,SKILLS ,ACTIV;Y ,GUIDE ,PRODUCT ,OV]VIEW ^7,ROOM ) A ,VIEW3 ,MAP-,R1D+ ,3CEPTS & ,SKILLS^' PROVIDES AN 9T]ACTIVE 8ROOM0 ) AN ASSORT;T ( R1LI/IC #C,D MODELS T >E US$ 9 COMB9A;N ) CORRESPOND+ #B,D TACTILE MAPS4 ,A V>IETY ( 9T]IOR LAY\TS ( S+LE ROOMS " & L>G] V5UES "Y"> C 2 REPRES5T$ & 3/RUCT$ ) ! 9CLUD$ MAT]IALS4 ,! KIT'S PRIM>Y PURPOSE IS TO 5C\RAGE & A3OMMODATE ! DEVELOP;T ( MAP-R1D+ SKILLS & "U/&+ ( SPATIAL 3CEPTS BY /UD5TS :O >E BL OR L[ VI.N4 ,SPECIFICALLY1 ^7,ROOM ) A ,VIEW^' PROVIDES /UD5TS ) ! FOLL[+3 _4 AN 9T]ACTIVE PLAT=M = MAPP+ COMMON 9DOOR 5VIRON;TS _4 EXPOSURE TO TACTILE GRAPHIC 4PLAYS )9 A PURPOSE;L 3TEXT _4 OPPORTUNITIES TO TRANSI;N F #A ?REE-DIM5.NAL1 3CRETE A#A REPRES5TA;NS TO TWO-DIM5.NAL1 AB/RACT TACTILE MAPS & 4PLAYS _4 FAMILI>;Y ) V>I\S P]SPECTIVES " _4 A TOOL = PRACTIC+ & DEMON/RAT+ K ( _M BASIC SPATIAL 3CEPTS "1 2H1 "?.'"> _4 OPPORTUNITIES TO 9DEP5D5TLY 3/RUCT TACTILE MAPS ,AL? 9T5D$ = 2G9N+ MAP R1D]S1 ^7,ROOM ) A ,VIEW^' C 2 5JOY$ & US$ BY OLD] /UD5TS & ADULTS :O MAY NE$ EXP]I;E R1D+ & 9T]PRET+ TACTILE MAPS1 OR :O MAY J 5JOY 3/RUCT+ _! [N ROOM LAY\TS4 --------------------------------------#B ,KIT ,COMPON5TS ^7,ROOM ) A ,VIEW^' 3SI/S ( ! FOLL[+ ITEMS3 ^7,,,W>N+3 *OK+ HAZ>D,'^' ,- ,SMALL "PS4 ,N 9T5D$ = *N AGES #E & "U )\T ADULT SUP]VI.N4 A#B _4 ,ASSORT;T ( #C,D MODELS SEP>AT$ 9TO ! FOLL[+ COLOR GR\P+S3 ,:ITE GR\P "<#A"> BA?ROOM S9K "<#A"> KIT*5 S9K "<#A"> TOILET "<#A"> /AIRCASE "<#A"> COMPUT] MONITOR "<#A"> FLATSCRE5 ,,TV "<#D"> /RAI *E/ ( DRAW]S_/DRESS] "<#D"> SMALL BOOK%ELVES " "<#H"> L>GE BOOK%ELVES_/GROC]Y %ELVES "<#AB"> S*OOL DESKS -----------------------------------#C-#D @.<,ASSORT;T ( :ITE #C,D MODELS 9CLUD$ 9 ! ,ROOM ) A ,VIEW KIT@.> ,YELL[ GR\P "<#A"> C\*_/S(A "<#A"> BA?TUB #C "<#A"> /OVE A#D "<#A"> REFRIG]ATOR "<#B"> >M*AIRS "<#B"> B$S "<#C"> HUMAN FIGURES "<#D"> %OPP+ C>TS "<#AB"> CURV$-BACK$ *AIRS @.<,ASSORT;T ( YELL[ #C,D MODELS 9CLUD$ 9 ! ,ROOM ) A ,VIEW KIT@.> -----------------------------------#E-#F ,R$ GR\P "<#A"> FIREPLACE "<#A"> R.D TABLE "<#A"> CURV$ S]VICE DESK "<#B"> 5D TABLES "<#B"> OBL;G TABLES "<#B"> (FICE DESKS "<#C"> HUMAN FIGURES "<#D"> *ECK\T C.T]S @.<,ASSORT;T ( R$ #C,D MODELS 9CLUD$ 9 ! ,ROOM ) A ,VIEW KIT@.> --------------------------------------#G _4 ,9T]LOCK+ BLUE FOAM WALLS "<#AJ"> #G4E-94 L;G WALLS ) A#G DI6]5T DOOR & W9D[ 3FIGURA;NS @.<,9T]LOCK+ L;G BLUE FOAM WALL SEC;NS ) DI6]5T DOOR & W9D[ 3FIGURA;NS4@.> --------------------------------------#H "<#AJ"> #E4E-9 %ORT WALLS ) DI6]5T DOOR & W9D[ 3FIGURA;NS @.<,9T]LOCK+ %ORT BLUE FOAM WALL SEC;NS ) DI6]5T DOOR & W9D[ 3FIGURA;NS4@.> ,AVAILABLE DOOR_/W9D[ 3FIGURA;NS = BO? L;G & %ORT WALLS 9CLUDE ! FOLL[+ ) ! TEXTUR$ 8EXT]IOR0 SIDE ( ! WALL FAC+ T[>D ! US]3 ;$= DOOR 2T TWO W9D[S ;$= DOOR ON LEFT SIDE --------------------------------------#I ;$= W9D[ ON LEFT & DOOR ON "R ;$= W9D[ ON "R SIDE ;$= TWO W9D[S ;$= W9D[ ON LEFT SIDE ;$= SOLID WALLS )\T W9D[S OR DOORS "<#D TOTAL"> #E _4 "<#A"> ,RO( ) *IMNEY A#I @.<,YELL[ RO( ) *IMNEY 9CLUD$ 9 ! ,ROOM ) A ,VIEW KIT@.> _4 "<#A"> ,CEIL+ "E"> _4 "<#AC"> #B,D ,ROOM LAY\TS " -------------------------------------#AJ _4 "<#A"> ,P]SPECTIVE TACTILE_/PR9T LAY\T ) TOP VIEW & SIDE VIEW ( ! /AIRCASE1 (FICE DESK1 & B$ @.<,P]SPECTIVE #B,D LAY\T 9CLUD$ 9 ! ,ROOM ) A ,VIEW KIT T %[S TOP & SIDE VIEWS ( ! /AIRCASE1 (FICE DESK1 & B$@.> _4 "<#A"> ,BI-FOLD ,FELT ,BO>D @.<,BI-FOLD BLACK FELT BO>D 9CLUD$ ) ! ,ROOM ) A ,VIEW KIT@.> -------------------------------------#AA _4 "<#A"> ,ADHESIVE-BACK$ %EET ( :ITE L[-PR(ILE HOOK MAT]IAL _4 "<#A"> ,ACTIV;Y ,BOOKLET "4 ,A FREE D[NLOAD ,,BRF ( ! BRL V].N ( ? BOOKLET IS AVAILABLE ON ! ,,APH WEBSITE4 _4 "<#A"> ,C>RY+_//ORAGE BOX ) H&LE ,ASSEMBLY ,9/RUC;NS #AB ,M9IMAL ASSEMBLY IS REQUIR$ 2F US+ ^7,ROOM ) A ,VIEW^' ) /UD5TS = ! F/ "T4 ,A L>GE %EET ( ADHESIVE-BACK$ :ITE L[-PR(ILE HOOK MAT]IAL IS PROVID$ 9 ! KIT TO 2 US$ ON ! WALLS & MODELS4 .7,WAIT #BD H\RS AF APPLICA;N TO 5SURE ID1L ADHE.N ( ! HOOK MAT]IAL TO ! WALLS & #C,D MODELS4.' ,PL5TY ( EXTRA HOOK MAT]IAL W 2 LEFT OV] AF ! REQUIR$ ASSEMBLY4 ,! EXTRA HOOK MAT]IAL C 2 US$ = FUTURE RE-APPLICA;NS1 IF NE$$4 ,! 9/RUCTOR OR /UD5T MAY AL L TO APPLY ! HOOK MAT]IAL TO ADDI;NAL #C,D MODELS !Y OBTA9 ON _! [N TO EXP& _! COLLEC;N & ROOM EMBELLI%;TS4 ,ASSEMBLY ( #C,D ,MODELS ,TRIM %ORT /RIPS F ! PROVID$ L[-PR(ILE HOOK %EET & APPLY !M TO ! "USIDE ( ALL ! #C,D MODELS1 EXCEPT ! ,,TV & COMPUT] MONITOR4 ,9 MO/ CASES1 ! TRIMM$ HOOK /RIPS W WRAP >.D ! "USIDE $GES ( ! #C,D MODELS Z %[N 9 ! PHOTOS 2L4 ,SIMPLY #G REMOVE ! L9]_/BACK+ F EA* TRIMM$ A#AB HOOK /RIP & PRESS ! /RIP FIRMLY 9TO PLACE4 ,X IS N ALW NEC TO WRAP ALL F\R $GES ( A RECTANGUL> BASE2 APPLY+ SMALL /RIPS TO TWO OPPOSITE SIDES_/$GES W PROVIDE 5 HOOK SURFACE TO SECURE ! PIECE TO ! FELT BO>D4 -------------------------------------#AC @.<,P]SON US+ SCISSORS TO TRIM A /RIP ( ! L[-PR(ILE HOOK MAT]IAL ,HOOK-BACK$ /RIPS APPLI$ TO ! "USIDE ( #C,D MODELS ( A B$ & TABLE 9CLUD$ 9 ! ,ROOM ) A ,VIEW KIT@.> ,IF ! GAP_/CAV;Y ( ! "USIDE ( ! #C,D MODEL IS N>R[ OR SMALL1 Z 9 ! CURV$ S]VICE DESK & *AIRS1 M]ELY BRIDGE ! GAP_/OP5 CAV;Y ) "O 3T9U\S PIECE ( HOOK /RIP4 @.<,HOOK-BACK$ /RIPS APPLI$ TO ! "USIDE ( #C,D MODELS ( A *AIR & S]VICE DESK 9CLUD$ 9 ! ,ROOM ) A ,VIEW KIT@.> -------------------------------------#AD ,"S #C,D MODELS " H A SOLID BASE1 & HOOK /RIPS C 2 TRIMM$ & A#AD DIRECTLY APPLI$ TO ! "USIDE ( ! PIECE4 ,= ! %OPP+ C>T1 APPLY A SMALL RECTANGUL> PIECE ( ! HOOK MAT]IAL T IS L;G 5 TO COV] BO? FRONT & BACK :EELS4 @.<,HOOK-BACK$ /RIP APPLI$ TO ! "USIDE ( #C,D MODEL ( A %OPP+ C>T 9CLUD$ 9 ! ,ROOM ) A ,VIEW KIT@.> ,AG1 ,,D ,,N APPLY ! HOOK MAT]IAL TO ! ,,TV OR COMPUT] MONITOR4 ,^! "PS W SIT ON TOP ( A DESK OR O!R FLAT SURFACE DUR+ "S ( ! SU7E/$ ACTIVITIES4 ,ASSEMBLY ( ,WALLS ,TRIM & APPLY TWO %ORT /RIPS " ( ! L[-PR(ILE HOOK MAT]IAL TO ! BOTTOM $GE ( EA* BLUE FOAM WALL4 ,! TEXTUR$ SIDE ( ! FOAM WALL ALW REPRES5TS ! EXT]IOR WALL4 ,2 SURE BO? SETS ( WALLS,-L;G & %ORT,-3SI/ ( AT L1/ "O WALL ) A S+LE W9D[ ON ! LEFT SIDE & ANO!R WALL ) A S+LE W9D[ ON ! "R SIDE4 -------------------------------------#AE @.<,HOOK-BACK$ /RIPS APPLI$ #I TO "USIDE ( A FOAM WALL SEC;N A#AE 9CLUD$ 9 ,ROOM ) A ,VIEW KIT@.> ,IF BY *.E Y MISAPPLY ANY ( ! /RIPS TO EI ! #C,D MODELS OR FOAM WALLS1 NO PROBLEM6 ,! MISAPPLI$ /RIPS C 2 G5TLY REMOV$ & REPLAC$ ) NEW /RIPS4 ,Y W H EXTRA MAT]IAL AVAILABLE = MULTIPLE RE-DOS1 IF NE$$4 ,2 SURE TO KEEP ! LEFTOV] HOOK MAT]IAL /OR$ FLAT 9 ! C>RY+ BOX4 ,RO( & ,CEIL+ ,! YELL[ RO( & :ITE FLAT SQU>E CEIL+ >E R1DY TO USE Z IS & D N REQUIRE APPLICA;N ( ! HOOK MAT]IAL4 ,! CEIL+ W RE/ ON TOP ( F\R L9K$ L;G WALLS T =M A SQU>E ROOM >RANGE;T4 ,! RO( W RE/ ON TOP ( ! SQU>E CEIL+4 -------------------------------------#AF ,GETT+ ,/>T$ ,ALL[ ! /UD5T TO 2COME FAMILI> ) ! V>I\S COMPON5TS ( ^7,ROOM ) A ,VIEW^' 9 A RELAX$ & UN/RUCTUR$ 3TEXT 2F 3DUCT+ ACTIVITIES SU7E/$ "?\T ? ACTIV;Y A#AF GUIDE4 ,= EXAMPLE1 PROVIDE ! FOLL[+ OPPORTUNITIES = CASUAL EXPLORA;N ( ! KIT MAT]IALS3 _4 ,ALL[ "T = ! /UD5T TO EXPLORE ! FOAM WALLS & PRACTICE L9K+ !M TGR4 ,SPECIFICALLY1 DRAW ATT5;N TO ! NOT*ES ON ! OPPOSITE 5DS ( EA* WALL SEC;N & H[ ^! NOT*ES DOVETAIL ) NOT*ES ( ! O!R WALL SEC;NS4 ,COMP>E ! TWO DI6]5T L5G?S ( FOAM WALLS1 Z WELL Z ! DI6]5T W9D[ & DOOR 3FIGURA;NS "4 ,EMPHASIZE T ! BOTTOM ( ! WALL IS D5OT$ BY ! APPLI$ HOOK MAT]IAL4 ,! R\< SIDE ( ! FOAM REPRES5TS ! EXT]IOR SIDE ( ! BUILD+2 ! SMOO? SIDE REPRES5TS ! 9T]IOR WALLS ( ! ROOM4 _4 ,ALL[ "T = ! /UD5T TO PRACTICE 3/RUCT+ ! WALLS ( A ROOM DIRECTLY ON TOP ( A #B,D LAY\T S T ! WALLS >E C5T]$ ON TOP ( ! WALL L9ES4 ,9 ! #B,D LAY\T1 FURNITURE & O!R ROOM F1TURES >E SLIE CLE>LY DEF9$ Z WELL )\T 9T]F];E F SURR.D+ ROOM F1TURES4 ,AF ! WALLS >E L9K$ TGR & CORRESPOND+ #C,D MODELS >E ADD$1 ! ROOM F1TURES " W 2 FLU% AG/ OR CLOS] TO ! WALLS4 -------------------------------------#AG @.<#C,D MODEL ( FIREPLACE POSI;N$ AG/ WALL )9 A ,ROOM ) A ,VIEW #C,D-ROOM LAY\T@.> _4 ,ALL[ "T = ! /UD5T TO EXPLORE ! %APE & TEXTURE ( ! CEIL+ & RO(4 ,! CEIL+ IS A FLAT SQU>E PIECE T RE/S ON ! UPP] $GES ( F\R #G4E-94 FOAM WALLS L9K$ TGR TO =M A SQU>E ROOM4 ,! /UD5T C PRACTICE PLAC+ ! CEIL+ ON TOP ( ! WALLS & !N PLAC+ ! RO( ON TOP ( ! CEIL+4 ,! RO( HAS A *IMNEY & AN 9T]E/+ %+LE TEXTURE4 ,! :ITE CEIL+ & YELL[ RO( PROVIDE VISUAL 3TRA/ AG/ ! BLUE WALLS4 _4 ,ALL[ "T = ! /UD5T TO EXPLORE ! V>I\S #C,D MODELS4 ,A /UD5T MI AT F/ 8TACTILE0 GL.E4 ,O!R #C,D ROOM PIECES MAY 2 UNFAMILI> OR UNRECOGNIZABLE TO ! /UD5T = V>I\S R1SONS1 S* Z ! DRAMATIC %IFT 9 SCALE OR %APE1 ! /UD5T'S LIMIT$ F/H& EXP]I;E ) ! ACTUAL /RUCTURE "1 OR 4SIMIL>;Y TO ! FURNITURE /YLE 5C.T]$ 9 ! /UD5T'S [N HOME "4 ,GIVE "T = ! /UD5T TO MAKE NE$$ 3NEC;NS 2T ! R1L ITEM & ! #C,D MODEL4 ,= "Y] /UD5TS1 ? MAY TAKE M ATT5;N & GUID.E4 -------------------------------------#AH _4 ,ALL[ "T = ! /UD5T TO COMP>E EA* #C,D MODEL ) A R1L-LIFE C.T]"P " & DESCRIBE ! DI6];ES4 ,= EXAMPLE1 "S SIDES ( FURNITURE >E UNAVAILABLE OR HIDD5 F VISUAL & TACTILE VIEW1 S* Z ! BACK ( A C\* OR TWO SIDES ( A REFRIG]ATOR T IS POSI;N$ 9 ! CORN] ( A KIT*54 ,4CUSS F1TURES T DON'T MOVE ON "S ( ! #C,D MODELS B MOVE ON ! R1L-LIFE EQUIVAL5TS "T1 TOILET S1T #AC LID">4 ,AL1 COMP>E & 3TRA/ A#AH TEXTURES 2T ! #C,D MODELS & ! R1L-LIFE EQUIVAL5TS4 ,= EXAMPLE1 R1L S(AS & B$S >E S(T & N RIGID L ! #C,D MODELS4 _4 ,ALL[ "T = ! /UD5T TO PRACTICE TRANSF]R+ ASSEMBL$ #C,D MODELS TO ! FELT BO>D1 PAY+ ATT5;N TO ! HOOK MAT]IAL T D5OTES ! "USIDE ( EA* MODEL4 ,4CUSS O!R TACTILE CUES T HELP ID5TIFY ! FRONT & BACK VIEWS ( EA* PIECE "4 _4 ,ALL[ "T = ! /UD5T TO EXPLORE SIMPLE ROOM LAY\TS S* Z ,LAY\T #A3 ,TABLES & ,*AIRS & ,LAY\T #B3 ,KIT*54 ,!N 3T9UE TO 9TRODUCE M COMPLEX ROOM LAY\TS T 9VOLVE LOTS ( FURNITURE PIECES1 MULTIPLE ROOMS1 OR SETT+S T >E M FAMILI> TO ! /UD5T "4 ,AL? ! LAY\T *APT]S >E PRES5T$ 9 A PROGRESSIVE MANN] "?\T ? ACTIV;Y GUIDE "1 ! 9/RUCTOR IS 5C\RAG$ TO 9TRODUCE ! ROOM LAY\TS 9 A DI6]5T ORD] BAS$ ON ! /UD5T'S 9/RUC;NAL NE$S1 9T]E/S1 B#AH OR SKILL LEVEL4 ,! #B,D LAY\TS PROVID$ >E M]ELY A />T+ PO9T4 ,ADDI;NAL ROOM SC5>IOS %D 2 CR1T$ BY ! 9/RUCTOR OR /UD5T T H P]SONAL M1N+ TO "O'S [N PHYSICAL SURR.D+S4 -------------------------------------#AI ,,LAY\T #A3 ,TABLE & ,*AIRS ,,RWAV ,MAT]IALS _4 #B,D ,LAY\T #A _4 FELT BO>D _4 "<#D"> #G4E-94 FOAM " WALLS T MAT* ^? 9 ! #B,D LAY\T _4 RO( _4 CEIL+ _4 "<#A"> OBL;G TABLE _4 "<#D"> /RAI HUMAN FIGURE _4 ,ADDI;NAL ,,RWAV #C,D "PS Z DET]M9$ BY ! 9/RUCTOR & US$ BY ! /UD5T TO EMBELLI% ! EXI/+ LAY\T & DEMON/RATE ADDI;NAL SPATIAL 3CEPTS #AE ,9ITIAL ,ORI5TA;N_/,SETUP A#AI ,US+ ! #B,D ROOM LAY\T Z A REF];E1 3/RUCT ! WALLS ( ! #C,D ROOM ON "O HALF ( ! FELT BO>D4 ,H ! /UD5T NOTICE T A DOOR 5TR.E ON ! #B,D LAY\T IS REPRES5T$ BY A GAP OR SPACE 9 A WALL L9E4 ,9 3TRA/1 A W9D[ IS REPRES5T$ BY A RECTANGUL> RAIS$ \TL9E C5T]$ ON A WALL L9E4 ,! POSI;N ( ! DOOR 5TR.E & W9D[S ( ! FOAM WALLS %D MAT* ^? REPRES5T$ 9 ! #B,D LAY\T4 ,REMEMB] T ! TEXTUR$ SIDE ( -------------------------------------#BJ ! FOAM WALL REPRES5TS ! EXT]IOR WALL1 & ! REV]SE SMOO? SIDE REPRES5TS ! 9T]IOR WALL4 ,! 9/RUCTOR %D 5C\RAGE ! /UD5T TO 9DEP5D5TLY LOCATE & L9K ! F\R FOAM WALLS TO BUILD A ROOM T MAT*ES ! #B,D LAY\T DESIGN4 ,ASSI/.E MAY 2 NE$$ UNTIL ! /UD5T 2COMES SU3ESS;L 9 MAT*+ ! #C,D FOAM WALLS ) ! #B,D REPRES5TA;NS4 ,AF ! FOAM WALLS >E 3/RUCT$ ON ! FELT BO>D1 PROVIDE ! /UD5T ) ! CORRESPOND+ #C,D MODELS 5C.T]$ 9 ! #B,D LAY\T4 ,EMPHASIZE T EA* %APE )9 ! #B,D LAY\T REPRES5TS ! TOP VIEW ( EA* PIECE ( FURNITURE4 ,! "USIDE ( EA* #C,D A#BJ MODEL W H HOOK MAT]IAL T W ASSI/ ) DIREC;NAL;Y,-TOP V]SUS ! BOTTOM ( ! PIECE4 ,PLACE EA* #C,D MODEL DIRECTLY ON TOP ( XS CORRESPOND+ %APE )9 ! #B,D TACTILE LAY\T4 ,!N H ! /UD5T TRANSF] ! #C,D MODELS TO ! ROOM 3/RUCT$ ON ! FELT BO>D " & >RANGE ! MODELS TO MAT* ! SAME LAY\T %[N )9 ! #B,D LAY\T4 ,PROVIDE ASSI/.E Z NE$$4 @.<,ROOM ) A ,VIEW #B,D ,LAY\T #A3 ,TABLE & ,*AIRS NEXT TO ! #C,D LAY\T ( SAME ROOM >RANGE;T 5C.T]$ 9 ,LAY\T #A3 ,TABLE & ,*AIRS4@.> -------------------------------------#BA ,FOCUS+ ON ,DETAILS ,H ! /UD5T NOTICE T ! BACK ( EA* /RAIAT$ RAIS$ L9E T SITS HI<] ?AN ! RAIS$ SQU>E %APE T REPRES5TS ! *AIR S1T4 ,F A TOP-VIEW P]SPECTIVE1 ! BACK ( ! #C,D *AIR IS TALL] ?AN ! *AIR S1T XF4 ,! SEP>AT$ L9E ASSI/S 9 ID5TIFY+ ! DIREC;NAL;Y ( EA* *AIR )9 ! ROOM #AG LAY\T4 A#BA ,4CUSS :Y ! #C,D TABLE IS REPRES5T$ BY AN OBL;G RAIS$ SURFACE )9 ! #B,D LAY\T4 ,F A TOP-VIEW P]SPECTIVE1 ONLY ! TABLE'S UPP] SURFACE IS VISIBLE & T\*ABLE2 ! BASE ( ! TABLE IS HIDD54 ,SPATIAL ,3CEPTS & ,SKILLS ,USE ! _7#B,D ROOM LAY\T_' TO PRACTICE A V>IETY ( SPATIAL SKILLS & 3CEPTS4 ,= EXAMPLE1 ASK ! /UD5T TO D ! FOLL[+3 _4 ,LOCATE ! *AIR T IS .1CLOSE/ .1TO ! W9D[S4 _4 ,LOCATE PAIRS ( *AIRS T >E .1OPPOSITE F EA* O!R4 _4 ,IF ! DOOR 5TR.E IS ON ! .1EA/ .1SIDE ( ! ROOM1 !N ON : SIDE ( ! ROOM >E ! W9D[S LOCAT$8 "<.1WE/"> _4 ,LOCATE ! W9D[ DIRECTLY .1OPPOSITE ! DOOR4 _4 ,LOCATE ! TABLE 9 ! .1C5T]_/MIDDLE ( ! ROOM4 ,USE ! _7#C,D ROOM LAY\T_' TO PRACTICE SPATIAL SKILLS & 3CEPTS2 B#BA 9CORPORATE PRET5D PLAY ACTIVITIES4 ,= EXAMPLE1 9/RUCT ! /UD5T TO D ! FOLL[+3 _4 ,PLACE A *AIR 9 ! .1CORN] ( ! ROOM4 _4 ,PLACE A *AIR .79 FRONT (.' A W9D[4 _4 ,PLACE A *AIR .1\TSIDE ! .15TR.E TO ! ROOM4 -------------------------------------#BB _4 ,PLACE A *AIR .12T TWO W9D[S4 _4 ,POSI;N A P]SON .12S ! TABLE4 _4 8,WALK0 ! P]SON .1>.D ! TABLE4 _4 8,WALK0 ! P]SON .1T[>DS ! DOOR4 _4 8,WALK0 ! P]SON .1"? ! 5TR.E4 _4 ,PLACE ! TABLE .1AG/ A WALL .1)\T W9D[S4 ,3T9UE TO USE ! #B,D & #C,D ROOM LAY\TS TO REVIEW O!R SPATIAL 3CEPTS LI/$ 9 ! 8,*ECKLI/ ( ,3CEPTS0 PROVID$ 9 ? ACTIV;Y GUIDE4 ,*ANGE ( ,P]SPECTIVE ,ADD ! CEIL+ & RO( TO ! TOP ( ! #C,D ROOM LAY\T & ALL[ ! /UD5T AN #AI OPPORTUN;Y TO EXPLORE ! /RUCTURE4 A#BB ,! CEIL+ W RE/ ON ! UPP] $GES ( ! F\R #G4E-94 L9K$ FOAM WALLS4 ,9 TURN1 ! RO( W RE/ ON TOP ( ! CEIL+4 ,EMPHASIZE T :5 ! RO( & CEIL+ >E REMOV$1 A TOP-VIEW OR 8BIRD'S-EYE0 VIEW ( ! ROOM IS %[N4 ,! SIDE1 FRONT1 & BACK VIEWS ( EA* FURNITURE PIECE >E N CAPTUR$ 9 ! #B,D LAY\T4 ,3SEQU5TLY1 ! F\R *AIR LEGS & ! BASE ( ! TABLE >E N TACTUALLY OR VISUALLY AVAILABLE F A TOP-VIEW P]SPECTIVE4 @.<,YELL[ RO( ) *IMNEY ADD$ ON TOP ( F\R L9K$ ,ROOM ) A ,VIEW BLUE FOAM WALLS T =M A SQU>E /RUCTURE4@.> ,CR1TIVE ,APPROA*ES ,! /UD5T %D 2 EXPOS$ TO O!R TYPES ( TACTILE MAPS4 ,5C\RAGE ! /UD5T TO CR1TE A SIMIL> ROOM LAY\T Z %[N 9 ,LAY\T #A US+ O!R TACTILE DRAW+ TOOLS & MAT]IALS1 S* -------------------------------------#BC Z ,,APH'S ,PICTURE ,MAK] OR ,,DRAFTSMAN4 ,H ! /UD5T PRACTICE DRAW+ TACTILE L9ES TO REPRES5T WALLS & BASIC \TL9E A#BC %APES "ES1 TRIANGLES"> TO REPRES5T FURNITURE PIECES4 ,R1L ,ROOM ,EXP]I;ES ,DUPLICATE ! ROOM LAY\T US+ R1L *AIRS & A R1L TABLE4 ,PRACTICE SPATIAL 3CEPTS & SKILLS US+ ! FURNITURE >RANGE;T4 ,= EXAMPLE1 ASK ! /UD5T TO MOVE A *AIR TO ! .1CORN] ( ! ROOM1 WALK .1>.D ! TABLE1 PLACE *AIRS .1OPPOSITE EA* O!R1 & S =?4 ---------------------------------#BD-#BE ,,LAY\T #B3 ,KIT*5 ,,RWAV ,MAT]IALS _4 #B,D ,LAY\T #B _4 FELT BO>D _4 "<#D"> #G4E-94 FOAM " WALLS T MAT* ^? 9 ! #B,D LAY\T _4 RO( _4 CEIL+ _4 "<#A"> OBL;G TABLE _4 "<#A"> KIT*5 S9K #BA _4 "<#A"> /OVE A#BE _4 "<#A"> REFRIG]ATOR _4 "<#D"> /RAI HUMAN FIGURES _4 ,ADDI;NAL ,,RWAV #C,D "PS Z DET]M9$ BY ! 9/RUCTOR & US$ BY ! /UD5T TO EMBELLI% ! EXI/+ LAY\T & DEMON/RATE ADDI;NAL SPATIAL 3CEPTS -------------------------------------#BF @.<,ROOM ) A ,VIEW #B,D ,LAY\T #B3 ,KIT*5@.> ,9ITIAL ,ORI5TA;N_/,SETUP ,US+ ! #B,D ROOM LAY\T Z A REF];E1 3/RUCT ! WALLS ( ! #C,D ROOM ON "O HALF ( ! FELT BO>D4 ,REM9D ! /UD5T T A DOOR 5TR.E ON ! #B,D LAY\T IS REPRES5T$ BY A GAP OR SPACE 9 A WALL L9E4 ,9 3TRA/1 A W9D[ IS REPRES5T$ BY A RECTANGUL> RAIS$ \TL9E C5T]$ ON A WALL L9E4 ,! POSI;N ( ! DOOR 5TR.E & W9D[S ( ! FOAM WALLS %D MAT* ^? REPRES5T$ 9 ! #B,D LAY\T4 ,REMEMB] T ! TEXTUR$ SIDE ( ! FOAM WALL REPRES5TS ! EXT]IOR WALL1 & ! REV]SE SMOO? SIDE REPRES5TS ! 9T]IOR WALL4 ,! 9/RUCTOR %D 5C\RAGE ! /UD5T TO A#BF 9DEP5D5TLY LOCATE & L9K ! F\R FOAM WALLS TO BUILD A ROOM T MAT*ES ! #B,D LAY\T DESIGN4 ,PROVIDE ASSI/.E Z NE$$4 ,AF ! FOAM WALLS >E 3/RUCT$ ON ! FELT BO>D1 PROVIDE ! /UD5T ) ! CORRESPOND+ #C,D MODELS 5C.T]$ 9 ! #B,D LAY\T4 ,EMPHASIZE T EA* %APE )9 ! #B,D LAY\T REPRES5TS ! TOP VIEW ( EA* PIECE ( FURNITURE OR ROOM F1TURE4 ,! "USIDE ( EA* #C,D MODEL W H HOOK MAT]IAL T W ASSI/ -------------------------------------#BG ) DIREC;NAL;Y,-TOP V]SUS ! BOTTOM ( ! PIECE4 ,PLACE EA* #C,D MODEL DIRECTLY ON TOP ( XS CORRESPOND+ %APE )9 ! #B,D TACTILE LAY\T4 ,!N H ! /UD5T TRANSF] ! #C,D MODELS TO ! ROOM 3/RUCT$ ON ! FELT BO>D " & >RANGE ! MODELS TO MAT* ! SAME LAY\T %[N )9 ! #B,D LAY\T4 ,PROVIDE ASSI/.E Z NE$$4 @.<,ROOM ) A ,VIEW #C,D ,LAY\T #B3 ,KIT*5@.> #BC ,FOCUS+ ON ,DETAILS A#BG ,H ! /UD5T NOTICE ! ORI5TA;N L9E ASSOCIAT$ ) EA* SMALL /RAIEA T REPRES5TS ! *AIR S1T4 ,! SEP>AT$ L9E ASSI/S 9 ID5TIFY+ ! DIREC;NAL;Y ( EA* *AIR )9 ! ROOM LAY\T4 ,H ! /UD5T COMP>E ,LAY\T #A & ,LAY\T #B & ID5TIFY ! ROOM F1TURES T H BE5 ADD$ TO ! LAY\T,-E4G41 REFRIG]ATOR1 /OVE1 & ! KIT*5 S9K "<) TWO BAS9S">4 -------------------------------------#BH ,H ! /UD5T COMP>E ,LAY\T #A & ,LAY\T #B & ID5TIFY *ANGES 9 ! NUMB] & POSI;N ( W9D[S4 ,H ! /UD5T NOTICE T ! SIDE-BY-SIDE S9K BAS9S 9 ! #B,D LAY\T FEEL L RECESS$ OR SUNK5 >1S )9 ! RAIS$ RECTANGUL> SURFACE4 ,^! BAS9S >E DEEP] 9 ! ACTUAL #C,D MODEL4 ,! S9K FAUCET 9 ! #B,D LAY\T IS REPRES5T$ BY A %ORT TACTILE L9E T SITS AT A HI<] ELEVA;N S T X IS M TACTUALLY PROM95T4 ,H ! /UD5T NOTICE T ! REFRIG]ATOR IS REPRES5T$ Z A SIMPLE SQU>E A#BH SURFACE )9 ! #B,D LAY\T2 X REPRES5TS ! TOP SURFACE ( ! REFRIG]ATOR4 ,EMPHASIZE T ! H&LE-SIDE ( ! REFRIG]ATOR IS POSI;N$ AWAY F ! WALL4 ,! #C,D MODEL HAS A L;G1 RAIS$ H&LE T 9DICATES ! FRONT ( ! REFRIG]ATOR4 ,H ! /UD5T NOTICE T ! BACK ( ! /OVE )9 ! #B,D LAY\T IS 9DICAT$ BY A SLIAT$1 HI<] TACTILE L9E2 X 3VEYS ! DIREC;N ! /OVE IS FAC+ )9 ! ROOM4 ,DRAW ATT5;N TO ! TACTILE CIRCLES T REPRES5T ! F\R BURN]S ( ! /OVE4 @.<,CAU;N LOGO@.> ,,W>N+3 ,? IS AN ID1L "T TO EXPLA9 CRITICAL SAFETY PRECAU;NS REG>D+ /OVES TO "Y *N1 ESPECIALLY ! IMPORT.E ( ,,N T\*+ ! TOP ( A R1L /OVE OR 9SIDE ( AN OV54 ,4CUSS :Y ? IS IMPORTANT,-TO AVOID S]I\S BURNS & 9JURIES4 ,:ILE X IS IMPORTANT TO "K ": A /OVE IS LOCAT$ 9 RELA;N TO O!R APPLI.ES )9 "O'S [N KIT*5 = ORI5TA;N PURPOSES1 ,,ONLY AN ADULT %D "E OP]ATE_/T\* A R1L /OVE OR OV54 #BE ,SPATIAL ,3CEPTS & ,SKILLS B#BH ,USE ! _7#B,D ROOM LAY\T_' TO PRACTICE A V>IETY ( SPATIAL SKILLS & 3CEPTS4 ,= EXAMPLE1 ASK ! /UD5T TO D ! FOLL[+3 _4 ,LOCATE ! TABLE 9 ! .1C5T]_/MIDDLE ( ! KIT*54 -------------------------------------#BI _4 ,LOCATE ! TWO KIT*5 APPLI.ES T >E ON ! .1SAME .1SIDE ( ! KIT*54 _4 ,LOCATE PAIRS ( *AIRS T >E .1OPPOSITE EA* O!R4 _4 ,IF ! DOOR 5TR.E IS ON ! .1EA/ .1SIDE ( ! ROOM1 !N : .1SIDE ( ! ROOM IS ! REFRIG]ATOR & /OVE8 "<.1WE/"> _4 ,LOCATE W9D[S DIRECTLY .1OPPOSITE EA* O!R4 _4 ,ID5TIFY ! *AIR T IS .1F>!/ .1F "E/ .1TO"> ! KIT*5 S9K4 _4 ,LOCATE ! .1SIDE ( ! ROOM T ONLY HAS "O W9D[4 _4 ,LOCATE ! KIT*5 APPLI.E DIRECTLY .1ACR .1F ! DOOR 5TR.E4 ,USE ! _7#C,D ROOM LAY\T_' TO PRACTICE SPATIAL SKILLS & 3CEPTS2 A#BI 9CORPORATE PRET5D PLAY ACTIVITIES4 ,= EXAMPLE1 9/RUCT ! /UD5T TO D ! FOLL[+3 _4 ,FACE A #C,D P]SON .1T[>D ! KIT*5 S9K4 _4 ,POSI;N A #C,D P]SON .12S ! *AIR T IS .7NE>E/ TO_/CLOSE/ TO.' ! /OVE4 _4 ,POSI;N TWO *AIRS .1AG/ ! WALL ) TWO W9D[S4 _4 ,MOVE ! REFRIG]ATOR TO ! .1CORN] ( ! ROOM )\T A .1NE>BY W9D[4 _4 8,WALK0 A #C,D P]SON .1"? ! DOOR 5TR.E TO ! .1\TSIDE ( ! ROOM4 _4 ,POSI;N TWO #C,D P]SONS .1ACR ! TABLE F EA* O!R4 ,3T9UE TO USE ! #B,D & #C,D ROOM LAY\TS TO REVIEW O!R SPATIAL 3CEPTS LI/$ 9 ! 8,*ECKLI/ ( ,3CEPTS0 PROVID$ 9 ? ACTIV;Y GUIDE4 ,*ANGE ( ,P]SPECTIVE ,ROTATE ! #B,D ROOM LAY\T S T ! KIT*5 S9K IS ON ! SIDE #BG CLOSE/ TO ! /UD5T4 ,H ! /UD5T USE #CJ SPATIAL T]MS TO DESCRIBE ! ROOM LAY\T F A DI6]5T P]SPECTIVE,-= EXAMPLE1 ! /OVE & REFRIG]ATOR >E ON ! .1"R2 ! WALL ) TWO W9D[S IS ON ! .1OPPOSITE .1SIDE ( ! ROOM2 & ! DOORWAY IS LOCAT$ ON ! .1LEFT .1SIDE ( ! ROOM1 ETC4 ,CR1TIVE ,APPROA*ES ,EXPLORE & 4CUSS O!R COMMON F1TURES )9 _M KIT*5S "4 ,>RANGE ! #C,D ROOM LAY\T TO M CLOSELY RESEMBLE ! KIT*5 LAY\T T ! /UD5T TYPICALLY EXP]I;ES4 ,EMBELLI% X ) O!R HOOK-BACK$ %APES " TO REPRES5T ! LOCA;N ( O!R KIT*5 APPLI.ES & FURNITURE4 ,ALL[ ! /UD5T TO 9DEP5D5TLY CR1TE A MODEL ( _! [N KIT*5 " KIT*5"> US+ AN 9T]ACTIVE DRAW+ KIT " OR DRAW+ BO>D "4 ,? IS A GD "T TO EMPHASIZE TO ! /UD5T T A SIMPLE %APE W (T5 SYMBOLIZE A R1L OBJECT )9 A MAP2 ! %APE W FREQU5TLY LACK _M ( ! A#CJ PHYSICAL "*I/ICS ( ! R1L OBJECT "4 ,R1L ,ROOM ,EXP]I;ES ,EMPHASIZE T ! LAY\TS ( KIT*5S V>Y GRTLY F "O HOME TO ANO!R1 Z WELL Z ! TYPE & DESIGN ( KIT*5 APPLI.ES1 TABLES1 & *AIRS4 ,IF POSSIBLE1 ALL[ ! /UD5T1 9 ! COMPANY ( AN ADULT1 TO SAFELY EXPLORE & COMP>E A V>IETY ( KIT*5S4 ,= EXAMPLE1 COMP>E KIT*5S T 9CLUDE AN EAT+ >EA ) ^? T H A SEP>ATE D9+ ROOM2 EXPLORE A KIT*5 ) A C5T] ISL& T Y C WALK >.D2 COMP>E KIT*5S T H A ;,U-%APE V]SUS AN ;,L-%APE CAB9ET >RANGE;T2 ETC4 ,C.T ! NUMB] ( CAB9ET DOORS ON ! #C,D MODEL KIT*5 S9K4 ,H[ _M CAB9ETS DOES ! /UD5T C.T )9 ! R1L KIT*58 -------------------------------------#CA ,,LAY\T #C3 ,LIV+ ,ROOM ,,RWAV ,MAT]IALS _4 #B,D ,LAY\T #C #BI _4 FELT BO>D A#CA _4 "<#D"> #G4E-94 FOAM " WALLS T MAT* ^? 9 ! #B,D LAY\T _4 "<#A"> R.D TABLE _4 "<#A"> C\*_/S(A _4 "<#B"> >M*AIRS _4 "<#A"> FIREPLACE _4 "<#A"> /AIRCASE _4 "<#B"> HUMAN FIGURES _4 "<#A"> FLATSCRE5 ,,TV _4 ,ADDI;NAL ,,RWAV #C,D "PS Z DET]M9$ BY ! 9/RUCTOR & US$ BY ! /UD5T TO EMBELLI% ! EXI/+ LAY\T & DEMON/RATE ADDI;NAL SPATIAL 3CEPTS -------------------------------------#CB @.<,ROOM ) A ,VIEW #B,D ,LAY\T #C3 ,LIV+ ,ROOM@.> ,9ITIAL ,ORI5TA;N_/,SETUP ,US+ ! #B,D ROOM LAY\T Z A REF];E 3/RUCT ! WALLS ( ! #C,D ROOM ON "O HALF ( ! FELT BO>D4 ,REM9D ! /UD5T T A DOOR 5TR.E ON ! #B,D LAY\T IS REPRES5T$ BY A GAP OR SPACE 9 A WALL L9E4 ,9 3TRA/1 A W9D[ IS REPRES5T$ BY A RECTANGUL> RAIS$ \TL9E C5T]$ ON A WALL L9E4 ,! A#CB POSI;N ( ! DOOR 5TR.E & W9D[S ( ! FOAM WALLS %D MAT* ^? REPRES5T$ 9 ! #B,D LAY\T4 ,REMEMB] T ! TEXTUR$ SIDE ( ! FOAM WALL REPRES5TS ! EXT]IOR WALL1 & ! REV]SE SMOO? SIDE REPRES5TS ! 9T]IOR WALL4 ,! 9/RUCTOR %D 5C\RAGE ! /UD5T TO 9DEP5D5TLY LOCATE & L9K ! F\R FOAM WALLS TO BUILD A ROOM T MAT*ES ! #B,D LAY\T DESIGN4 ,PROVIDE ASSI/.E Z NE$$4 ,AF ! FOAM WALLS >E 3/RUCT$ ON ! FELT BO>D1 PROVIDE ! /UD5T ) ! CORRESPOND+ #C,D MODELS 5C.T]$ 9 ! #B,D LAY\T4 ,EMPHASIZE T EA* %APE )9 ! #B,D LAY\T REPRES5TS ! TOP VIEW ( EA* PIECE ( FURNITURE OR ROOM F1TURE4 ,! -------------------------------------#CC "USIDE ( EA* #C,D MODEL W H HOOK MAT]IAL T W ASSI/ ) DIREC;NAL;Y,-TOP V]SUS ! BOTTOM ( ! PIECE4 ,PLACE EA* #C,D MODEL DIRECTLY ON TOP ( XS CORRESPOND+ %APE )9 ! #B,D TACTILE LAY\T4 ,!N H ! /UD5T TRANSF] ! #C,D MODELS TO ! ROOM 3/RUCT$ ON ! FELT BO>D " & >RANGE ! MODELS TO MAT* ! SAME #CA LAY\T %[N )9 ! #B,D LAY\T4 A#CC ,PROVIDE ASSI/.E Z NE$$4 @.<,ROOM ) A ,VIEW #C,D ,LAY\T #C3 ,LIV+ ,ROOM@.> ,FOCUS+ ON ,DETAILS ,H ! /UD5T NOTICE ! ORI5TA;N L9ES ASSOCIAT$ ) ! S(A & >M*AIRS )9 ,LAY\T #C4 ,! HI<] BACK ( EA* >M*AIR & S(A IS REPRES5T$ BY A RAIS$ L9E T SITS HI<] ?AN ! RAIS$ >EA T REPRES5TS ! S1T CU%ION ( ! S(A OR >M*AIR4 ,! SEP>AT$ L9E ASSI/S 9 ID5TIFY+ ! DIREC;NAL;Y ( ! S(A OR >M*AIR )9 ! ROOM LAY\T4 ,! >MS ( ! S(A & >M*AIRS >E SLIM*AIRS4 ,AL? !Y >E SIMIL> 9 %APE1 ! S(A IS NOTIC1BLY L;G] ?AN ! >M*AIRS4 ,H ! /UD5T COMP>E ! CIRCUL>_/R.D TABLE SURFACE TO T ( ! OBL;G TABLE 5C.T]$ 9 ,LAY\TS #A & #B4 ,>E ! %APES REPRES5T+ ! TWO TABLES F A TOP-VIEW P]SPECTIVE )9 ! #B,D LAY\TS EASY TO 4CRIM9ATE8 ,! TOP VIEW ( ! FIREPLACE IS A#CD REPRES5T$ BY A RAIS$ RECTANGUL> %APE4 ,! %APE IS ! SAME SIZE Z ! TOP ( ! FIREPLACE MODEL4 ,H ! /UD5T EXAM9E ! #C,D MODEL ( ! FIREPLACE & 9DICATE F1TURES N CAPTUR$ 9 ! #B,D REPRES5TA;NS1 S* Z ! 3CAVE >EA1 OV]HANG+ MANTLE1 DECORATIVE DETAILS1 ETC4 ,H ! /UD5T COMP>E ! #C,D MODEL ( ! /AIRS TO XS TACTILE REPRES5TA;N )9 ! #B,D LAY\T4 ,! %IFT F #C,D TO #B,D IS SIGNIFICANT4 ,9 ! #B,D LAY\T1 9DIVIDUAL /EPS1 9CLUD+ ! L&+1 H BE5 COLLAPS$ OR FLATT5$ TO ! SAME LEVEL4 ,! L&+ IS REPRES5T$ BY A SOLID RECTANGUL> %APE2 ! 9DIVIDUAL /EPS >E SEP>AT$ BY ?9 RAIS$ L9ES2 ? SOLID %APE W ASSI/ ! /UD5T 9 RECOGNIZ+ ! DIREC;N ! /AIRS >E FAC+ )9 ! ROOM4 ,SPATIAL ,3CEPTS & ,SKILLS ,USE ! _7#B,D ROOM LAY\T_' TO PRACTICE A V>IETY ( SPATIAL SKILLS & 3CEPTS4 ,= EXAMPLE1 ASK ! /UD5T TO D ! FOLL[+3 #CC _4 ,LOCATE A DOORWAY T IS .12T B#CD TWO W9D[S4 _4 ,LOCATE ! W9D[ T IS .1OPPOSITE A DOORWAY4 _4 ,IS ! S(A FAC+ .1T[>D OR .1AWAY .1F ! FIREPLACE8 _4 ,LOCATE ! >M*AIR T IS .7TO ! "R.' ( ! S(A4 -------------------------------------#CE _4 ,IF ! FIREPLACE IS ON ! .1NOR? .1SIDE ( ! ROOM1 ": >E ! /AIRS LOCAT$8 "<.1S\? .1SIDE"> _4 ,LOCATE ! >M*AIR .1NE>E/ .1TO A W9D[4 _4 ,DESCRIBE ! LOCA;N ( ! R.D TABLE )9 ! ROOM4 "<.12T TWO >M*AIRS1 OR 9 ! .1C5T] ( ! S(A & >M*AIR >RANGE;T"> _4 8,WALK0 ! /AIRS US+ A F+] F ! .1BOTTOM /EP TO ! .1TOP ( ! L&+4 ,USE ! _7#C,D ROOM LAY\T_' TO PRACTICE SPATIAL SKILLS & 3CEPTS2 9CORPORATE PRET5D PLAY ACTIVITIES4 ,= EXAMPLE1 9/RUCT ! /UD5T TO D ! FOLL[+3 _4 8,WALK0 A #C,D P]SON .1UP OR .1D[N ! /AIRS4 A#CE _4 8,WALK0 A #C,D P]SON F ! .1BOTTOM ( ! /AIRS .1T[>D ! .1CLOSE/ DOORWAY4 _4 ,H A #C,D P]SON .15T] ! ROOM .1"? "O DOORWAY & .1EXIT ! ROOM .1"? ! DOORWAY ON ! .1OPPOSITE .1SIDE ( ! ROOM4 _4 ,FACE ! S(A .1AWAY .1F ! FIREPLACE4 _4 ,POSI;N A #C,D P]SON .12T ! FIREPLACE & ! TABLE4 ,PLACE ANO!R #C,D P]SON .12H ! S(A4 _4 ,PLACE ! TWO >M*AIRS .1ADJAC5T .1TO OR .1SIDE-BY-SIDE4 _4 ,PLACE AN >M*AIR .1DIAGONALLY 9 A CORN] .1NE> A W9D[4 _4 ,H ! /UD5T EMBELLI% ! #C,D LAY\T ( ! LIV+ ROOM BAS$ ON ! 9/RUCTOR'S V]BAL DIREC;NS4 ,= EXAMPLE1 ADD A BOOKCASE .7TO ! "R.' OR .1LEFT ( ! FIREPLACE2 PLACE ! ,,TV .7ON TOP (.' ! FIREPLACE MANTLE2 ADD TWO SMALL *AIRS .1OPPOSITE ! S(A1 ETC4 -------------------------------------#CF ,3T9UE TO USE ! #B,D & #C,D ROOM LAY\TS TO REVIEW O!R SPATIAL #CE 3CEPTS LI/$ 9 ! 8,*ECKLI/ ( A#CF ,3CEPTS0 PROVID$ 9 ? ACTIV;Y GUIDE4 ,*ANGE ( ,P]SPECTIVE ,POSI;N A #C,D P]SON AT ! TOP ( ! /AIRCASE4 ,EXPLA9 T 9 ? POSI;N1 ! P]SON IS LOOK+ .1D[N ^U ! LIV+ ROOM F A TOP-VIEW P]SPECTIVE4 ,!Y >E ON A LEVEL OR FLOOR .1ABV ! LIV+ ROOM4 ,USE ! /AIRS 9 ! #C,D LAY\T TO PRACTICE ORD9AL POSI;N Z ! #C,D P]SON DESC5DS ! /AIRCASE,-#AST /EP1 #BND /EP1 ETC4 ,9T5;NALLY T1* ! 3CEPT ( ROTA;N BY HAV+ ! /UD5T TURN ! #B,D OR #C,D LAY\T .1CLOCKWISE OR .1C.T]CLOCKWISE #IJ OR #AHJ DEGREES4 ,AF EA* ROTA;N1 H ! /UD5T DESCRIBE ! POSI;N ( ! FURNITURE PIECES F A DI6]5T P]SPECTIVE4 ,= EXAMPLE1 H ! /UD5T LOCATE ! ROOM F1TURES .1F>!/ .1F & .1NE>E/ .1TO !M4 ,USE ! ,P]SPECTIVE LAY\T TO DEMON/RATE ! TOP-VIEW & SIDE-VIEW P]SPECTIVES ( ! /AIRS4 ,! TACTILE RELIEF ( ! /AIRS SITS HI<] & IS M DETAIL$ ?AN T 9 ! #B,D LAY\T ( ! LIV+ ROOM4 ,H ! /UD5T ORI5T ! B#CF #C,D MODEL ( ! /AIRS TO MAT* EA* VIEW %[N 9 ! ,P]SPECTIVE LAY\T4 ,CR1TIVE ,APPROA*ES ,ALL[ ! /UD5T AN OPPORTUN;Y TO RE-CR1TE ! SAME TOP-VIEW P]SPECTIVE %[N 9 ,LAY\T #C US+ O!R TACTILE DRAW+ M$IA S* Z ,,APH'S ,QK-,DRAW ,PAP]1 ,,DRAFTSMAN1 OR ,PICTURE ,MAK]4 ,! ROOM DRAW+ C AL 2 MADE US+ COMM]CIALLY AVAILABLE COLLAGE MAT]IALS1 WAX$ Y>N1 MAGNETIC PIECES_/%APES ON A METAL BO>D1 ETC4 ,COMP>E & 3TRA/ ! /UD5T'S DRAW+ ) ! #B,D LAY\T4 ,:AT *ANGES DID ! /UD5T NE$ TO MAKE TO ! TACTILE -------------------------------------#CG DESIGN8 ,COMP>E & 4CUSS ! DI6];ES 2T ! #B,D LAY\T & ! /UD5T'S DESIGN4 ,AL? ! /YLES MIRANGE;T IS 3VEY$4 ,? IS AN EXCELL5T "T TO EMPHASIZE TO ! /UD5T T N ALL TACTILE MAPS >E 3/RUCT$ 9 ! SAME WAY OR FEEL ALIKE4 ,"S H MULTIPLE 3TRA/+ TEXTURES1 :ILE O!RS 3SI/ MO/LY ( RAIS$ %APES #CG & \TL9ES4 A#CG ,R1L ,ROOM ,EXP]I;ES ,EMPHASIZE ! DRAMATIC %IFT 9 ! SIZE F R1L LIV+ ROOM F1TURES_/FURNITURE TO ! #C,D MODELS,-*AIRS1 S(AS1 FIREPLACE1 & /AIRS4 ,4CUSS O!R DI6];ES S* Z ! NUMB] ( /EPS1 %APES ( S(AS & *AIRS1 FIREPLACE /YLE1 ETC4 ,_M F1TURES >E =FEIT$ 9 ! #C,D MODELS = ! SAKE ( SIMPLIC;Y4 ,REPRES5TATIVE %APES )9 #B,D TACTILE MAPS >E USUALLY SIMPLIFI$ Z WELL4 ,= EXAMPLE1 A RECTANGUL> RAIS$ \TL9E C REPRES5T A C\*1 OR A RAIS$ \TL9E CIRCLE C REPRES5T A TABLE4 ,H ! /UD5T COMP>E ,LAY\T #C ) AN ACTUAL LIV+ ROOM4 ,5C\RAGE ! /UD5T TO USE #C,D MODELS F ! ,,RWAV KIT TO CLOSELY REPRES5T ! FURNITURE >RANGE;T ( ! R1L LIV+ ROOM4 ,! ROOM LAY\T C 2 EMBELLI%$ ) O!R HOOK-BACK$ %APES "4 ,= EXAMPLE1 A CIRCUL> OR SQU>E PIECE F ,PICTURE ,MAK] C REPRES5T ANO!R C(FEE TABLE OR 5D TABLE4 ,5C\RAGE ! /UD5T TO 9DEP5D5TLY 3/RUCT ! ROOM LAY\T4 B#CG ,4CUSS : FURNITURE PIECES NE$$ TO 2 ADD$ T DI6] F ! "OS PRES5T$ 9 ! #B,D LAY\T ( ! LIV+ ROOM4 ,>E "! ROOM F1TURES 9 ! #B,D LAY\T T >E N 5C.T]$ 9 ! R1L LIV+ ROOM,-P]H A FIREPLACE OR /AIRS8 ,BY 9DEP5D5TLY CR1T+ A TACTILE LAY\T ( AN ACTUAL ROOM1 ! /UD5T W 2 =C$ TO MAKE DECI.NS AB : ROOM F1TURES >E MO/ IMPORTANT TO -------------------------------------#CH REPRES5T )9 A MAP4 ,! TACTILE #C,D MAP1 9 TURN1 W S]VE Z A NAVIGA;NAL TOOL T IS M1N+;L TO ! /UD5T4 ,PRACTICE A V>IETY ( SPATIAL 3CEPTS :ILE ! /UD5T 3/RUCTS ! #C,D LAY\T ( A R1L LIV+ ROOM4 ,5C\RAGE ! /UD5T TO USE DESCRIPTIVE SPATIAL T]MS "1 .1AG/"> Z !Y >RANGE & PLACE ! ROOM F1TURES_/MODELS 9 RELA;N%IP TO EA* O!R )9 ! #C,D MAP4 #CI ,,LAY\T #D3 ,B$ROOM #CI ,,RWAV ,MAT]IALS _4 #B,D ,LAY\T #D _4 FELT BO>D _4 "<#D"> #E4E-94 FOAM "<%ORT"> WALLS T MAT* ^? 9 ! #B,D LAY\T _4 "<#A"> B$ _4 "<#B"> 5D TABLES _4 "<#A"> SMALL BOOK%ELF _4 "<#A"> *E/ ( DRAW]S_/DRESS] _4 "<#A"> (FICE DESK _4 "<#A"> /RAI HUMAN FIGURE _4 "<#A"> COMPUT] MONITOR _4 ,ADDI;NAL ,,RWAV #C,D "PS Z DET]M9$ BY ! 9/RUCTOR & US$ BY ! /UD5T TO EMBELLI% ! EXI/+ LAY\T & DEMON/RATE ADDI;NAL SPATIAL 3CEPTS -------------------------------------#DJ @.<,ROOM ) A ,VIEW #B,D ,LAY\T #D3 ,B$ROOM@.> ,9ITIAL ,ORI5TA;N_/,SETUP A#DJ ,US+ ! #B,D ROOM LAY\T Z A REF];E1 3/RUCT ! WALLS ( ! #C,D ROOM ON "O HALF ( ! FELT BO>D4 .7,2 SURE TO USE ! %ORT WALLS = ? LAY\T4.' ,REM9D ! /UD5T T A DOOR 5TR.E ON ! #B,D LAY\T IS REPRES5T$ BY A GAP OR SPACE 9 A WALL L9E4 ,9 3TRA/1 A W9D[ IS REPRES5T$ BY A RECTANGUL> RAIS$ \TL9E C5T]$ ON A WALL L9E4 ,! POSI;N ( ! DOOR 5TR.E & W9D[S ( ! FOAM WALLS %D MAT* ^? REPRES5T$ 9 ! #B,D LAY\T4 ,REMEMB] T ! TEXTUR$ SIDE ( ! FOAM WALL REPRES5TS ! EXT]IOR WALL1 & ! REV]SE SMOO? SIDE REPRES5TS ! 9T]IOR WALL4 ,! 9/RUCTOR %D 5C\RAGE ! /UD5T TO 9DEP5D5TLY LOCATE & L9K ! F\R FOAM WALLS TO BUILD A ROOM T MAT*ES ! #B,D LAY\T DESIGN4 ,PROVIDE ASSI/.E Z NE$$4 ,AF ! FOAM WALLS >E 3/RUCT$ ON ! FELT BO>D1 PROVIDE ! /UD5T ) ! CORRESPOND+ #C,D MODELS 5C.T]$ 9 ! #B,D LAY\T4 ,EMPHASIZE T EA* %APE )9 ! #B,D LAY\T REPRES5TS ! TOP VIEW ( EA* PIECE ( FURNITURE OR ROOM F1TURE4 ,! #DA "USIDE ( EA* #C,D MODEL W H HOOK #DA MAT]IAL T W ASSI/ ) DIREC;NAL;Y,-TOP V]SUS ! BOTTOM ( ! PIECE4 ,PLACE EA* #C,D MODEL DIRECTLY ON TOP ( XS CORRESPOND+ %APE )9 ! #B,D TACTILE LAY\T4 ,!N H ! /UD5T TRANSF] ! #C,D MODELS TO ! ROOM 3/RUCT$ ON ! FELT BO>D " & >RANGE ! MODELS TO MAT* ! SAME LAY\T %[N )9 ! #B,D LAY\T4 ,PROVIDE ASSI/.E Z NE$$4 @.<,ROOM ) A ,VIEW #C,D ,LAY\T #D3 ,B$ROOM@.> ,FOCUS+ ON ,DETAILS ,H ! /UD5T NOTICE ! ORI5TA;N L9E ASSOCIAT$ ) ! SMALL /RAIEA T REPRES5TS ! *AIR S1T4 ,! SEP>AT$ L9E ASSI/S 9 ID5TIFY+ ! DIREC;NAL;Y ( ! *AIR )9 ! ROOM LAY\T4 ,H ! /UD5T NOTICE ! UNIQUE %APE ( ! TWO 5D TABLES )9 ,LAY\T #D 9 COMB9A;N ) ! #C,D MODELS4 ,"O SIDE ( EA* 5D TABLE IS CURV$4 ,EXPLORE ! ?REE /RAIE X DIRECTLY ) ! #C,D MODEL ( ! B$4 ,NOTICE T ! B$ PO/S & ! TWO PILL[S SIT SLIE ID5TICAL4 ,"! IS N A "R OR WR;G PLACE;T ( ^! PIECES )9 ! ROOM SETT+ UN.S ! 9/RUCTOR SPECIFICALLY ASKS ! /UD5T TO POSI;N "O AG/ ! WALL & ! O!R )9 ! CORN] ( ! ROOM4 ,H ! /UD5T NOTICE ! RECTANGUL> %APE ( ! TOP VIEW ( ! DESK4 ,! MIDDLE DESK DRAW] PROTRUDES SLID F ! TOP & BOTTOM DRAW]S ON ! #C,D MODEL4 ,? SLIE ! TOP VIEW ( ! DESK TO ! A#DB RECTANGUL> %APE ( ! L>GE S(A &_/OR KIT*5 S9K4 ,FOCUS ON ! F1TURES T HELP 4T+UI% ! ?REE PIECES A"P,-CURV$ >MS & DIREC;NAL L9E ( ! S(A1 SEP>ATE BAS9S ( ! KIT*5 S9K1 & ! 5TIRELY FLAT SURFACE ( ! DESK4 ,SPATIAL ,3CEPTS & ,SKILLS ,USE ! _7#B,D ROOM LAY\T_' TO PRACTICE A V>IETY ( SPATIAL SKILLS & 3CEPTS4 ,= EXAMPLE1 ASK ! /UD5T TO D ! FOLL[+3 _4 ,LOCATE ! WALL .1)\T A W9D[ OR DOOR4 _4 ,LOCATE ! DRESS] " 9 ! .1CORN] ( ! ROOM4 _4 ,LOCATE ! DRESS] " .1NEXT .1TO A W9D[4 -------------------------------------#DC _4 ,: IS ! .1L>GE/ PIECE ( FURNITURE )9 ! ROOM8 " _4 ,LOCATE ! 5D TABLE T IS .1CLOSE/ .1TO ! DOOR4 _4 ,IF ! B$ IS ON ! .1S\? .1SIDE ( ! B$ROOM1 ": IS ! DESK LOCAT$8 "<.1NOR? .1SIDE"> _4 ,DESCRIBE ! B$'S LOCA;N 9 A#DC RELA;N TO ! 5D TABLES "<.12T"> _4 ,: PIECE ( FURNITURE IS .1CLOSE/ .1TO ! B$,-! DRESS] OR ! BOOK%ELF8 _4 ,LOCATE ! PIECE ( FURNITURE T IS .1NE>E/ .1TO ! DESK4 "<*AIR"> _4 ,LOCATE ! PIECE ( FURNITURE T EXT5DS .1F>!/ 9TO ! .1C5T] ( ! ROOM4 " _4 ,IS ! *AIR FAC+ .1T[>D OR .1AWAY .1F ! DESK8 ,USE ! _7#C,D ROOM LAY\T_' TO PRACTICE SPATIAL SKILLS & 3CEPTS2 9CORPORATE PRET5D PLAY ACTIVITIES4 ,= EXAMPLE1 9/RUCT ! /UD5T TO D ! FOLL[+3 _4 8,WALK0 A #C,D P]SON .1"? ! DOORWAY & .1T[>D ! B$4 _4 ,PLACE ! BOOK%ELF & DRESS] .1NEXT .1TO EA* O!R & .1AG/ ! WALL ) ONLY "O W9D[4 _4 ,SCOOT ! *AIR .1"U ! DESK4 _4 ,>E ! DESK DRAW]S TO ! .1LEFT OR .1"R ( ! *AIR8 _4 ,FACE A #C,D P]SON .1T[>D ! #DE DESK4 B#DC _4 ,PLACE "O ( ! 5D TABLES .12S ! DESK4 _4 .1,C5T] ! DESK .1AG/ ! WALL .1)\T W9D[S4 _4 ,H ! /UD5T EMBELLI% ! #C,D LAY\T ( ! B$ROOM BAS$ ON ! 9/RUCTOR'S V]BAL DIREC;NS4 ,= EXAMPLE1 ADD ANO!R -------------------------------------#DD B$ T FACES .1T[>D A WALL ) ONLY "O W9D[1 PLACE A COMPUT] MONITOR .7ON TOP (.' ! DESK1 POSI;N ANO!R *AIR .12S AN 5D TABLE1 ETC4 ,3T9UE TO USE ! #B,D & #C,D ROOM LAY\TS TO REVIEW O!R SPATIAL 3CEPTS LI/$ 9 ! 8,*ECKLI/ ( ,3CEPTS0 PROVID$ 9 ? ACTIV;Y GUIDE4 ,*ANGE ( ,P]SPECTIVE ,ROTATE ! #B,D OR #C,D LAY\T .1CLOCKWISE OR .1C.T]CLOCKWISE #IJ OR #AHJ DEGREES1 !N H ! /UD5T DESCRIBE ! POSI;N ( ! FURNITURE PIECES1 W9D[S1 & DOOR F A DI6]5T P]SPECTIVE4 ,USE ! ,P]SPECTIVE LAY\T TO DEMON/RATE ! TOP-VIEW & SIDE-VIEW A#DD P]SPECTIVES ( ! B$4 ,! TACTILE RELIEF ( ! B$ IS HI<] & M DETAIL$ ?AN T 9 ! #B,D LAY\T ( ! B$ROOM4 ,AL COMP>E ! TOP-VIEW & SIDE-VIEW P]SPECTIVES ( ! DESK4 ,H ! /UD5T ORI5T ! B$ & DESK #C,D MODELS TO MAT* EA* VIEW %[N 9 ! ,P]SPECTIVE LAY\T4 ,CR1TIVE ,APPROA*ES ,ALL[ ! /UD5T AN OPPORTUN;Y TO RE-CR1TE ! SAME TOP-VIEW P]SPECTIVE %[N 9 ,LAY\T #D US+ O!R TACTILE DRAW+ M$IA S* Z ,,APH'S ,QK-,DRAW ,PAP]1 ,,DRAFTSMAN1 OR ,PICTURE ,MAK]4 ,! ROOM DRAW+ C AL 2 MADE US+ COMM]CIALLY AVAILABLE COLLAGE MAT]IALS1 WAX$ Y>N1 MAGNETIC PIECES_/%APES ON A METAL BO>D1 ETC4 ,COMP>E & 3TRA/ ! /UD5T'S DRAW+ ) ! #B,D LAY\T4 ,:AT *ANGES DID ! /UD5T NE$ TO MAKE TO ! TACTILE DESIGN8 ,COMP>E & 4CUSS ! DI6];ES 2T ! #B,D LAY\T & ! /UD5T'S DESIGN4 ,AL? ! /YLES MIRANGE;T IS 3VEY$4 -------------------------------------#DE @.<,PIECES F ,,APH'S #DG ,PICTURE ,MAK] >E US$ TO A#DE 4PLAY A LAY\T ( A B$ROOM ON A FELT BO>D@.> ,US+ MODEL+ CLAY1 H ! /UD5T CR1TE IMPR9TS ( ! V>I\S FURNITURE MODELS & COMP>E ! RESULT+ PRESS$ %APES TO ^? %[N 9 ! #B,D LAY\T4 @.<#C,D MODELS ( ! B$ & 5D TABLE 9CLUD$ 9 ,ROOM ) A ,VIEW KIT >E PRESS$ 9TO "S CLAY TO %[ RESULT+ IMPR9T4@.> -------------------------------------#DF ,R1L ,ROOM ,EXP]I;ES ,EMPHASIZE ! DRAMATIC %IFT 9 SIZE F ! R1L B$ROOM FURNITURE " TO T ( ! #C,D MODELS_/C.T]"PS4 ,4CUSS O!R DI6];ES S* Z TEXTURAL *ANGES4 ,= EXAMPLE1 B$ PILL[S & MATTRESSES >E USUALLY S(T_/B\NCY & 3TRA/ ) ! H>D B$FRAME4 ,4CUSS DI6];ES 2T COMMON B$ /YLES "4 ,ASK ! /UD5T TO USE #C,D MODELS F ! ,,RWAV KIT TO CLOSELY REPRES5T ! FURNITURE >RANGE;T ( _! [N A#DF B$ROOM_/DORM ROOM4 ,! ROOM LAY\T C 2 EMBELLI%$ ) O!R HOOK-BACK$ %APES "4 ,= EXAMPLE1 A CIRCUL> OR SQU>E PIECE C SYMBOLIZE ! LOCA;N ( A RUG )9 ! ROOM4 ,ID5TIFY F1TURES ( _! [N B$ROOM T DI6] F ^? %[N 9 ,LAY\T #D4 ,P]H1 UNLIKE ! #B,D LAY\T1 ! /UD5T'S P]SONAL B$ROOM DOESN'T H A DESK OR 5D TABLES4 ,3T9UE TO PRACTICE A V>IETY ( SPATIAL 3CEPTS :ILE ! /UD5T 3/RUCTS ! #C,D LAY\T ( _! B$ROOM4 ,5C\RAGE ! /UD5T TO USE DESCRIPTIVE SPATIAL T]MS " Z !Y >RANGE & PLACE ! ROOM F1TURES_/MODELS 9 RELA;N%IP TO EA* O!R )9 ! #C,D ROOM4 ,= EXAMPLE1 DOES _! B$ FACE .1T[>D OR .1AWAY .1F A W9D[8 -------------------------------------#DG ,,LAY\T #E3 ,BA?ROOM ,,RWAV ,MAT]IALS _4 #B,D ,LAY\T #E #DI _4 FELT BO>D A#DG _4 "<#D"> #E4E-94 FOAM "<%ORT"> WALLS T MAT* ^? 9 ! #B,D LAY\T _4 "<#A"> /RAI BA?ROOM S9K "<) "O BAS9"> _4 "<#A"> TOILET _4 "<#A"> BA?TUB _4 "<#A"> HUMAN FIGURE _4 ,ADDI;NAL ,,RWAV #C,D "PS Z DET]M9$ BY ! 9/RUCTOR & US$ BY ! /UD5T TO EMBELLI% ! EXI/+ LAY\T & DEMON/RATE ADDI;NAL SPATIAL 3CEPTS -------------------------------------#DH @.<,ROOM ) A ,VIEW #B,D ,LAY\T #E3 ,BA?ROOM@.> ,9ITIAL ,ORI5TA;N_/,SETUP ,US+ ! #B,D ROOM LAY\T Z A REF];E1 3/RUCT ! WALLS ( ! #C,D ROOM ON "O HALF ( ! FELT BO>D4 .7,2 SURE TO USE ! %ORT WALLS = ? LAY\T4.' ,REM9D ! /UD5T T A DOOR 5TR.E ON ! #B,D LAY\T IS REPRES5T$ BY A GAP OR SPACE 9 A WALL L9E4 ,! POSI;N ( ! DOOR 5TR.E %D MAT* T REPRES5T$ 9 ! #B,D LAY\T4 A#DH ,REMEMB] T ! TEXTUR$ SIDE ( ! FOAM WALL REPRES5TS ! EXT]IOR WALL1 & ! REV]SE SMOO? SIDE REPRES5TS ! 9T]IOR WALL4 ,! 9/RUCTOR %D 5C\RAGE ! /UD5T TO 9DEP5D5TLY LOCATE & L9K ! F\R FOAM WALLS TO BUILD A ROOM T MAT*ES ! #B,D LAY\T DESIGN4 ,PROVIDE ASSI/.E Z NE$$4 ,AF ! FOAM WALLS >E 3/RUCT$ ON ! FELT BO>D1 PROVIDE ! /UD5T ) ! CORRESPOND+ #C,D MODELS 5C.T]$ 9 ! #B,D LAY\T4 ,ALL[ OLD] /UD5TS TO SE>* AM;G A L>G] COLLEC;N ( MODELS & ID5TIFY NE$$ PIECES = ! LAY\T4 ,EMPHASIZE T EA* %APE )9 ! #B,D LAY\T REPRES5TS ! TOP VIEW ( EA* PIECE ( FURNITURE OR ROOM F1TURE4 ,! "USIDE ( EA* #C,D MODEL W H -------------------------------------#DI HOOK MAT]IAL T W ASSI/ ) DIREC;NAL;Y,-TOP V]SUS ! BOTTOM ( ! PIECE4 ,PLACE EA* #C,D MODEL DIRECTLY ON TOP ( XS CORRESPOND+ %APE )9 ! #B,D TACTILE LAY\T4 ,!N H ! /UD5T TRANSF] ! #C,D MODELS TO ! ROOM 3/RUCT$ ON ! FELT BO>D " & #EA >RANGE ! MODELS TO MAT* ! SAME A#DI LAY\T %[N )9 ! #B,D LAY\T4 ,PROVIDE ASSI/.E Z NE$$4 @.<,ROOM ) A ,VIEW #C,D ,LAY\T #E3 ,BA?ROOM@.> ,FOCUS+ ON ,DETAILS ,H ! /UD5T NOTICE ! ORI5TA;N L9E ASSOCIAT$ ) ! SMALL /RAIEA T REPRES5TS ! *AIR S1T4 ,! SEP>AT$ L9E ASSI/S 9 ID5TIFY+ ! DIREC;NAL;Y ( ! *AIR )9 ! ROOM LAY\T4 ,H ! /UD5T EXPLORE ! #C,D MODEL ( ! S+LE-BAS9 S9K 9 COMB9A;N ) XS #B,D REPRES5TA;N 9 ,LAY\T #E4 ,! RAIS$ %ORT L9E 9 ! #B,D REPRES5TA;N D5OTES ! FAUCET4 ,? TACTILE F1TURE ASSI/S 9 DET]M9+ ! DIREC;N ( ! S9K )9 ! BA?ROOM -------------------------------------#EJ SETT+4 ,! OVAL BAS9 IS REPRES5T$ BY A SMOO? 9CIS$ >EA T SITS AT A L[] ELEVA;N ?AN ! SURR.D+ C.T]TOP4 ,H ! /UD5T EXPLORE ! #C,D MODEL ( ! BA?TUB 9 COMB9A;N ) XS #B,D A#EJ REPRES5TA;N 9 ,LAY\T #E4 ,! #B,D REPRES5TA;N HAS A TACTUALLY 4C]NIBLE FAUCET T EXT5DS 9TO ! OVAL-%AP$ 9CIS$ >EA ( ! BA?TUB2 ! L9E REPRES5T+ ! FAUCET ASSI/S 9 DET]M9+ ! ORI5TA;N ( ! BA?TUB )9 ! BA?ROOM SETT+4 ,COMP>E ! OVAL %APE ( ! BA?TUB ) T ( ! BA?ROOM S9K2 BO? >E SIMIL> 9 %APE B DI6] 9 SIZE4 ,EMPHASIZE ! LOCA;N ( ! FAUCET = EA*,-AT "O 5D " OR 9 ! C5T] "4 ,H ! /UD5T EXPLORE ! #C,D MODEL ( ! TOILET 9 COMB9A;N ) XS #B,D REPRES5TA;N 9 ,LAY\T #E4 ,NOTICE T ! TOILET S1T LID IS A SOLID OVAL %APE4 ,! RECTANGUL> TOILET TANK SITS HI<] ?AN ! S1T 9 ! #B,D LAY\T2 ? CORRESPONDS TO ! HI<] ELEVA;N ( ! TOILET TANK 9 COMP>ISON TO ! TOILET S1T ON ! #C,D MODEL4 ,COMP>E ! SOLID OVAL %APE ( ! TOILET S1T LID TO ! OVAL RECESS$ >1S ( ! BA?TUB & BA?ROOM S9K4 ,SPATIAL ,3CEPTS & ,SKILLS ,USE ! _7#B,D ROOM LAY\T_' TO PRACTICE A V>IETY ( SPATIAL SKILLS & #EC 3CEPTS4 ,= EXAMPLE1 ASK ! /UD5T B#EJ TO D ! FOLL[+3 _4 ,: IS ! .1L>GE/ F1TURE 9 ! BA?ROOM8 " _4 ,: BA?ROOM F1TURE IS .1F>!/ .1F ! DOOR8 "<*AIR"> _4 ,IF ! *AIR IS ON ! .1NOR? .1SIDE ( ! BA?ROOM1 ": IS ! BA?TUB LOCAT$8 "<.1WE/ .1SIDE"> ,! BA?ROOM S9K8 "<.1EA/ .1SIDE"> _4 ,DESCRIBE ! BA?TUB'S LOCA;N 9 RELA;N TO BO? ! S9K & TOILET4 "<.1ACR .1F"> _4 ,IS ! BACK ( ! BA?TUB .1CLOS] TO ! DOOR OR ! *AIR8 " -------------------------------------#EA ,USE ! _7#C,D ROOM LAY\T_' TO PRACTICE SPATIAL SKILLS & 3CEPTS2 9CORPORATE PRET5D PLAY ACTIVITIES4 ,= EXAMPLE1 9/RUCT ! /UD5T TO D ! FOLL[+3 _4 8,WALK0 A #C,D P]SON .1"? ! DOORWAY & .1T[>D ! BA?TUB4 _4 ,FACE ! #C,D P]SON .1T[>D ! BA?ROOM S9K4 A#EA _4 ,PLACE ! TOILET ON ! .1O!R .1SIDE ( ! BA?ROOM S9K4 _4 ,MOVE ! *AIR TO A .1CORN] ( ! BA?ROOM4 _4 ,ROTATE ! BA?TUB S T ! FAUCET IS .1CLOS] TO ! DOOR4 _4 ,PLACE ! BA?ROOM S9K .7TO ! "R.' ( ! DOOR4 _4 ,H ! /UD5T EMBELLI% OR *ANGE ! BA?ROOM LAY\T BAS$ ON ! 9/RUCTOR'S V]BAL DIREC;NS4 ,= EXAMPLE1 REPLACE ! S+LE-BAS9 S9K ) A D\BLE-BAS9 S9K "2 ADD A WALL ) A W9D[2 CR1TE A P[D] ROOM BY REMOV+ ! BA?TUB1 ETC4 ,3T9UE TO USE ! #B,D & #C,D ROOM LAY\TS TO REVIEW O!R SPATIAL 3CEPTS LI/$ 9 ! 8,*ECKLI/ ( ,3CEPTS0 PROVID$ 9 ? ACTIV;Y GUIDE4 ,*ANGE ( ,P]SPECTIVE ,ROTATE ! #B,D OR #C,D LAY\T .1CLOCKWISE OR .1C.T]CLOCKWISE #IJ #EE OR #AHJ DEGREES1 !N H ! /UD5T B#EA DESCRIBE ! POSI;N ( ROOM F1TURES F A DI6]5T P]SPECTIVE4 ,BUILD AN ADJO9+ ROOM TO ! BA?ROOM,-A B$ROOM1 LIV+ ROOM1 OR KIT*54 ,H ! /UD5T 8WALK0 A #C,D P]SON 2T BO? ROOMS & DESCRIBE ! LOCA;N ( ROOM F1TURES F ! #C,D P]SON'S P]SPECTIVE Z !Y TRAVEL F "O ROOM TO ANO!R " WALL1 ETC4">4 -------------------------------------#EB ,CR1TIVE ,APPROA*ES ,ALL[ ! /UD5T AN OPPORTUN;Y TO RE-CR1TE ! SAME TOP-VIEW P]SPECTIVE %[N 9 ,LAY\T #E US+ O!R TACTILE DRAW+ M$IA S* Z ,,APH'S ,QK-,DRAW ,PAP]1 ,,DRAFTSMAN1 OR ,PICTURE ,MAK]4 ,! ROOM DRAW+ C AL 2 MADE US+ COMM]CIALLY AVAILABLE COLLAGE MAT]IALS1 WAX$ Y>N1 MAGNETIC PIECES_/%APES ON A METAL BO>D1 ETC4 ,COMP>E & 3TRA/ ! /UD5T'S DRAW+ ) ! #B,D LAY\T4 ,:AT *ANGES DID ! /UD5T NE$ TO MAKE TO ! TACTILE DESIGN8 ,COMP>E & 4CUSS ! DI6];ES 2T ! #B,D LAY\T & ! /UD5T'S DESIGN4 A#EB ,USE MULTIPLE SMALL *AIR MODELS F ,,RWAV TO IMPROVISE SEP>ATE /ALLS 5C.T]$ 9 S*OOL BA?ROOMS4 ,CR1TE /ALL DIVI.NS ) SMALL /RIPS 9CLUD$ ) ,PICTURE ,MAK] OR CUT %ORT /RIPS F ! L[-PR(ILE HOOK MAT]IAL 9CLUD$ ) ,ROOM ) A ,VIEW4 ,R1L ,ROOM ,EXP]I;ES ,EMPHASIZE ! DRAMATIC %IFT 9 SIZE F ! R1L BA?ROOM F1TURES " TO T ( ! #C,D MODELS_/C.T]"PS4 ,AL1 4CUSS : "PS >E MOVABLE ON R1L BA?ROOM F1TURES "4 ,ASK ! /UD5T TO USE #C,D MODELS F ! ,,RWAV KIT TO CLOSELY REPRES5T ! >RANGE;T ( _! [N BA?ROOM AT HOME " LOCA;N">4 ,! LAY\T C 2 EMBELLI%$ ) O!R HOOK-BACK$ %APES "4 ,= EXAMPLE1 A SQU>E PIECE C SYMBOLIZE ! LOCA;N ( A BA?MAT4 ,ID5TIFY F1TURES ( _! [N BA?ROOM T DI6] F ^? %[N 9 ,LAY\T #E4 ,P]H1 ! /UD5T'S P]SONAL BA?ROOM #EG HAS A %[] 9/1D ( A BA?TUB4 B#EB -------------------------------------#EC ,,LAY\T #F3 ,CLASSROOM #A ,,RWAV ,MAT]IALS _4 #B,D ,LAY\T #F _4 FELT BO>D _4 "<#D"> #G4E-94 FOAM " WALLS T MAT* ^? 9 ! #B,D LAY\T _4 "<#A"> /RAI (FICE DESK _4 "<#A"> R.D TABLE _4 "<#A"> SMALL BOOK%ELF _4 "<#I"> S*OOL DESKS _4 "<#AJ"> CURV$-BACK$ *AIRS _4 "<#B"> HUMAN FIGURES _4 "<#A"> COMPUT] MONITOR _4 ,ADDI;NAL ,,RWAV #C,D "PS Z DET]M9$ BY ! 9/RUCTOR & US$ BY ! /UD5T TO EMBELLI% ! EXI/+ LAY\T & DEMON/RATE ADDI;NAL SPATIAL 3CEPTS -------------------------------------#ED @.<,ROOM ) A ,VIEW #B,D ,LAY\T #F3 ,CLASSROOM #A@.> A#ED ,9ITIAL ,ORI5TA;N_/,SETUP ,US+ ! #B,D ROOM LAY\T Z A REF];E1 3/RUCT ! WALLS ( ! #C,D ROOM ON "O HALF ( ! FELT BO>D4 ,REM9D ! /UD5T T A DOOR 5TR.E ON ! #B,D LAY\T IS REPRES5T$ BY A GAP OR SPACE 9 A WALL L9E4 ,9 3TRA/1 A W9D[ IS REPRES5T$ BY A RECTANGUL> RAIS$ \TL9E C5T]$ ON A WALL L9E4 ,! POSI;N ( ! DOOR 5TR.E & W9D[S ( ! FOAM WALLS %D MAT* ^? REPRES5T$ 9 ! #B,D LAY\T4 ,REMEMB] T ! TEXTUR$ SIDE ( ! FOAM WALL REPRES5TS ! EXT]IOR WALL1 & ! REV]SE SMOO? SIDE REPRES5TS ! 9T]IOR WALL4 ,! 9/RUCTOR %D 5C\RAGE ! /UD5T TO 9DEP5D5TLY LOCATE & L9K ! F\R FOAM WALLS TO BUILD A ROOM T MAT*ES ! #B,D LAY\T DESIGN4 ,PROVIDE ASSI/.E Z NE$$4 ,AF ! FOAM WALLS >E 3/RUCT$ ON ! FELT BO>D1 PROVIDE ! /UD5T ) ! CORRESPOND+ #C,D MODELS 5C.T]$ 9 ! #B,D LAY\T4 ,ALL[ OLD] /UD5TS TO SE>* AM;G A L>G] COLLEC;N ( MODELS & ID5TIFY NE$$ PIECES = ! LAY\T4 ,EMPHASIZE T EA* #EI %APE )9 ! #B,D LAY\T REPRES5TS ! #EE TOP VIEW ( EA* PIECE ( FURNITURE OR ROOM F1TURE4 ,! "USIDE ( EA* MODEL W H HOOK MAT]IAL T W ASSI/ ) DIREC;NAL;Y,-TOP V]SUS ! BOTTOM ( ! PIECE4 ,PLACE EA* #C,D MODEL DIRECTLY ON TOP ( XS CORRESPOND+ %APE )9 ! #B,D TACTILE LAY\T4 ,!N H ! /UD5T TRANSF] ! #C,D MODELS TO ! ROOM 3/RUCT$ ON ! FELT BO>D " & >RANGE ! MODELS TO MAT* ! SAME LAY\T %[N )9 ! #B,D LAY\T4 ,PROVIDE ASSI/.E Z NE$$4 @.<,ROOM ) A ,VIEW #C,D ,LAY\T #F3 ,CLASSROOM #A@.> ,FOCUS+ ON ,DETAILS ,H ! /UD5T NOTICE ! DI6];E 2T ! /RAIG] CURV$-BACK *AIR4 ,! BACK ( EA* *AIR /YLE IS REPRES5T$ BY A RAIS$ L9E T SITS HI<] ?AN ! RAIS$ >EA T REPRES5TS ! *AIR S1T4 ,! SEP>AT$ L9E ASSI/S 9 ID5TIFY+ ! DIREC;NAL;Y ( EA* *AIR )9 ! ROOM LAY\T4 ,9 ,LAY\T #F1 TWO V].NS ( ! CURV$-BACK *AIR >E A#EE 5C.T]$4 ,"O CURV$-BACK *AIR SITS AL"O -------------------------------------#EF 9 ! CORN] ( ! ROOM & ! FULL *AIR S1T IS %[N4 ,H["E1 MO/ ( ! CURV$-BACK *AIRS >E PU%$ "U ! RECTANGUL> S*OOL DESKS2 J A SMALL POR;N1 OR SLICE1 ( ! CURV$ *AIR S1T IS %[N 2H EA* DESK4 ,REACQUA9T ! /UD5T ) ! (FICE DESK PREVI\SLY 9CORPORAT$ 9 ,LAY\T #D3 ,B$ROOM4 ,9 ? CLASSROOM SETT+1 ! (FICE DESK N[ REPRES5TS ! T1*]'S DESK T FACES ! /UD5TS' S*OOL DESKS4 ,! TOP VIEW ( ! DESK IS 3VEY$ BY ! RAIS$ RECTANGUL> %APE )9 ,LAY\T #F4 ,! MIDDLE DESK DRAW] PROTRUDES SLID F ! TOP & BOTTOM DRAW]S ON ! #C,D MODEL4 ,? SLILI] ,,RWAV #B,D LAY\TS "<,LAY\TS #C & #D1 RESPECTIVELY">1 H["E1 TAKE "T TO REVISIT ! UNIQUE %APES ( EA* #C,D MODEL ) ! /UD5T4 ,COMP>E ! R.D SURFACE ( ! SMALL TABLE TO ! RECTANGUL> #FA SURFACE ( ! SMALL BOOK%ELF & L>G] A#EF DESK4 ,EMPHASIZE ! "O-TO-"O %APE & SIZE CORRESPOND;E 2T EA* #C,D MODEL & XS #B,D REPRES5TA;N4 ,SPATIAL ,3CEPTS & ,SKILLS ,USE ! _7#B,D ROOM LAY\T_' TO PRACTICE A V>IETY ( SPATIAL SKILLS & 3CEPTS4 ,= EXAMPLE1 ASK ! /UD5T TO D ! FOLL[+3 _4 ,LOCATE ! ?REE S*OOL DESKS 9 ! .1FRONT .1R[ T >E .1CLOSE/ .1TO ! T1*]'S DESK OR .1NE>E/ .1TO ! .1FRONT ( ! CLASSROOM4 _4 ,LOCATE ! ?REE S*OOL DESKS 9 ! .1BACK .1R[ T >E .1F>!/ .1F ! T1*]'S DESK OR .1NE>E/ .1TO ! .1BACK ( ! CLASSROOM4 _4 ,IF ! T1*]'S DESK IS ON ! .1NOR? .1SIDE ( ! CLASSROOM1 ": IS ! BOOK%ELF LOCAT$8 "<.1WE/ .1SIDE"> ,! TWO W9D[S8 "<.1EA/ .1SIDE"> -------------------------------------#EG _4 ,IF ! T1*]'S DESK IS ON ! .1NOR? .1SIDE ( ! CLASSROOM1 9 : .1CORN] ( ! CLASSROOM IS ! .1R.D TABLE8 A#EG "<.1NOR?WE/ .1CORN]"> _4 ,LOCATE ! S*OOL DESKS T >E .12T O!R S*OOL DESKS4 _4 ,LOCATE ! S*OOL DESK T IS 9 ! .1C5T] ( ! S*OOL DESK >RANGE;T4 _4 ,LOCATE ! S*OOL DESK T IS .1CLOSE/ .1TO ! CLASSROOM DOOR4 _4 ,LOCATE ! .1/RAI!/ .1F ! CLASSROOM DOOR,-! BOOK%ELF OR .1R.D TABLE8 "<.1R.D TABLE"> ,USE ! _7#C,D ROOM LAY\T_' TO PRACTICE SPATIAL SKILLS & 3CEPTS2 9CORPORATE PRET5D PLAY ACTIVITIES4 ,= EXAMPLE1 9/RUCT ! /UD5T TO D ! FOLL[+3 _4 ,H ! /UD5T CR1TE DI6]5T S*OOL DESK >RANGE;TS4 ,= EXAMPLE1 POSI;N ALL S*OOL DESKS )9 EA* R[ .1NEXT .1TO EA* O!R )\T L1V+ A SPACE .12T !M2 ! SIDES ( ADJAC5T DESKS %D T\*4 _4 ,H ! /UD5T MOVE FURNITURE TO #FC SPECIFIC LOCA;NS )9 ! CLASSROOM B#EG BAS$ ON ! 9/RUCTOR'S V]BAL DIREC;NS4 ,= EXAMPLE1 .1C5T] ! BOOK%ELF .12T TWO W9D[S2 MOVE ! *AIR 9 ! .1CORN] ( ! ROOM .1NEXT .1TO ! .1R.D TABLE2 PU% ! T1*]'S *AIR .1CLOS] .1TO ! T1*]'S DESK1 ETC4 _4 ,L9K ! ,,RWAV WALLS S T ! DOOR 5TR.E IS .79 FRONT (.' ! CLASSROOM & .1CLOSE .1TO ! T1*]'S DESK4 _4 ,PLACE A COMPUT] MONITOR .7ON TOP (.' ! T1*]'S DESK4 ,3T9UE TO USE ! #B,D & #C,D ROOM LAY\TS TO REVIEW O!R SPATIAL 3CEPTS LI/$ 9 ! 8,*ECKLI/ ( ,3CEPTS0 PROVID$ 9 ? ACTIV;Y GUIDE4 -------------------------------------#EH ,*ANGE ( ,P]SPECTIVE ,US+ ! #C,D LAY\T ( ! CLASSROOM1 REMOVE ! T1*]'S DESK & REPLACE X ) A #C,D P]SON4 ,H ! /UD5T POSI;N ! P]SON .12H ! DESK S T X FACES .1T[>D ! /UD5TS' DESKS4 ,USE ANO!R #C,D P]SON " & FACE ! A#EH FIGURE .1T[>D ! T1*]4 ,EMPHASIZE T F ! /UD5T'S P]SPECTIVE1 ! T1*] IS /&+ .12H ! L>GE DESK4 ,F ! T1*]'S P]SPECTIVE1 ! /UD5TS >E SITT+ .12H _! DESKS4 8,WALK0 A #C,D P]SON .1"? ! DOORWAY .1T[>D A S*OOL DESK AT ! .15D ( A .1R[1 9 ! .1MIDDLE .1R[1 9 ! .1BACK .1R[1 9 ! .1FRONT .1R[4 ,Z ! #C,D P]SON WALKS F DESK TO DESK )9 ! CLASSROOM1 H ! /UD5T DESCRIBE ! LOCA;N ( ! SURR.D+ DESKS & CLASSROOM FURNITURE US+ POSI;NAL T]MS,-.12S1 .12H1 .79 FRONT (.'1 TO ! .1"R_/LEFT1 .12T1 .1NEXT .1TO1 .1AWAY .1F1 ETC4 ,USE ! ,P]SPECTIVE LAY\T TO DEMON/RATE ! TOP-VIEW & SIDE-VIEW P]SPECTIVES ( ! (FICE " DESK4 ,! TACTILE RELIEF ( ! DESK IS HI<] & M DETAIL$ ?AN T 9 ! #B,D LAY\T ( ! CLASSROOM4 ,H ! /UD5T ORI5T ! #C,D MODEL ( ! DESK TO MAT* EA* VIEW %[N 9 ! ,P]SPECTIVE LAY\T4 ,CR1TIVE ,APPROA*ES ,ALL[ ! /UD5T AN OPPORTUN;Y TO #FE RE-CR1TE ! SAME TOP-VIEW B#EH P]SPECTIVE %[N 9 ,LAY\T #F US+ O!R TACTILE DRAW+ M$IA S* Z ,,APH'S ,QK-,DRAW ,PAP]1 ,,DRAFTSMAN1 OR ,PICTURE ,MAK]4 ,! ROOM DRAW+ C AL 2 MADE US+ COMM]CIALLY AVAILABLE COLLAGE MAT]IALS1 WAX$ Y>N1 MAGNETIC PIECES_/%APES ON A METAL BO>D1 ETC4 ,COMP>E & 3TRA/ ! /UD5T'S DRAW+ ) ! #B,D LAY\T4 ,:AT *ANGES DID ! /UD5T NE$ TO MAKE TO ! TACTILE DESIGN8 ,COMP>E & 4CUSS ! DI6];ES 2T ! #B,D LAY\T & ! /UD5T'S DESIGN4 -------------------------------------#EI @.<,PIECES F ,,APH'S ,PICTURE ,MAK] >E US$ TO 4PLAY A LAY\T ( A CLASSROOM ON A FELT BO>D@.> ,R1L ,ROOM ,EXP]I;ES ,EXAM9E ! DI6];ES 2T ! #C,D S*OOL DESK MODELS & ^? )9 ! /UD5T'S ACTUAL CLASSROOM ) REG>DS TO NUMB]1 POSI;N1 & %APE4 ,ASK ! /UD5T TO USE #C,D MODELS F ! ,,RWAV KIT TO CLOSELY REPRES5T ! >RANGE;T ( _! [N S*OOL CLASSROOM A#EI " OR A CLASSROOM SETUP !Y REMEMB] F E>LI] GRADES4 ,! LAY\T C 2 EMBELLI%$ ) O!R HOOK-BACK$ %APES "4 ,ID5TIFY F1TURES ( _! [N CLASSROOM T DI6] F ^? %[N 9 -------------------------------------#FJ ,LAY\T #F4 ,= EXAMPLE1 9 LIEU ( SEP>ATE S*OOL DESKS1 P]H L>GE TABLES >E %>$ BY MULTIPLE /UD5TS4 ,3T9UE TO PRACTICE A V>IETY ( SPATIAL 3CEPTS :ILE ! /UD5T 3/RUCTS ! #C,D LAY\T ( ! CLASSROOM4 ,5C\RAGE ! /UD5T TO USE DESCRIPTIVE SPATIAL T]MS "D1 9 FRONT (.'"> Z !Y >RANGE & POSI;N #C,D MODELS 9 RELA;N%IP TO EA* O!R )9 ! MAP4 ,H ! /UD5T DEMON/RATE A V>IETY ( SPATIAL 3CEPTS BY /&+ .12S A S*OOL DESK1 .12H A DESK1 .1NE> ! T1*]'S DESK1 .12T TWO R[S ( DESKS1 ETC4 ,H ! /UD5T MIMIC _! [N POSI;N )9 ! R1L CLASSROOM SETT+ US+ ! #C,D MODELS )9 A 3/RUCT$ ,,RWAV CLASSROOM4 #FG ,,LAY\T #G3 ,CLASSROOM #B #FA ,,RWAV ,MAT]IALS _4 #B,D ,LAY\T #G _4 FELT BO>D _4 "<#D"> #G4E-94 FOAM " WALLS T MAT* ^? 9 ! #B,D LAY\T _4 "<#A"> /RAI (FICE DESK _4 "<#AB"> S*OOL DESKS _4 "<#AB"> CURV$-BACK$ *AIRS _4 "<#B"> HUMAN FIGURES _4 "<#A"> COMPUT] MONITOR _4 ,ADDI;NAL ,,RWAV #C,D "PS Z DET]M9$ BY ! 9/RUCTOR & US$ BY ! /UD5T TO EMBELLI% ! EXI/+ LAY\T & DEMON/RATE ADDI;NAL SPATIAL 3CEPTS -------------------------------------#FB @.<,ROOM ) A ,VIEW #B,D ,LAY\T #G3 ,CLASSROOM #B@.> ,9ITIAL ,ORI5TA;N_/,SETUP ,REF] TO DIREC;NS PROVID$ 9 ,LAY\T #F3 ,CLASSROOM #A4 @.<,ROOM ) A ,VIEW #C,D A#FB ,LAY\T #G3 ,CLASSROOM #B@.> -------------------------------------#FC ,FOCUS+ ON ,DETAILS ,REVISIT ROOM F1TURES T 7 5C.T]$ 9 PREVI\S LAY\TS ) ! /UD5T1 S* Z ORI5TA;N L9ES REPRES5T+ ! BACK ( ! *AIRS1 ! ORI5TA;N ( ! T1*]'S DESK 9 RELA;N TO ! >RANGE;T ( ! S*OOL DESKS1 & ! DI6]5T PRES5TA;NS ( ! CURV$-BACK *AIR ) *AIR S1T EI FULLY HIDD5 OR FULLY %[N4 ,H ! /UD5T COMP>E ,LAY\T #F & ,LAY\T #G4 ,4CUSS H[ ! CLASSROOM >RANGE;TS >E DI6]5T F EA* O!R4 ,EXAMPLES ( POSSIBLE DI6];ES MAY 9CLUDE ! FOLL[+3 _4 ! NUMB] ( DESKS _4 ! >RANGE;T ( ! S*OOL DESKS _4 ! POSI;N ( ! T1*]'S DESK _4 ! LOCA;N ( ! CLASSROOM DOOR_/5TR.E _4 ! NUMB] ( W9D[S _4 ! PRES;E_/ABS;E ( A CIRCUL> TABLE & BOOK%ELF _4 ! 4T.E 2T DESKS #FI ,SPATIAL ,3CEPTS & ,SKILLS A#FC ,USE ! _7#B,D ROOM LAY\T_' TO PRACTICE A V>IETY ( SPATIAL SKILLS & 3CEPTS4 ,= EXAMPLE1 ASK ! /UD5T TO D ! FOLL[+3 _4 ,IF ! T1*]'S DESK IS 9 ! .1NOR?1/ .1CORN] ( ! CLASSROOM1 LOCATE ! S*OOL DESK T IS .1CLOSE/ .1TO ! .1S\?WE/ .1CORN]4 _4 ,LOCATE ! CURV$-BACK$ *AIR T IS SITT+ .12S A S*OOL DESK4 _4 ,IF ! T1*]'S DESK IS 9 ! .1NOR?1/ .1CORN]1 : S*OOL DESKS >E FAC+ .1NOR?8 .1,S\?8 -------------------------------------#FD _4 ,LOCATE PAIRS ( S*OOL DESKS T >E .1FAC+ .1T[>D EA* O!R4 ,H[ _M >E "!8 " _4 ,LOCATE ! S*OOL DESK T IS .1CLOSE/ .1TO ! CLASSROOM DOOR4 _4 ,LOCATE ! .1/RAIE/ .1TO ! .1S\? .1SIDE ( ! CLASSROOM4 _4 ,IF ! T1*]'S DESK IS 9 ! .1NOR?1/ .1CORN]1 ON : WALL IS ! DOOR A#FD LOCAT$8 "<.1WE/ WALL"> _4 ,: SIDE ( ! ROOM HAS ! MO/ W9D[S8 "<.1EA/ .1SIDE"> _4 ,LOCATE ! W9D[ .1CLOSE/ .1TO ! T1*]'S DESK4 _4 ,LOCATE ! W9D[ T IS .1DIAGONAL .1F ! CLASSROOM DOOR4 ,USE ! _7#C,D ROOM LAY\T_' TO PRACTICE SPATIAL SKILLS & 3CEPTS2 9CORPORATE PRET5D PLAY ACTIVITIES4 ,= EXAMPLE1 9/RUCT ! /UD5T TO D ! FOLL[+3 _4 ,REMOVE ! T1*]'S DESK *AIR & REPLACE X ) A #C,D P]SON4 ,H ! /UD5T POSI;N ! #C,D P]SON S T X IS .1FAC+ .1T[>D ! CLASSROOM DESKS4 _4 ,H ! /UD5T .1ROTATE ! S*OOL DESKS S T !Y ALL .1FACE .1T[>D ! .1FRONT ( ! CLASSROOM "4 _4 ,H ! /UD5T MOVE OR ADD FURNITURE )9 ! CLASSROOM BAS$ ON ! 9/RUCTOR'S V]BAL DIREC;NS4 ,= EXAMPLE1 PLACE TWO BOOK%ELVES .1NEXT .1TO EA* O!R #GA .1AG/ ! WALL )\T W9D[S2 C5T] ! B#FD T1*]'S DESK AT ! .1FRONT .1( ! CLASSROOM2 PLACE A CURV$-BACK *AIR 9 ! .1S\?1/ .1CORN] ( ! CLASSROOM2 PLACE A COMPUT] MONITOR .7ON TOP (.' ! T1*]'S DESK2 POSI;N A /UD5T "<#C,D P]SON"> .1NEXT .1TO A S*OOL DESK .1NE>E/ .1TO ! .1BACK ( ! CLASSROOM1 ETC4 -------------------------------------#FE ,3T9UE TO USE ! #B,D & #C,D ROOM LAY\TS TO REVIEW O!R SPATIAL 3CEPTS LI/$ 9 ! 8,*ECKLI/ ( ,3CEPTS0 PROVID$ 9 ? ACTIV;Y GUIDE4 ,*ANGE ( ,P]SPECTIVE ,ROTATE ! #B,D OR #C,D LAY\T .1CLOCKWISE OR .1C.T]CLOCKWISE #IJ OR #AHJ DEGREES1 !N H ! /UD5T DESCRIBE ! POSI;N ( ROOM F1TURES F A DI6]5T P]SPECTIVE4 ,= EXAMPLE1 ROTATE ! CLASSROOM LAY\T OR SETUP S T ! SIDE ) "O W9D[ IS .1F>!/ .1AWAY F ! /UD5T4 ,H ! /UD5T USE A V>IETY ( SPATIAL T]MS TO DESCRIBE ! CLASSROOM F ? NEW P]SPECTIVE4 ,= EXAMPLE1 ! T1*]'S DESK IS 9 ! A#FE .1S\?1/ .1CORN] ( ! CLASSROOM1 ! WALL ) ! DOOR IS ON ! .1"R .1SIDE ( ! ROOM1 ETC4 8,WALK0 A #C,D P]SON )9 ! CLASSROOM4 ,Z ! #C,D P]SON WALKS >.D ! CLASSROOM1 H ! /UD5T DESCRIBE ! LOCA;N ( ! SURR.D+ DESKS & CLASSROOM FURNITURE US+ POSI;NAL T]MS,-.12S1 .12H1 .79 FRONT (.'1 TO ! .1"R_/LEFT1 .12T1 .1NEXT .1TO1 .1AWAY .1F1 ETC4 ,ADD O!R #C,D P]SONS TO REPRES5T O!R /UD5TS )9 ! CLASSROOM SETT+4 ,DESCRIBE _! LOCA;N 9 RELA;N TO EA* O!R "4 ,CR1TIVE ,APPROA*ES ,REF] TO ! SU7ES;NS PROVID$ 9 ,LAY\T #F3 ,CLASSROOM #A4 ,R1L ,ROOM ,EXP]I;ES ,REF] TO ! SU7ES;NS PROVID$ 9 ,LAY\T #F3 ,CLASSROOM #A4 ---------------------------------#FF-#FG #GC ,,LAY\T #H3 ,(FICE A#FG ,,RWAV ,MAT]IALS _4 #B,D ,LAY\T #H _4 FELT BO>D _4 "<#D"> #E4E-94 FOAM "<%ORT"> WALLS T MAT* ^? 9 ! #B,D LAY\T _4 "<#A"> /RAI (FICE DESK _4 "<#A"> SMALL BOOK%ELF _4 "<#A"> DRESS] " _4 "<#B"> >M*AIRS _4 "<#A"> COMPUT] MONITOR _4 "<#B"> HUMAN FIGURES _4 ,ADDI;NAL ,,RWAV #C,D "PS Z DET]M9$ BY ! 9/RUCTOR & US$ BY ! /UD5T TO EMBELLI% ! EXI/+ LAY\T & DEMON/RATE ADDI;NAL SPATIAL 3CEPTS -------------------------------------#FH @.<,ROOM ) A ,VIEW #B,D ,LAY\T #H3 ,(FICE@.> ,9ITIAL ,ORI5TA;N_/,SETUP A#FH ,US+ ! #B,D ROOM LAY\T Z A REF];E1 3/RUCT ! WALLS ( ! #C,D ROOM ON "O HALF ( ! FELT BO>D4 .7,2 SURE TO USE ! %ORT WALLS = ? LAY\T4.' ,REM9D ! /UD5T T A DOOR 5TR.E ON ! #B,D LAY\T IS REPRES5T$ BY A GAP OR SPACE 9 A WALL L9E4 ,9 3TRA/1 A W9D[ IS REPRES5T$ BY A RECTANGUL> RAIS$ \TL9E C5T]$ ON A WALL L9E4 ,! POSI;N ( ! DOOR 5TR.E & W9D[S %D MAT* ^? REPRES5T$ 9 ! #B,D LAY\T4 ,REMEMB] T ! TEXTUR$ SIDE ( ! FOAM WALL REPRES5TS ! EXT]IOR WALL1 & ! REV]SE SMOO? SIDE REPRES5TS ! 9T]IOR WALL4 ,! 9/RUCTOR %D 5C\RAGE ! /UD5T TO 9DEP5D5TLY LOCATE & L9K ! F\R FOAM WALLS TO BUILD A ROOM T MAT*ES ! #B,D LAY\T DESIGN4 ,PROVIDE ASSI/.E Z NE$$4 ,AF ! FOAM WALLS >E 3/RUCT$ ON ! FELT BO>D1 PROVIDE ! /UD5T ) ! CORRESPOND+ #C,D MODELS 5C.T]$ 9 ! #B,D LAY\T4 ,ALL[ OLD] /UD5TS TO SE>* AM;G A L>G] COLLEC;N ( MODELS & ID5TIFY NE$$ PIECES = ! LAY\T4 ,EMPHASIZE #GE T EA* %APE )9 ! #B,D LAY\T #FI REPRES5TS ! TOP VIEW ( EA* PIECE ( FURNITURE OR ROOM F1TURE4 ,! "USIDE ( EA* #C,D MODEL W H HOOK MAT]IAL T W ASSI/ ) DIREC;NAL;Y,-TOP V]SUS ! BOTTOM ( ! PIECE4 ,PLACE EA* #C,D MODEL DIRECTLY ON TOP ( XS CORRESPOND+ %APE )9 ! #B,D TACTILE LAY\T4 ,!N H ! /UD5T TRANSF] ! #C,D MODELS TO ! ROOM 3/RUCT$ ON ! FELT BO>D " & >RANGE ! MODELS TO MAT* ! SAME LAY\T %[N )9 ! #B,D LAY\T4 ,PROVIDE ASSI/.E Z NE$$4 @.<,ROOM ) A ,VIEW #C,D ,LAY\T #H3 ,(FICE@.> ,FOCUS+ ON ,DETAILS ,? (FICE SETT+ USES #C,D MODELS 5C.T]$ 9 PREVI\S ,,RWAV #B,D LAY\TS4 ,RE-EMPHASIZE ! FOLL[+ DETAILS3 _4 ,! BACK ( ! *AIR IS REPRES5T$ BY A RAIS$ TACTILE L9E T IS HI<] ?AN ! RAIS$ >EA T REPRES5TS ! *AIR S1T4 ,! SEP>AT$ L9E ASSI/S 9 ID5TIFY+ ! DIREC;NAL;Y ( EA* *AIR )9 ! A#FI ROOM LAY\T4 -------------------------------------#GJ _4 ,! SILH\ETTE %APE ( ! BOOKCASE & DRESS] F A TOP-VIEW P]SPECTIVE )9 ! #B,D LAY\T >E ID5TICAL4 ,"! IS N A "R OR WR;G PLACE;T ( ^! PIECES )9 ! ROOM SETT+4 _4 ,! MIDDLE DESK DRAW] PROTRUDES SLID F ! TOP & BOTTOM DRAW]S ON ! #C,D MODEL4 ,? SLIE ! TOP VIEW ( ! DESK TO ! RECTANGUL> %APE ( A S(A *AIR4 ,:AT F1TURES 4T+UI% ! TWO FURNITURE PIECES A"P8 ,SPATIAL ,3CEPTS & ,SKILLS ,USE ! _7#B,D ROOM LAY\T_' TO PRACTICE A V>IETY ( SPATIAL SKILLS & 3CEPTS4 ,= EXAMPLE1 ASK ! /UD5T ! FOLL[+3 _4 ,IF ! BOOK%ELF & FILE CAB9ET >E #GG ON ! .1NOR? .1SIDE ( ! (FICE1 A#GJ ON : .1SIDE ( ! ROOM >E ! W9D[S8 "<.1WE/"> ,: DIREC;N IS ! (FICE *AIR FAC+8 "<.1S\?"> _4 ,DESCRIBE ! LOCA;N ( ! BOOK%ELF & FILE CAB9ET 9 RELA;N TO ! (FICE DESK4 "<.12H ! (FICE DESK"> _4 ,LOCATE ! >M*AIR T IS .1CLOSE/ .1TO ! 5TR.E TO ! (FICE4 _4 ,LOCATE ! >M*AIR T IS .1DIRECTLY .1OPPOSITE ! FILE CAB9ET4 _4 ,LOCATE ! >M*AIR T IS .1DIRECTLY .1OPPOSITE ! BOOK%ELF4 _4 ,: PIECE ( FURNITURE IS BE/ DESCRIB$ Z POSI;N$ 9 ! .1C5T] ( ! ROOM8 "<(FICE DESK">4 ,USE ! _7#C,D ROOM LAY\T_' TO PRACTICE SPATIAL SKILLS & 3CEPTS2 9CORPORATE PRET5D PLAY ACTIVITIES4 ,= EXAMPLE1 9/RUCT ! /UD5T TO D ! FOLL[+3 _4 ,POSI;N A #C,D P]SON .1NEXT .1TO ! SMALL (FICE *AIR S T ! P]SON FACES .1T[>D ! DESK4 ,POSI;N #GA ANO!R #C,D P]SON ON ! .1O!R .1SIDE ( ! DESK S T ! P]SON FACES .1T[>D ! O!R #C,D P]SON4 _4 8,WALK0 ! #C,D P]SON T IS .12H ! DESK TO ! .1O!R .1SIDE ( ! DESK TO /& .1NEXT .1TO_/BESIDE ! O!R #C,D P]SON4 _4 ,POSI;N EI ! BOOK%ELF OR FILE DRAW] .12T ! TWO W9D[S4 _4 ,POSI;N "O ( ! >M*AIRS .1AG/ ! .1EA/ WALL4 _4 ,PLACE ! COMPUT] MONITOR .7ON TOP (.' ! (FICE DESK & FACE ! SCRE5 .1T[>D ! (FICE *AIR4 _4 ,PLACE ! FILE CAB9ET & BOOK%ELF .1AG/ EA* O!R ON ! .1SAME WALL4 ,3T9UE TO USE ! #B,D & #C,D ROOM LAY\TS TO REVIEW O!R SPATIAL 3CEPTS LI/$ 9 ! 8,*ECKLI/ ( ,3CEPTS0 PROVID$ 9 ? ACTIV;Y GUIDE4 ,*ANGE ( ,P]SPECTIVE ,PIVOT ! FELT BO>D ) ! #C,D (FICE SETUP 9 #IJ-DEGREE 9CRE;TS1 TURN+ #GI X 9 A .1CLOCKWISE DIREC;N4 ,AT A#GA EA* NEW POSI;N1 H ! /UD5T DESCRIBE ! VIEW F _! P]SPECTIVE4 ,= EXAMPLE1 IS ! (FICE DESK .1NE>] .1TO !M ?AN ! (FICE *AIR8 ,>E ! W9D[S TO ! .1LEFT OR .1"R ( !M8 ,: >M*AIR IS .1NE>]_/CLOS] TO !M8 ,CR1TIVE ,APPROA*ES ,ALL[ ! /UD5T AN OPPORTUN;Y TO RE-CR1TE ! SAME TOP-VIEW P]SPECTIVE %[N 9 ,LAY\T #I US+ O!R TACTILE DRAW+ M$IA S* Z ,,APH'S ,QK-,DRAW ,PAP]1 ,,DRAFTSMAN1 OR ,PICTURE ,MAK]4 ,! (FICE LAY\T C AL 2 CR1T$ US+ COMM]CIALLY AVAILABLE COLLAGE MAT]IALS1 WAX$ Y>N1 MAGNETIC PIECES ON A METAL BO>D1 ETC4 -------------------------------------#GB ,R1L ,ROOM ,EXP]I;ES ,VISIT AN ACTUAL (FICE SETT+4 ,H ! /UD5T DUPLICATE ! ROOM'S >RANGE;T US+ AVAILABLE ,,RWAV #C,D "PS 9 COMB9A;N ) O!R HOOK-BACK$ PIECES1 IF DESIR$4 ,REVIEW A V>IETY ( SPATIAL 3CEPTS )9 AN ACTUAL (FICE SETT+4 ,= EXAMPLE1 WALK .1>.D1 /& .12H1 OR .7/& 9 FRONT A#GB (.' ! (FICE DESK2 SIT .19 ! DESK *AIR & .1FACE .1T[>D ! COMPUT]2 GREET "S"O Z !Y .15T] ! ROOM2 ETC4 ,4CUSS AN (FICE SETT+ T ! /UD5T MID _4 "<#D"> #G4E-94 FOAM " WALLS T MAT* ^? 9 ! #B,D LAY\T _4 "<#C"> /RAI C\*_/S(A #HA _4 "<#A"> R.D TABLE A#GC _4 "<#C"> L>GE BOOK%ELVES _4 "<#B"> 5D TABLES _4 "<#A"> FIREPLACE _4 "<#C"> HUMAN FIGURES _4 ,ADDI;NAL ,,RWAV #C,D "PS Z DET]M9$ BY ! 9/RUCTOR & US$ BY ! /UD5T TO EMBELLI% ! EXI/+ LAY\T & DEMON/RATE ADDI;NAL SPATIAL 3CEPTS -------------------------------------#GD @.<,ROOM ) A ,VIEW #B,D ,LAY\T #I3 ,MEET+ ,ROOM_/,L\NGE@.> ,9ITIAL ,ORI5TA;N_/,SETUP ,US+ ! #B,D ROOM LAY\T Z A REF];E1 3/RUCT ! WALLS ( ! #C,D ROOM ON "O HALF ( ! FELT BO>D4 ,REM9D ! /UD5T T A DOOR 5TR.E ON ! #B,D LAY\T IS REPRES5T$ BY A GAP OR SPACE 9 A WALL L9E4 ,9 3TRA/1 A W9D[ IS REPRES5T$ BY A RECTANGUL> RAIS$ \TL9E C5T]$ ON A WALL L9E4 ,! POSI;N ( ! DOOR 5TR.E & W9D[S %D MAT* ^? REPRES5T$ 9 ! #B,D LAY\T4 ,REMEMB] T ! TEXTUR$ SIDE ( ! FOAM WALL REPRES5TS ! EXT]IOR WALL1 & ! REV]SE SMOO? SIDE A#GD REPRES5TS ! 9T]IOR WALL4 ,! 9/RUCTOR %D 5C\RAGE ! /UD5T TO 9DEP5D5TLY LOCATE & L9K ! F\R FOAM WALLS TO BUILD A ROOM T MAT*ES ! #B,D LAY\T DESIGN4 ,PROVIDE ASSI/.E Z NE$$4 ,AF ! FOAM WALLS >E 3/RUCT$ ON ! FELT BO>D1 PROVIDE ! /UD5T ) ! CORRESPOND+ #C,D MODELS 5C.T]$ 9 ! #B,D LAY\T4 ,ALL[ OLD] /UD5TS TO SE>* AM;G A L>G] COLLEC;N ( MODELS & ID5TIFY NE$$ PIECES = ! LAY\T4 ,EMPHASIZE T EA* %APE )9 ! #B,D LAY\T REPRES5TS ! TOP VIEW ( EA* PIECE ( -------------------------------------#GE FURNITURE OR ROOM F1TURE4 ,! "USIDE ( EA* #C,D MODEL W H HOOK MAT]IAL T W ASSI/ ) DIREC;NAL;Y,-TOP V]SUS ! BOTTOM ( ! PIECE4 ,PLACE EA* #C,D MODEL DIRECTLY ON TOP ( XS CORRESPOND+ %APE )9 ! #B,D TACTILE LAY\T4 ,!N H ! /UD5T TRANSF] ! #C,D MODELS TO ! ROOM 3/RUCT$ ON ! FELT BO>D " & >RANGE ! MODELS TO MAT* ! SAME LAY\T %[N )9 ! #B,D LAY\T4 ,PROVIDE ASSI/.E Z NE$$4 #HC @.<,ROOM ) A ,VIEW #C,D A#GE ,LAY\T #I3 ,MEET+ ,ROOM_/,L\NGE@.> ,FOCUS+ ON ,DETAILS ,) ! EXCEP;N ( ! L>GE BOOK%ELVES1 ! L\NGE_/MEET+ ROOM USES "S ( ! #C,D MODELS 5C.T]$ 9 PREVI\S ,,RWAV #B,D LAY\TS4 ,EMPHASIZE ! FOLL[+ DETAILS ( ! #C,D MODELS4 _4 ,! HI<] BACK ( EA* /RAIEA T REPRES5TS ! S1T CU%ION ( ! S(A OR *AIR4 ,! SEP>AT$ L9E ASSI/S 9 ID5TIFY+ ! DIREC;NAL;Y ( ! S(A OR *AIR )9 ! ROOM LAY\T4 ,! >MS ( ! S(A -------------------------------------#GF & >M*AIRS >E SLIGE BOOK%ELF IS REPRES5T$ BY A RECTANGUL> %APE T IS NOTIC1BLY L>G] ?AN ! RECTANGUL> %APE T REPRES5TS ! FIREPLACE4 ,2 SURE TO H ! /UD5T COMP>E ! BOOK%ELF & FIREPLACE NEXT TO EA* O!R & NOTICE ! SIZE A#GF DI6];E4 _4 ,"O SIDE ( EA* 5D TABLE IS CURV$4 ,EXPLORE ! ?REE /RAIIETY ( SPATIAL SKILLS & 3CEPTS4 ,= EXAMPLE1 ASK ! /UD5T TO D ! FOLL[+3 _4 ,LOCATE ! CIRCUL> TABLE 9 ! .1C5T].'_/.1MIDDLE ( ! ROOM4 _4 ,ID5TIFY /RAIE .1FAC+ EA* O!R "4 _4 ,LOCATE ! /RAI _4 ,LOCATE ! L>GE BOOK%ELF T IS .12H ! S(A_/C\*4 _4 ,IF ! FIREPLACE IS 9 ! .1WE/ #HE .1SIDE ( ! ROOM1 : SIDES ( ! B#GF ROOM F1TURE A L>GE BOOK%ELF8 "<.1NOR?1 .1EA/1 & .1S\?"> _4 ,LOCATE ! *AIR T IS .1F>!/ .1F ! TWO 5D TABLES4 _4 ,LOCATE TWO L>GE BOOK%ELVES T >E .1ACR .1F EA* O!R4 ,USE ! _7#C,D ROOM LAY\T_' TO PRACTICE SPATIAL SKILLS & 3CEPTS2 9CORPORATE PRET5D PLAY ACTIVITIES4 ,= EXAMPLE1 9/RUCT ! /UD5T TO D ! FOLL[+3 -------------------------------------#GG _4 ,R&OMLY PLACE ?REE #C,D P]SONS )9 ! ROOM LAY\T4 ,ASK ! /UD5T TO F9D ! P]SON .1CLOSE/ .1TO ! S(A1 .1F>!/ .1F A W9D[1 .12S A BOOK%ELF1 .1NE>E/ .1TO ! DOORWAY1 ETC4 _4 ,H ! /UD5T POSI;N ! 5D TABLES .1AG/ ! S(A'S >MS2 MOVE ! *AIRS .1CLOS] .1TO ! .1R.D TABLE2 PLACE TWO L>GE BOOK%ELVES .1ADJAC5T TO EA* O!R .1AG/ ! WALL )\T W9D[S1 ETC4 _4 ,H ! /UD5T MOVE A #C,D P]SON )9 ! ROOM & DESCRIBE _! DIREC;N ( A#GG TRAVEL 9 RELA;N TO O!R ITEMS 9 ! ROOM "D ! FIREPLACE">4 _4 ,H ! /UD5T CR1TE AN 5TIRELY NEW MEET+ ROOM_/L\NGE >RANGE;T US+ ! SAME FURNITURE PIECES1 !N DESCRIBE ! LOCA;N ( ! PIECES 9 RELA;N TO EA* O!R US+ RELEVANT SPATIAL T]MS4 ,3T9UE TO USE ! #B,D & #C,D ROOM LAY\TS TO REVIEW O!R SPATIAL 3CEPTS LI/$ 9 ! 8,*ECKLI/ ( ,3CEPTS0 PROVID$ 9 ? ACTIV;Y GUIDE4 ,*ANGE ( ,P]SPECTIVE ,REPLACE ! R.D TABLE 9 ! #C,D LAY\T ( ! MEET+ ROOM_/L\NGE ) A #C,D HUMAN FIGURE4 ,PIVOT ! #C,D P]SON TO FACE .7NOR?1 S\?1 EA/1.' & .1WE/4 ,) EA* ROTA;N1 H ! /UD5T DESCRIBE F ! #C,D P]SON'S P]SPECTIVE ! FURNITURE PIECE" .12H !M1 TO _! .1LEFT1 TO _! .1"R1 & .79 FRONT (.' !M4 #HG ,CR1TIVE ,APPROA*ES B#GG ,P]=M A TACTILE MEMORY GAME4 ,= EXAMPLE1 AF ! /UD5T 2COMES FAMILI> ) ! #C,D SETUP ( ,LAY\T #I1 MAKE A POSI;NAL *ANGE TO A S+LE PIECE ( FURNITURE4 ,P]H ROTATE X1 POSI;N X -------------------------------------#GH AG/ A WALL1 OR MOVE X CLOS] TO A W9D[1 ETC4 ,C ! /UD5T ID5TIFY ! FURNITURE OR ROOM F1TURE T *ANG$ F ! ORIG9AL SETUP8 ,9/1D ( MOV+ A PIECE ( FURNITURE1 REMOVE X F ! ROOM SETUP4 ,C ! /UD5T ID5TIFY ! MISS+ PIECE8 ,ADD ! CEIL+ TO ! TOP ( ! ROOM4 ,H ! /UD5T REMOVE X & NOTICE T ! FURNITURE IS %[N F A TOP-VIEW P]SPECTIVE4 ,4CUSS O!R COMMON T]MS = 8TOP VIEW0 S* Z 8BIRDS-EYE VIEW0 & 8A]IAL VIEW40 ,EMPHASIZE ? P]SPECTIVE US+ R1L OBJECTS4 ,= EXAMPLE1 SIT A DR9K+ CUP ON A TABLE4 ,US+ A %EET ( TACTILE DRAW+ FILM ON A ,,DRAFTMAN OR A %EET ( ,QK-,DRAW ,PAP]1 H ! /UD5T EXPLORE ! CUP & DRAW :AT ! CUP FEELS L F A TOP-VIEW P]SPECTIVE4 ,! TOP VIEW ( ! CUP WD LIKELY 2 DRAWN Z A RAIS$ \TL9E CIRCLE T REPRES5TS ! RIM ( ! CUP4 A#GH ,R1L ,ROOM ,EXP]I;ES ,VISIT AN ACTUAL MEET+ ROOM_/L\NGE "4 ,H ! /UD5T DUPLICATE ! ROOM'S >RANGE;T US+ AVAILABLE ,,RWAV #C,D "PS 9 COMB9A;N ) O!R HOOK-BACK$ PIECES4 ,H ! /UD5T ID5TIFY IMPORTANT F1TURES ( ! R1L MEET+ ROOM_/L\NGE T S]VE Z IMPORTANT L&M>KS = NAVIGA;N PURPOSES4 -------------------------------------#GI ,,LAY\T #AJ3 ,SMALL ,GROC]Y ,/ORE ,,RWAV ,MAT]IALS _4 #B,D ,LAY\T #AJ _4 FELT BO>D _4 "<#D"> #G4E-94 FOAM " WALLS T MAT* ^? 9 ! #B,D LAY\T _4 "<#E"> L>GE BOOK%ELVES_/GROC]Y %ELVES _4 "<#D"> %OPP+ C>TS _4 "<#A"> *ECK\T C.T] _4 "<#B"> HUMAN FIGURES _4 ,ADDI;NAL ,,RWAV #C,D "PS Z #HI DET]M9$ BY ! 9/RUCTOR & US$ BY A#GI ! /UD5T TO EMBELLI% ! EXI/+ LAY\T & DEMON/RATE ADDI;NAL SPATIAL 3CEPTS -------------------------------------#HJ @.<,ROOM ) A ,VIEW #B,D ,LAY\T #AJ3 ,SMALL ,GROC]Y ,/ORE@.> ,9ITIAL ,ORI5TA;N_/,SETUP ,US+ ! #B,D ROOM LAY\T Z A REF];E1 3/RUCT ! WALLS ( ! #C,D ROOM ON "O HALF ( ! FELT BO>D4 ,REM9D ! /UD5T T A DOOR 5TR.E ON ! #B,D LAY\T IS REPRES5T$ BY A GAP OR SPACE 9 A WALL L9E4 ,9 3TRA/1 A W9D[ IS REPRES5T$ BY A RECTANGUL> RAIS$ \TL9E C5T]$ ON A WALL L9E4 ,! POSI;N ( ! DOOR 5TR.E & W9D[S %D MAT* ^? REPRES5T$ 9 ! #B,D LAY\T4 ,REMEMB] T ! TEXTUR$ SIDE ( ! FOAM WALL REPRES5TS ! EXT]IOR WALL1 & ! REV]SE SMOO? SIDE REPRES5TS ! 9T]IOR WALL4 ,! 9/RUCTOR %D 5C\RAGE ! /UD5T TO 9DEP5D5TLY LOCATE & L9K ! F\R FOAM WALLS TO BUILD A ROOM T MAT*ES ! #B,D LAY\T DESIGN4 ,PROVIDE ASSI/.E Z NE$$4 ,AF ! FOAM WALLS >E 3/RUCT$ ON A#HJ ! FELT BO>D1 PROVIDE ! /UD5T ) ! CORRESPOND+ #C,D MODELS 5C.T]$ 9 ! #B,D LAY\T4 ,ALL[ OLD] /UD5TS TO SE>* AM;G A L>G] COLLEC;N ( MODELS & ID5TIFY NE$$ PIECES = ! LAY\T4 ,EMPHASIZE T EA* %APE )9 ! #B,D LAY\T REPRES5TS ! TOP VIEW ( EA* PIECE ( -------------------------------------#HA FURNITURE OR ROOM F1TURE4 ,! "USIDE ( EA* #C,D MODEL W H HOOK MAT]IAL T W ASSI/ ) DIREC;NAL;Y,-TOP V]SUS ! BOTTOM ( ! PIECE4 ,PLACE EA* #C,D MODEL DIRECTLY ON TOP ( XS CORRESPOND+ %APE )9 ! #B,D TACTILE LAY\T4 ,!N H ! /UD5T TRANSF] ! #C,D MODELS TO ! ROOM 3/RUCT$ ON ! FELT BO>D " & >RANGE ! MODELS TO MAT* ! SAME LAY\T %[N )9 ! #B,D LAY\T4 ,PROVIDE ASSI/.E Z NE$$4 @.<,ROOM ) A ,VIEW #C,D ,LAY\T #AJ3 ,SMALL ,GROC]Y ,/ORE@.> ,FOCUS+ ON ,DETAILS ,LAY\T #AJ 9CORPORATES %OPP+ #IA C>TS & A *ECK\T C.T] T 7 N 5C.T]$ A#HA 9 PREVI\S ,,RWAV LAY\TS4 ,ALL[ "T = ! /UD5T TO TACTUALLY EXPLORE ! #C,D MODEL ( ! %OPP+ C>T & NOTICE ! C>T'S UNIQUE %APE T HELPS 4T+UI% X F O!R ,,RWAV #C,D MODELS4 ,= EXAMPLE1 ! \T] SIDES ( ! %OPP+ C>T H A R\<1 BASKET-W1VE TEXTURE T HAS AN OV]ALL R\< FEEL4 ,UNLIKE ! #C,D MODELS T REPRES5T ! GROC]Y %ELVES1 ! %OPP+ C>T HAS A UNIQUE TOP & BOTTOM4 ,! TOP ( ! %OPP+ C>T HAS A DEEP RECESS$ >EA SURR.D$ -------------------------------------#HB BY A 4C]NIBLE RAIS$ $GE1 Z WELL Z A SLIT HAS F\R :EELS T FEEL SLITS >E YELL[4 ,NOTICE T ! HUMAN FIGURE IS REPRES5T$ BY A S+LE BOLD DOT T CORRESPONDS TO ! TOP ( ! %OPP]'S OR CA%I]'S H1D4 ,H ! /UD5T NOTICE T ! H&LE ( ! %OPP+ C>T IS REPRES5T$ 9 ! #B,D LAY\T BY A %ORT EXT5.N4 ,! BASKET POR;N ( ! %OPP+ C>T FEELS L A RAIS$-L9E TRAPEZOID %APE4 ,! %ORTE/ SIDE REPRES5TS ! FRONT A#HB ( ! %OPP+ C>T T IS OPPOSITE ! SIDE ) ! H&LE4 ,! H&LE W ASSI/ ! /UD5T 9 ID5TIFY+ ! DIREC;N A %OPP+ C>T IS FAC+ )9 ! GROC]Y /ORE4 ,ALL[ "T = ! /UD5T TO TACTUALLY EXPLORE ! #C,D MODEL ( ! *ECK\T C.T] & NOTICE ! SALI5T "*I/ICS_/F1TURES 9CLUD+ ! CA% REGI/]1 ! N>R[ & ELEVAT$ CU/OM] T\*SCRE51 ! 3VEYOR BELT >EA1 & ! CURV$ 5D ( ! C.T]4 ,= VISUAL ID5TIFICA;N1 ALL ! *ECK\T C.T]S >E R$4 ,SPATIAL ,3CEPTS & ,SKILLS ,USE ! _7#B,D ROOM LAY\T_' TO PRACTICE A V>IETY ( SPATIAL SKILLS & 3CEPTS4 ,= EXAMPLE1 ASK ! /UD5T TO D ! FOLL[+3 _4 ,LOCATE ! .15TR.E TO ! GROC]Y /ORE4 _4 ,C.T ! NUMB] ( AISLES CR1T$ BY ! GROC]Y %ELVES4 _4 ,>E ALL ! %OPP+ C>TS .1NE> ! .1FRONT .1( ! /ORE .1FAC+ ! .1SAME .1DIREC;N8 _4 ,LOCATE ! P]SON_/GROC]Y "W] /&+ .12H ! *ECK\T C.T]4 #IC _4 ,IF ! 5TR.E TO ! GROC]Y /ORE IS #HC ON ! .1WE/ .1SIDE ( ! BUILD+1 : DIREC;N IS ! P]SON .12H ! %OPP+ C>T .1FAC+8 "<.1EA/"> _4 ,IF ! 5TR.E TO ! GROC]Y /ORE IS ON ! .1WE/ .1SIDE ( ! BUILD+1 9 : .1CORN] ( ! /ORE IS ! *ECK\T C.T]8 "<.1S\?WE/ .1CORN]"> _4 ,LOCATE GROC]Y %ELVES T >E .1CLOSE/ .1TO_/AGA9/ ! .19T]IOR WALLS4 _4 ,2G9N+ F ! .1S\? .1SIDE ( ! ROOM1 ID5TIFY ! .1F/1 .1SECOND1 .1?IRD1 & .1F\R? GROC]Y AISLES4 ,USE ! _7#C,D ROOM LAY\T_' TO PRACTICE SPATIAL SKILLS & 3CEPTS2 9CORPORATE PRET5D PLAY ACTIVITIES4 ,= EXAMPLE1 9/RUCT ! /UD5T TO D ! FOLL[+3 _4 ,ADD ANO!R *ECK\T C.T] .1NEXT .1TO ! EXI/+ "O4 _4 .1,FACE ALL ! %OPP+ C>TS .1NE> ! /ORE .15TR.E ! .1SAME .1DIREC;N4 _4 ,PLACE A %OPP+ C>T 9 AN AISLE BY XF T FACES .1T[>D ! .1FRONT .1( ! /ORE4 ,PLACE A #C,D P]SON .12H ! C>T A#HC TO FACE .1AWAY .1F ! .1BACK .1( ! /ORE4 _4 8,WALK0 A #C,D P]SON "<& C>T"> .1D[N ! RE/ ( ! AISLE1 .1TURN .1"R AF R1*+ ! .15D ( ! AISLE4 ,LOCATE ! .1ADJAC5T AISLE & .1TURN .1"R AG4 _4 ,REMOVE "O ( ! FIVE GROC]Y %ELVES & PROVIDE M SPACE 2T ! F\R REMA9+ GROC]Y %ELVES4 ,H ! /UD5T .1FACE TWO %OPP]S "<& _! RESPECTIVE C>TS"> 9 .1OPPOSITE DIREC;NS )9 ! .1SAME AISLE4 _4 ,H ! /UD5T CR1TE AN 5TIRELY NEW GROC]Y %ELF -------------------------------------#HD >RANGE;T & !N DESCRIBE ! LOCA;N ( ! #C,D MODELS 9 RELA;N TO EA* O!R US+ A V>IETY ( SPATIAL T]M9OLOGY4 ,3T9UE TO USE ! #B,D & #C,D ROOM LAY\TS TO REVIEW O!R SPATIAL 3CEPTS LI/$ 9 ! 8,*ECKLI/ ( ,3CEPTS0 PROVID$ 9 ? ACTIV;Y GUIDE4 #IE ,*ANGE ( ,P]SPECTIVE A#HD ,! #C,D LAY\T ( ! GROC]Y /ORE ASSI/S 9 ! "U/&+ ( ! 3CEPT ( DEP?4 ,H ! /UD5T NOTICE T1 )9 ! #C,D LAY\T1 X IS NOTIC1BLE T ! GROC]Y %ELVES >E M* .1TALL] ?AN ! %OPP+ C>T & #C,D P]SON_/%OPP]4 ,! %OPP] IS AL .1TALL] ?AN ! %OPP+ C>T1 & ! GROC]Y "W] IS .1TALL] ?AN ! *ECK\T C.T]4 ,H["E1 HEIE N 3VEY$ 9 ! #B,D LAY\T ": ! HEIT1 GROC]Y %OPP]1 & *ECK\T P]SON ALL APPE> ON ! SAME LEVEL4 ,! DEP? OR RECESS$ "P ( ! %OPP+ C>T IS AL =FEIT$4 ,AL? ! OP5+ ( ! C>T'S BASKET IS V APP>5T ON ! #C,D MODEL1 ! BASKET IS SIMPLIFI$ TO A RAIS$-L9E %APE )9 ! #B,D LAY\T4 ,9 ADDI;N1 ! V>I\S F1TURES ( ! *ECK\T C.T] " >E FLATT5$ & APPE> AT A L[] PR(ILE4 ,CR1TIVE ,APPROA*ES ,APPLY TEMPOR>Y /ICK-ON TACTILE >R[S OR GRAPHIC >T TAPE TO ! #B,D LAY\T TO REPRES5T ! %OPP]'S WALK+ R\TE )9 ! GROC]Y /ORE4 ,= EXAMPLE1 ! >R[ /ICK]S DEMON/RATE ! W1V+ BACK & =? BY ! B#HD %OPP] 2T GROC]Y AISLES4 ,R1L ,ROOM ,EXP]I;ES ,VISIT A R1L M>KET_/GROC]Y /ORE4 ,COMP>E ! #C,D MODELS ) ! ACTUAL %OPP+ C>T1 *ECK\T C.T]1 & GROC]Y %ELVES4 ,4CUSS F1TURES ( ! R1L OBJECTS T ! #C,D MODELS DID N CAPTURE -------------------------------------#HE "T BASKET1 ! MOVE;T ( ! 3VEYOR BELT ( ! *ECK\T C.T]1 ! NE/+ ( %OPP+ C>TS1 ! MOV+ :EELS ON ! C>TS1 ! DEP? & HEI4 ,H ! /UD5T DESIGN A MAP ( ! GROC]Y /ORE T !Y VISIT$ US+ ! ,,RWAV FELT BO>D & #C,D MODELS4 ,IF "! >E N 5 ,,RWAV PIECES1 OR M SPACE IS NE$$ TO BUILD ! 5TIRE LAY\T1 EMBELLI% X ) HOOK-BACK$ %APES BORR[$ F O!R KITS "4 ,= EXAMPLE1 N>R[ HOOK-BACK$ /RIPS C REPRES5T A GROC]Y %ELF4 ,H ! /UD5T DEMON/RATE & DESCRIBE A V>IETY ( SPATIAL T]MS DUR+ _! #IG EXP]I;E )9 A R1L GROC]Y /ORE4 ,= A#HE EXAMPLE1 WALK .12T GROC]Y %ELVES2 ID5TIFY %ELVES TO "O'S .1LEFT & .1"R2 LOCATE ! .1L[E/_/HIT2 PLACE ITEMS .19TO ! %OPP+ C>T2 PU% ! C>T .1T[>D ! *ECK\T C.T]1 ETC4 ,Z ! /UD5T NAVIGATES ! ACTUAL GROC]Y /ORE1 H !M USE A #C,D MODEL TO REPRES5T _! LOCA;N )9 ! /ORE US+ ! 3/RUCT$ TACTILE MAP4 ,= EXAMPLE1 TURN ! %OPP+ C>T 9 ! SAME DIREC;N Z !Y MOVE >.D ! GROC]Y AISLES1 Z !Y APPROA* ! *ECK\T C.T]1 Z !Y PASS O!R %OPP]S1 ETC4 ---------------------------------#HF-#HG ,,LAY\T #AA3 ,LIBR>Y_/,BOOK/ORE ,,RWAV ,MAT]IALS _4 #B,D ,LAY\T #AA _4 FELT BO>D _4 "<#D"> #G4E-94 FOAM " WALLS T MAT* ^? 9 ! #B,D LAY\T _4 "<#A"> /RAI CURV$-BACK$ *AIR _4 "<#A"> R.D TABLE A#HG _4 "<#A"> SMALL BOOK%ELF _4 "<#G"> L>GE BOOK%ELVES _4 "<#A"> S]VICE C.T] _4 "<#B"> #C,D FIGURES _4 "<#A"> COMPUT] SCRE5 _4 ,ADDI;NAL ,,RWAV #C,D "PS Z DET]M9$ BY ! 9/RUCTOR & US$ BY ! /UD5T TO EMBELLI% ! EXI/+ LAY\T & DEMON/RATE ADDI;NAL SPATIAL 3CEPTS -------------------------------------#HH @.<,ROOM ) A ,VIEW #B,D ,LAY\T #AA3 ,LIBR>Y_/,BOOK/ORE@.> ,9ITIAL ,ORI5TA;N_/,SETUP ,US+ ! #B,D ROOM LAY\T Z A REF];E1 3/RUCT ! WALLS ( ! #C,D ROOM ON "O HALF ( ! FELT BO>D4 ,REM9D ! /UD5T T A DOOR 5TR.E ON ! #B,D LAY\T IS REPRES5T$ BY A GAP OR SPACE 9 A WALL L9E4 ,9 3TRA/1 A W9D[ IS REPRES5T$ BY A RECTANGUL> RAIS$ \TL9E C5T]$ ON A WALL L9E4 ,! POSI;N ( ! DOOR 5TR.E & W9D[ %D MAT* ^? REPRES5T$ 9 ! #B,D LAY\T4 ,REMEMB] T ! TEXTUR$ #II SIDE ( ! FOAM WALL REPRES5TS ! A#HH EXT]IOR WALL1 & ! REV]SE SMOO? SIDE REPRES5TS ! 9T]IOR WALL4 ,! 9/RUCTOR %D 5C\RAGE ! /UD5T TO 9DEP5D5TLY LOCATE & L9K ! F\R FOAM WALLS TO BUILD A ROOM T MAT*ES ! #B,D LAY\T DESIGN4 ,PROVIDE ASSI/.E Z NE$$4 ,AF ! FOAM WALLS >E 3/RUCT$ ON ! FELT BO>D1 PROVIDE ! /UD5T ) ! CORRESPOND+ #C,D MODELS 5C.T]$ 9 ! #B,D LAY\T4 ,ALL[ OLD] /UD5TS TO SE>* AM;G A L>G] COLLEC;N ( MODELS & ID5TIFY NE$$ PIECES = ! LAY\T4 ,EMPHASIZE T EA* %APE )9 ! #B,D LAY\T REPRES5TS ! TOP VIEW ( -------------------------------------#HI EA* PIECE ( FURNITURE OR ROOM F1TURE4 ,! "USIDE ( EA* #C,D MODEL W H HOOK MAT]IAL T W ASSI/ ) DIREC;NAL;Y,-TOP V]SUS ! BOTTOM ( ! PIECE4 ,PLACE EA* #C,D MODEL DIRECTLY ON TOP ( XS CORRESPOND+ %APE )9 ! #B,D TACTILE LAY\T4 ,!N H ! /UD5T TRANSF] ! #C,D MODELS TO ! ROOM 3/RUCT$ ON ! FELT BO>D " & >RANGE ! MODELS TO MAT* ! SAME LAY\T %[N )9 ! #B,D LAY\T4 ,PROVIDE ASSI/.E Z NE$$4 A#HI @.<,ROOM ) A ,VIEW #C,D ,LAY\T #AA3 ,LIBR>Y_/,BOOK/ORE@.> ,FOCUS+ ON ,DETAILS ,) ! EXCEP;N ( ! S]VICE C.T]1 ! LIBR>Y_/BOOK/ORE USES ! #C,D MODELS 5C.T]$ 9 PREVI\S ,,RWAV #B,D LAY\TS4 ,REVISIT & EMPHASIZE ! FOLL[+ DETAILS ( ! #C,D MODELS4 _4 ,! HI<] BACK ( ! /RAIEA T REPRES5TS ! *AIR S1T4 ,! SEP>AT$ L9E ASSI/S 9 ID5TIFY+ ! DIREC;NAL;Y ( EA* *AIR )9 ! ROOM LAY\T4 -------------------------------------#IJ _4 ,! TOP VIEW ( EA* L>GE BOOK%ELF IS REPRES5T$ BY A RECTANGUL> %APE T IS NOTIC1BLY L>G] ?AN ! RECTANGUL> %APE T REPRES5TS ! SMALL BOOK%ELF4 ,2 SURE TO H ! /UD5T COMP>E ! TWO SIZES ( BOOK%ELVES4 _4 ,EXPLORE ! #C,D MODEL ( ! #AJA S]VICE C.T]4 ,AL? ! S]VICE C.T] A#IJ IS SIMIL> 9 L5G? TO T ( ! L>GE BOOK%ELF1 XS CURV$ %APE HELPS 4T+UI% X F O!R ,,RWAV #C,D MODELS4 ,! %APE AL COMMUNICATES DIREC;NAL;Y )9 BO? ! #C,D SETT+ & ! #B,D LAY\T4 ,SPATIAL ,3CEPTS & ,SKILLS ,USE ! _7#B,D ROOM LAY\T_' TO PRACTICE A V>IETY ( SPATIAL SKILLS & 3CEPTS4 ,= EXAMPLE1 ASK ! /UD5T TO D ! FOLL[+3 _4 ,IF ! W9D[ REPRES5TS ! .1NOR? .1SIDE ( ! LIBR>Y_/BOOK/ORE1 9 : .1CORN] IS ! R.D TABLE8 "<.1NOR?1/"> _4 ,LOCATE BOOK%ELVES T >E .1P>ALLEL TO EA* O!R4 _4 ,LOCATE BOOK%ELVES T >E .1P]P5DICUL> TO EA* O!R4 _4 ,LOCATE BOOK%ELVES T >E .1AG/ OR .1NEXT .1TO A WALL4 _4 ,LOCATE ! *AIR .1FAC+ ! W9D[4 _4 ,LOCATE ! *AIR .1NE>E/ .1TO ! S]VICE C.T]_/DESK4 _4 ,IF ! W9D[ REPRES5TS ! .1NOR?SIDE ( ! LIBR>Y_/BOOK/ORE1 9 : .1CORN] B#IJ IS ! 5TR.E8 "<.1NOR?WE/"> _4 ,LOCATE ! BOOK%ELF T IS DIRECTLY .1ACR .1F ! SMALL BOOK%ELF8 _4 ,LOCATE ! BOOK%ELF 9 ! .1C5T] ( ! BOOK/ORE_/LIBR>Y4 -------------------------------------#IA ,USE ! _7#C,D ROOM LAY\T_' TO PRACTICE SPATIAL SKILLS & 3CEPTS2 9CORPORATE PRET5D PLAY ACTIVITIES4 ,= EXAMPLE1 9/RUCT ! /UD5T TO D ! FOLL[+3 _4 ,POSI;N A #C,D P]SON "IAN"> .12H ! S]VICE C.T]4 _4 8,WALK0 A #C,D P]SON " .19TO ! BOOK/ORE_/LIBR>Y "<.1"? ! DOOR 5TR.E">1 LOCATE ! S]VICE C.T]1 & .1FACE ! SALESP]SON_/LIBR>IAN .12H ! S]VICE C.T]4 _4 8,WALK0 A #C,D P]SON F ! S]VICE DESK .1D[N "O ( ! AISLES & .1T[>D ! TWO BOOK%ELVES 9 ! .1BACK .1( ! BOOK/ORE_/LIBR>Y4 #AJC _4 8,WALK0 ! #C,D P]SON A#IA " .7UP & D[N.' ! F\R AISLES1 MOV+ .7LEFT TO "R.' F "O .1SIDE ( ! ROOM TO ! .1O!R4 _4 ,PLACE ! *AIRS .1ACR .1FROM_/OPPOSITE EA* O!R4 _4 ,PLACE ! COMPUT] SCRE5 .7ON TOP (.' ! .1R.D TABLE4 ,3T9UE TO USE ! #B,D & #C,D ROOM LAY\TS TO REVIEW O!R SPATIAL 3CEPTS LI/$ 9 ! 8,*ECKLI/ ( ,3CEPTS0 PROVID$ 9 ? ACTIV;Y GUIDE4 ,*ANGE ( ,P]SPECTIVE ,H ! /UD5T ALT]NATE PRET5D+ TO 2 ! SALESP]SON_/LIBR>IAN 2H ! DESK & ! CU/OM] FAC+ ! S]VICE C.T]4 ,F EA* ADOPT$ P]SPECTIVE1 H ! /UD5T DESCRIBE ! LOCA;N ( V>I\S F1TURES 9 ! BOOK/ORE_/LIBR>Y4 ,= EXAMPLE1 ! .1R.D TABLE TO ! CU/OM]'S .1"R & ! SALESP]SON'S .1LEFT4 ,CR1TIVE ,APPROA*ES #IB ,UTILIZE BO? SIDES ( ! FELT BO>D TO CR1TE A L>G] BOOK/ORE_/LIBR>Y US+ ADDI;NAL WALLS Z 9 ,LAY\T #AB & ,LAY\T #AC4 ,5C\RAGE ! /UD5T TO CR1TE A NOVEL ROOM >RANGE;T_/DESIGN US+ ADDI;NAL ,,RWAV PIECES4 ,AF !Y BUILD ! L>G] BOOK/ORE_/LIBR>Y1 H !M =MULATE "QS ON _! [N T 9CORPORATE SPATIAL T]MS4 ,!Y C !N ASSUME ! 9/RUCTOR ROLE & POSE ! "QS TO _! T1*] OR PE]S4 ,5C\RAGE ! /UD5T TO CR1TE A TACTILE MAP ( _! S*OOL LIBR>Y4 ,CR1TE BRAILLE_/PR9T LABELS TO PLACE )9 ! MAP4 ,AN ASSORT;T ( ,,RWAV MODELS1 PAIR$ ) ADDI;NAL HOOK-BACK$ PIECES F O!R AVAILABLE PRODUCTS "1 C 2 US$ TO 3/RUCT ! MAP4 ,R1L ,ROOM ,EXP]I;ES ,VISIT A LIBR>Y OR BOOK/ORE4 ,COMP>E ! ,,RWAV MAP TO COMMONPLACE F1TURES USUALLY 5C.T]$ 9 ^! R1L SETT+S4 ,BOOK/ORES & LIBR>IES W 2 F> M COMPLEX ?AN ! ,,RWAV LAY\T4 ,= EXAMPLE1 #AJE "! >E USUALLY NUM]\S A#IB BOOK%ELVES1 SEP>ATE R1D+ >1S_/NOOKS1 MULTIPLE S]VICE DESKS1 ETC4 ,REVIEW A V>IETY ( SPATIAL 3CEPTS )9 ! ACTUAL LIBR>Y OR BOOK/ORE4 ,= EXAMPLE1 H ! /UD5T WALK .12T AISLES2 LOCATE ! .1L[E/_/BOTTOM %ELF2 F9D BOOK%ELVES T >E .1P>ALLEL OR .1P]P5DICUL> TO EA* O!R2 LOCATE ! BOOK%ELVES .1F>!/ .1F ! S]VICE C.T]_/DESK1 ETC4 -------------------------------------#IC ,,LAY\T #AB3 ,L>GE ,GROC]Y ,/ORE ,,RWAV ,MAT]IALS _4 #B,D ,LAY\T #AB _4 FELT BO>D _4 "<#D"> #G4E-94 FOAM " WALLS T MAT* ^? 9 ! #B,D LAY\T _4 "<#B"> #E4E-94 FOAM "<%ORT"> WALLS,-"O ) ONLY A DOOR & "O )\T DOOR_/W9D[S4 _4 "<#H"> L>GE BOOK%ELVES_/GROC]Y %ELVES _4 "<#C"> %OPP+ C>TS _4 "<#B"> *ECK\T C.T]S A#IC _4 "<#A"> S]VICE C.T] _4 "<#C"> HUMAN FIGURES _4 ,ADDI;NAL ,,RWAV #C,D "PS Z DET]M9$ BY ! 9/RUCTOR & US$ BY ! /UD5T TO EMBELLI% ! EXI/+ LAY\T & DEMON/RATE ADDI;NAL SPATIAL 3CEPTS -------------------------------------#ID @.<,ROOM ) A ,VIEW #B,D ,LAY\T #AB3 ,L>GE ,GROC]Y ,/ORE@.> ,9ITIAL ,ORI5TA;N_/,SETUP ,US+ ! #B,D ROOM LAY\T Z A REF];E1 3/RUCT ! WALLS ( ! #C,D GROC]Y LAY\T ON ! FELT BO>D4 _1,IMPORTANT3 ,? LAY\T W SPAN BO? SIDES ( ! FELT BO>D & REQUIRE SIX 9DIVIDUAL FOAM WALL SEC;NS " TO BUILD ! L>GE GROC]Y /ORE4 ,! /UD5T W LIKELY NE$ ASSI/.E BUILD+ ? L>G]-SCALE LAY\T4 ,REM9D ! /UD5T T A DOOR 5TR.E ON ! #B,D LAY\T IS REPRES5T$ BY A GAP OR SPACE 9 A WALL L9E4 ,9 3TRA/1 A W9D[ IS REPRES5T$ BY A RECTANGUL> RAIS$ \TL9E C5T]$ ON A #AJG WALL L9E4 ,! POSI;N ( ! DOOR A#ID 5TR.E & W9D[ %D MAT* ^? REPRES5T$ 9 ! #B,D LAY\T4 ,REMEMB] T ! TEXTUR$ SIDE ( ! FOAM WALL REPRES5TS ! EXT]IOR WALL1 & ! REV]SE SMOO? SIDE REPRES5TS ! 9T]IOR WALL4 -------------------------------------#IE ,AF ! FOAM WALLS >E 3/RUCT$ ON ! FELT BO>D1 PROVIDE ! /UD5T ) ! CORRESPOND+ #C,D MODELS 5C.T]$ 9 ! #B,D LAY\T4 ,ALL[ OLD] /UD5TS TO SE>* AM;G A L>G] COLLEC;N ( MODELS & ID5TIFY NE$$ PIECES = ! LAY\T4 ,EMPHASIZE T EA* %APE )9 ! #B,D LAY\T REPRES5TS ! TOP VIEW ( EA* PIECE ( FURNITURE OR ROOM F1TURE4 ,! "USIDE ( EA* #C,D MODEL W H HOOK MAT]IAL T W ASSI/ ) DIREC;NAL;Y,-TOP V]SUS ! BOTTOM ( ! PIECE4 ,PLACE EA* #C,D MODEL DIRECTLY ON TOP ( XS CORRESPOND+ %APE )9 ! #B,D TACTILE LAY\T4 ,!N H ! /UD5T TRANSF] ! #C,D MODELS TO ! ROOM 3/RUCT$ ON ! FELT BO>D " & >RANGE ! MODELS TO MAT* ! SAME LAY\T %[N )9 ! #B,D LAY\T4 ,PROVIDE ASSI/.E Z NE$$4 @.<,ROOM ) A ,VIEW #C,D A#IE ,LAY\T #AB3 ,L>GE ,GROC]Y ,/ORE@.> -------------------------------------#IF ,FOCUS+ ON ,DETAILS ,REVISIT GROC]Y /ORE F1TURES T 7 REVIEW$ 9 ,LAY\T #AJ1 ESPECIALLY ! L>GE GROC]Y %ELVES1 *ECK\T C.T]1 & %OPP+ C>TS4 ,! S]VICE C.T]1 PREVI\SLY 5C.T]$ 9 ,LAY\T #AA1 IS RE-9TRODUC$ 9 ? L>GE-SCALE GROC]Y SETT+4 ,TAKE "T TO 4CUSS ! ID5TIFY+ & UNIQUE "*I/ICS ( ALL PIECES 5C.T]$ 9 ! LAY\T4 ,H ! /UD5T COMP>E ,LAY\T #AJ & ,LAY\T #AB4 ,4CUSS H[ ! TWO GROC]Y /ORE SETT+S >E DI6]5T F EA* O!R4 ,EXAMPLES ( POSSIBLE DI6];ES MAY 9CLUDE ! FOLL[+3 _4 ! OV]ALL SIZE DI6];ES _4 ! NUMB] & POSI;N ( GROC]Y C>TS _4 ! NUMB] & POSI;N ( *ECK\T C.T]S _4 ! WID? ( ! AISLES 2T ! GROC]Y %ELVES _4 ! LOCA;N ( ! 5TR.E & W9D[S _4 ! PRES;E ( ! S]VICE C.T] #AJI ,SPATIAL ,3CEPTS & ,SKILLS A#IF ,USE ! _7#B,D ROOM LAY\T_' TO PRACTICE A V>IETY ( SPATIAL SKILLS & 3CEPTS4 ,= EXAMPLE1 ASK ! /UD5T TO D ! FOLL[+3 _4 ,LOCATE ! .1FRONT .15TR.E TO ! GROC]Y /ORE4 _4 ,ID5TIFY ! /ORE F1TURES T >E .1CLOSE .1TO ! .1FRONT 5TR.E4 " _4 ,LOCATE GROC]Y %ELVES T >E .1P>ALLEL ""> TO EA* O!R4 _4 ,LOCATE ! GROC]Y %ELF T IS .1F>!/ .1F ! .1FRONT 5TR.E4 -------------------------------------#IG _4 ,LOCATE ! W9D[ .12H ! S]VICE DESK4 _4 ,LOCATE ! GROC]Y C>TS T >E .1\TSIDE ( ! GROC]Y /ORE4 _4 ,IF ! /ORE 5TR.E IS ON ! .1S\? .1SIDE ( ! BUILD+1 ": IS ! S]VICE C.T] LOCAT$8 "<.1S\?WE/ .1CORN]"> ,: DIREC;N >E ! \TSIDE GROC]Y C>TS FAC+8 "<.1EA/"> ,LOCATE ! GROC]Y %ELVES ON ! .1EA/ .1SIDE ( ! GROC]Y /ORE4 _4 ,IS ! P]SON ) ! GROC]Y C>T .1FAC+ .1T[>D ! .1FRONT .1( ! /ORE OR A#IG ! .1BACK .1( ! /ORE8 ,USE ! _7#C,D ROOM LAY\T_' TO PRACTICE SPATIAL SKILLS & 3CEPTS2 9CORPORATE PRET5D PLAY ACTIVITIES4 ,= EXAMPLE1 9/RUCT ! /UD5T TO D ! FOLL[+3 _4 ,PLACE A #C,D P]SON " .12H ! S]VICE DESK4 _4 ,PLACE ANO!R #C,D P]SON "<%OPP]"> 9 AN AISLE .1NEXT .1TO ! EXI/+ %OPP]4 ,FACE ? %OPP] T[>D ! BACK ( ! /ORE4 ,PLACE A GROC]Y C>T 9 .1FRONT .1( ? %OPP]4 _4 ,POSI;N TWO %OPP]S "<) _! RESPECTIVE C>TS"> .1NEXT .1TO EA* O!R 9 ! .1SAME %OPP+ AISLE & .1FAC+ .1OPPOSITE DIREC;NS4 _4 ,POSI;N TWO %OPP]S 9 ! .1SAME *ECK\T LANE1 "O .12H ! O!R4 _4 ,H A %OPP] .1EXIT ! GROC]Y /ORE .1"? ! .1FRONT .15TR.E4 _4 ,ADD ANO!R DOOR_/.1EXIT 9 ! .1BACK .1( ! /ORE BY ADD+ A WALL SEC;N #AAA T 9CLUDES A DOOR OP5+4 B#IG _4 ,RE>RANGE ! GROC]Y %ELVES TO CR1TE A NEW >RANGE;T "4 ,3T9UE TO USE ! #B,D & #C,D ROOM LAY\TS TO REVIEW O!R SPATIAL -------------------------------------#IH 3CEPTS LI/$ 9 ! 8,*ECKLI/ ( ,3CEPTS0 PROVID$ 9 ? ACTIV;Y GUIDE4 ,*ANGE ( ,P]SPECTIVE ,R&OMLY PLACE ?REE #C,D %OPP]S ) C>TS )9 ! L>GE GROC]Y /ORE LAY\T4 ,H ! /UD5T DESCRIBE ! SURR.D+S F EA* %OPP]'S UNIQUE P]SPECTIVE4 ,= EXAMPLE1 LOCATE ! AISLE TO ! %OPP]'S IMM .1LEFT2 LOCATE ! .1CLOSE/ *ECK\T C.T]2 LOCATE ! .1NE>E/ EXIT1 ETC4 ,CR1TIVE ,APPROA*ES ,CR1TE & APPLY TEMPOR>Y BRAILLE_/PR9T LABELS TO MA9 >1S " ( ! #C,D GROC]Y /ORE LAY\T4 ,USE ^! ASSIGN$ SEC;NS TO PRACTICE A#IH ADDI;NAL SPATIAL T]M9OLOGY4 ,= EXAMPLE1 : SEC;N IS .1F>!/ .1F ! PRODUCE1 .1NEXT .1TO ! CL1N+ PRODUCTS1 ETC48 ,2 SURE TO ID5TIFY ^! ACTUAL LOCA;NS )9 A R1L GROC]Y /ORE4 ,REF] TO ADDI;NAL SU7ES;NS PROVID$ 9 ,LAY\T #AJ3 ,SMALL ,GROC]Y4 ,R1L ,ROOM ,EXP]I;ES ,VISIT A V>IETY ( GROC]Y /ORES_/FOOD M>KETS ( V>I\S SIZES & TYPES4 ,REF] TO ADDI;NAL SU7ES;NS PROVID$ 9 ,LAY\T #AJ3 ,SMALL ,GROC]Y ,/ORE4 -------------------------------------#II ,,LAY\T #AC3 ,TWO-,ROOM ,LAY\T ,,RWAV ,MAT]IALS _4 #B,D ,LAY\T #AC _4 FELT BO>D _4 "<#D"> #G4E-94 FOAM " WALLS T MAT* ^? 9 ! #B,D LAY\T _4 "<#D"> #E4E-94 FOAM "<%ORT"> WALLS T MAT* ^? 9 ! #B,D LAY\T #AAC _4 "<#A"> C\*_/S(A A#II _4 "<#B"> >M*AIRS _4 "<#A"> 5D TABLE _4 "<#A"> OBL;G TABLE _4 "<#A"> FIREPLACE _4 "<#A"> /AIRCASE _4 "<#A"> B$ _4 "<#A"> FLATSCRE5 ,,TV _4 "<#B"> *E/ ( DRAW]S _4 "<#A"> (FICE DESK _4 "<#C"> /RAI HUMAN FIGURES ------------------------------------#AJJ _4 ,ADDI;NAL ,,RWAV #C,D "PS Z DET]M9$ BY ! 9/RUCTOR & US$ BY ! /UD5T TO EMBELLI% ! EXI/+ LAY\T & DEMON/RATE ADDI;NAL SPATIAL 3CEPTS @.<,ROOM ) A ,VIEW #B,D ,LAY\T #AC3 ,TWO-,ROOM ,LAY\T@.> ,9ITIAL ,ORI5TA;N_/,SETUP ,US+ ! #B,D ROOM LAY\T Z A REF];E1 3/RUCT ! WALLS ( ! LIV+ ROOM & B$ROOM LAY\T ON ! FELT BO>D4 _1,IMPORTANT3 ,! #C,D LAY\T W SPAN BO? SIDES ( ! A#AJJ FELT BO>D & REQUIRE EI TO BUILD ! TWO-ROOM LAY\T4 ,BUILD ! LIV+ ROOM & B$ROOM SEP>ATELY1 !N PLACE !M AG/ EA* O!R BY ALIGN+ ! DOORWAYS4 ,! /UD5T W LIKELY NE$ ASSI/.E BUILD+ ? L>G]-SCALE LAY\T4 ,REM9D ! /UD5T T A DOOR 5TR.E ON ! #B,D LAY\T IS REPRES5T$ BY A GAP OR SPACE 9 A WALL L9E4 ,9 3TRA/1 A W9D[ IS REPRES5T$ BY A RECTANGUL> RAIS$ \TL9E C5T]$ ON A WALL L9E4 ,REMEMB] T ! TEXTUR$ SIDE ( ! FOAM WALL REPRES5TS ------------------------------------#AJA ! EXT]IOR WALL1 & ! REV]SE SMOO? SIDE REPRES5TS ! 9T]IOR WALL4 ,AF ! FOAM WALLS >E 3/RUCT$ ON ! FELT BO>D1 PROVIDE ! /UD5T ) ! CORRESPOND+ #C,D MODELS 5C.T]$ 9 ! #B,D LAY\T4 ,ALL[ OLD] /UD5TS TO SE>* AM;G A L>G] COLLEC;N ( MODELS & ID5TIFY NE$$ PIECES = ! LAY\T4 ,EMPHASIZE T EA* %APE )9 ! #B,D LAY\T REPRES5TS ! TOP VIEW ( EA* PIECE ( FURNITURE OR ROOM F1TURE4 ,! "USIDE ( EA* #C,D MODEL W H HOOK MAT]IAL T #AAE W ASSI/ ) DIREC;NAL;Y,-TOP V]SUS A#AJA ! BOTTOM ( ! PIECE4 ,PLACE EA* #C,D MODEL DIRECTLY ON TOP ( XS CORRESPOND+ %APE )9 ! #B,D TACTILE LAY\T4 ,!N H ! /UD5T TRANSF] ! #C,D MODELS TO ! ROOMS 3/RUCT$ ON ! FELT BO>D " & >RANGE ! MODELS TO MAT* ! SAME LAY\T %[N )9 ! #B,D LAY\T4 ,PROVIDE ASSI/.E Z NE$$4 @.<,ROOM ) A ,VIEW #C,D ,LAY\T #AC3 ,TWO-,ROOM ,LAY\T@.> ------------------------------------#AJB ,FOCUS+ ON ,DETAILS ,REVISIT F1TURES ( ! LIV+ ROOM & B$ROOM T 7 REVIEW$ 9 ,LAY\T #C & ,LAY\T #D4 ,TAKE "T TO 4CUSS ! ID5TIFY+ & UNIQUE "*I/ICS ( ALL #C,D PIECES 5C.T]$ 9 ,LAY\T #AC & H[ !Y >E %[N 9 ! #B,D LAY\T4 ,SPATIAL ,3CEPTS & ,SKILLS ,USE ! _7#B,D ROOM LAY\T_' TO PRACTICE A V>IETY ( SPATIAL SKILLS & 3CEPTS4 ,= EXAMPLE1 ASK ! /UD5T TO D ! FOLL[+3 _4 ,LOCATE ! DOORWAY %>$ BY ! A#AJB LIV+ ROOM & ! B$ROOM4 _4 ,LOCATE TWO *AIRS T >E .7NEXT TO EA* O!R.' & .1FAC+ ! SAME DIREC;N4 _4 ,: PIECE ( FURNITURE 9 ! LIV+ ROOM IS .1ACR .1F ! FIREPLACE8 _4 ,IF ! B$'S H1DBO>D IS .1AG/ ! .1NOR? WALL1 9 : .1CORN] ( ! B$ROOM IS ! >M*AIR8 "<.1S\?WE/ .1CORN]"> _4 ,: PIECE ( FURNITURE IS .1DIAGONALLY POSI;N$ )9 ! B$ROOM8 _4 ,LOCATE ! .1L[E/ /EP ( ! /AIRS4 _4 ,)9 ! LIV+ ROOM SETT+1 LOCATE ! ROOM F1TURE T IS .12T TWO W9D[S4 _4 ,: *E/ ( DRAW]S IS .1CLOSE/ .1TO ! .15TR.E TO ! B$ROOM8 _4 ,IS ! 5D TABLE TO ! .1"R OR TO ! .1LEFT ( ! C\*_/S(A8 ,USE ! _7#C,D ROOM LAY\T_' TO PRACTICE SPATIAL SKILLS & 3CEPTS2 9CORPORATE PRET5D PLAY ACTIVITIES4 ,= EXAMPLE1 9/RUCT ! /UD5T TO D ! FOLL[+3 #AAG _4 ,)9 ! LIV+ ROOM1 PLACE A #C,D #AJC P]SON .79 FRONT (.' ! >M*AIR4 _4 8,WALK0 ! #C,D P]SON F ! LIV+ ROOM .19TO ! B$ROOM4 _4 ,POSI;N A #C,D P]SON .1ON ! /AIRCASE L&+4 _4 8,WALK0 A #C,D P]SON .1D[N ! /AIRS & .1T[>D ! .1FRONT .15TR.E ( ! LIV+ ROOM4 _4 ,ADD ANO!R 5D TABLE TO ! .1O!R .1SIDE ( ! C\*_/S(A4 _4 ,H A #C,D P]SON /& .12S ! B$4 _4 ,PLACE A COMPUT] MONITOR .7ON TOP (.' ! DESK 9 ! B$ROOM & A ,,TV .7ON TOP (.' ! FIREPLACE MANTLE 9 ! LIV+ ROOM4 ,3T9UE TO USE ! #B,D & #C,D ROOM LAY\TS TO REVIEW O!R SPATIAL 3CEPTS LI/$ 9 ! 8,*ECKLI/ ( ,3CEPTS0 PROVID$ 9 ? ACTIV;Y GUIDE4 ,*ANGE ( ,P]SPECTIVE ,PLACE A #C,D P]SON )9 EA* ROOM,-"O 9 ! LIV+ ROOM & "O 9 ! B$ROOM4 ,ASK ! /UD5T TO DESCRIBE EA* P]SON'S LOCA;N RELATIVE TO O!R ITEMS 9 ! ROOM A#AJC US+ A V>IETY ( SPATIAL T]MS4 ,REVISIT ! #B,D ,P]SPECTIVE LAY\T %[+ ! TOP VIEW & SIDE VIEW ( ! (FICE DESK1 /AIRS1 & B$4 ,H ! /UD5T ORI5T EA* #C,D MODEL TO MAT* XS #B,D SIDE-VIEW & TOP-VIEW C.T]"PS4 ,CR1TIVE ,APPROA*ES ,H ! /UD5T CR1TE DI6]5T TWO-ROOM >RANGE;TS US+ ,,RWAV #C,D MODELS4 ,^! LAY\TS MIE & DESCRIBE ! DI6];ES4 ------------------------------------#AJD ,LIKEWISE1 5C\RAGE ! /UD5T TO COMP>E & DESCRIBE ! B$ROOM SETT+S %[N 9 ,LAY\T #D & ,LAY\T #AC4 ,R1L ,ROOM ,EXP]I;ES ,)9 A HOME1 CLASSROOM1 OR (FICE SETT+1 ALL[ A /UD5T TO WALK F "O ROOM "? A DOORWAY 9TO ANO!R ADJO9+ ROOM4 #AAI ,3/RUCT A TWO-ROOM LAY\T US+ ! A#AJD ,,RWAV #C,D PIECES TO CLOSELY APPROXIMATE ! ACTUAL MULTI-ROOM SETUP4 ,EMBELLI% ! SETT+ ) ADDI;NAL HOOK-BACK$ ROOM F1TURES4 ,H ! /UD5T USE A #C,D P]SON TO REPRES5T !MVS )9 ! ROOM LAY\T & USE SPATIAL T]MS TO DESCRIBE _! POSI;N & TRAVEL PA?S RELATIVE TO F1TURES )9 ! ROOM4 ------------------------------------#AJE ,,RWAV ,TEMPLATE ,USE ! ,ROOM ) A ,VIEW "<,,RWAV"> VECTOR TEMPLATE TO DIGITALLY CU/OMIZE YR [N ROOM LAY\TS US+ ! SAME ROOM F1TURES & WALL /YLES 5C.T]$ 9 ! ,,RWAV #B,D LAY\TS4 ,! ,,RWAV TEMPLATE "<9 BO? #H4E ;X #AA & #AA ;X #AG-94 SIZES"> C 2 D[NLOAD$ = FREE F ,,APH'S ONL9E ,TACTILE ,GRAPHIC ,IMAGE ,LIBR>Y "<,,TGIL">4 ,! ,,TGIL IS AN ONL9E DATABASE ( TACTILE GRAPHIC TEMPLATES T C 2 US$ Z />T+ PO9TS = CR1T+ CU/OM TACTILE GRAPHICS4 ,IF Y H AN EXI/+ ,,TGIL A3.T1 SIMPLY LOG 9 ) YR US]"N & PASS^W4 ,IF Y H N A#AJE REGI/]$1 CLICK 8,REGI/] A3.T0 TO 2G9 ! REGI/RA;N PROCESS4 ,REGI/RA;N IS FREE4 ,! ,,TGIL C 2 A3ESS$ US+ ! FOLL[+ L9K3 HTTPS3_/_/IMAGELIBR>Y4APH4ORG_/APHB_/ @.<,SIGN-9 PAGE = ,,APH'S ,TACTILE ,GRAPHIC ,IMAGE ,LIBR>Y@.> ,ONCE Y H 5T]$ ! ,,TGIL1 F9D ! ,,RWAV TEMPLATE )9 ! 8,ORI5TA;N & ,MOBIL;Y0 CATEGORY4 ,TWO TEMPLATES >E AVAILABLE,-#H4E"8#AA & #AA"8#AG4 ,CLICK "O ( ! ,,RWAV TEMPLATES TO OP5 XS PREVIEW1 & !N CLICK ! 8,D[NLOAD ,IMAGE0 BUTTON AT ! BOTTOM ( ! PAGE4 ,! ,,RWAV TEMPLATE ,,SVG FILE W 2 D[NLOAD$1 & Y C SAVE X ON YR P]SONAL COMPUT]4 ------------------------------------#AJF ,TO $IT ! ,,RWAV TEMPLATE1 OP5 X 9 A VECTOR GRAPHICS PROGRAM S* Z ,COREL,,DRAW^R OR ,ADOBE ,ILLU/RATOR^R4 ,? TUTORIAL USES ! PROGRAM1 ,9KSCAPE^R2 X C 2 D[NLOAD$ = FREE AT HTTPS3_/_/9KSCAPE4ORG_/5_/4 ,ON ! ,9KSCAPE MA9 PAGE1 CLICK ! 8,D[NLOAD0 BUTTON TO 3NECT ) ! ,D[NLOAD #ABA PAGE4 ,SELECT YR PREF]R$ OP]AT+ A#AJF SY/EM & D[NLOAD ! APPROPRIATE V].N ( ,9KSCAPE TO YR P]SONAL COMPUT]4 ,AF 9/ALLA;N ( ,9KSCAPE IS COMPLETE1 A DEFAULT MA9 PAGE W APPE>1 3TA9+ AN #H4E"8#AA-94 PAGE AT XS C5T]4 ,TO OP5 ! ,,RWAV TEMPLATE1 G TO 8,FILE10 !N 8,OP50 TO LOCATE ! TEMPLATE ": Y SAV$ X E>LI]4 ,SELECT ! TEMPLATE1 & X W OP5 9 ! MA9 VIEW SCRE51 REPLAC+ ! DEFAULT PAGE4 ,ADJU/ ! VIEW US+ ! ,ZOOM TOOL "4 ,TO USE ,ZOOM1 SELECT ! ,ZOOM TOOL F ! TOOLB> ON ! LEFT1 OR PRESS XS HOTKEY ;,Z4 ,Y C ZOOM 9 ON A "P ( ! SCRE5 BY CLICK+ ) ! ,ZOOM TOOL OR ZOOM \ BY HOLD+ ! ,%IFT KEY & CLICK+ ! M\SE4 ,IF Y >E US+ YR SCROLL :EEL TO ADJU/ ! VIEW1 PO9T ! M\SE AT ! LOCA;N Y WANT TO ADJU/ & HOLD ,CTRL :ILE SCROLL+4 ,? AL "WS ) A LAPTOP TRACK PAD2 TO PAN ! VIEW1 CLICK ! SCRE5 ) ! SCROLL :EEL & DRAG ! VIEW4 ,9 ! C5T] ( ! SCRE51 Y W SEE A /&>D #H4E"8#AA-94 PAGE4 ,? >EA IS ! CANVAS = 9S]T+ #B,D ROOM F1TURES :5 DESIGN+ #B,D ROOM LAY\TS Y WANT TO PR9T4 ,ABV B#AJF ! PAGE IS ! ,ROOM ) A ,VIEW LOGO2 TO ! "R >E ! FOOTPR9TS ( ! V>I\S WALL SEC;NS1 & TO ! LEFT >E FOOTPR9TS ( FURNITURE4 .<,? LAY\T W V>Y IF Y SELECT ! #AA"8#AG-94 ,,RWAV TEMPLATE4.> ,NOTE3 ,"S ROOM F1TURES MAY V>Y 9 DESIGN & TYPE F ! #C,D MODELS 9CLUD$ 9 ! ,ROOM ) A ,VIEW KIT4 ,TO 2G9 BUILD+ A CU/OM FLOOR PLAN1 Y NE$ TO 2 ABLE TO SELECT1 DUPLICATE1 MOVE1 & ROTATE EA* ( ^! WALL & FURNITURE PIECES4 ------------------------------------#AJG ,SELEC;N IS A3OMPLI%$ ) ! ,SELECT & ,TRANS=M ,OBJECTS TOOL AT ! TOP ( ! LEFT-H& TOOLB>4 ,! TOOL LOOKS L A M\SE PO9T] & XS HOTKEY IS ,F#A4 ,US+ X1 LEFT CLICK "O ( ! WALLS4 ,! DA%$ L9ES & >R[S N[ SURR.D+ ! WALL LET Y "K T ! OBJECT IS SELECT$4 ,TO DESELECT AN OBJECT1 SIMPLY CLICK "S": ELSE ON ! SCRE54 ,TO 2G9 BUILD+ YR ROOM1 Y M/ F/ SELECT A WALL4 ,IF Y F9D Y _C SELECT "O WALL BY XF & >E 9/1D SELECT+ "EY?+ ON ! #ABC PAGE AT ONCE1 ! OBJECTS MAY 2 A#AJG GR\P$ TGR4 ,"S"TS :5 Y OP5 A NEW ,,SVG 9 ,9KSCAPE1 ALL ! OBJECTS W 2 GR\P$ BY DEFAULT4 ,TO UNDO GR\P+1 CLICK ON ! GR\P$ OBJECTS TO SELECT !M1 G UP TO ! ,OBJECT M5U & CLICK ,UNGR\P OR PRESS ,%IFT"6,CTRL"6,G4 ,N[ Y C MOVE ! OBJECTS 9DIVIDUALLY & SELECT ! WALL Y WANT = ! CANVAS4 ,2F MOV+ ! WALL Y H SELECT$ TO ! CANVAS1 F/ DUPLICATE X1 S T ! ORIG9AL W 2 AVAILABLE TO Y IF Y NE$ ANO!R ( ! SAME TYPE4 ,TO D ?1 SELECT ! WALL TYPE DESIR$ & PRESS ,CTRL"6,D4 ,N[ "!'S A COPY ( ! WALL SITT+ ON TOP ( ! ORIG9AL WALL4 ,SIMPLY CLICK & DRAG ! COPI$ WALL ONTO ! CANVAS4 ,9 ? SAME MANN]1 DUPLICATE Z _M WALLS OR FURNITURE PIECES Z NE$$ = YR CU/OM ROOM LAY\T4 ,TO 3T9UE BUILD+ ! F\R WALLS ( YR ROOM1 CLICK ANO!R WALL1 DUPLICATE X1 & DRAG X ONTO ! CANVAS4 ,!N ROTATE ! WALL TO =M A CORN] ( ! ROOM4 ,) YR NEW WALL SELECT$1 CLICK TO SELECT X A SECOND "T4 ,Y'LL NOTICE ! >R[S >.D ! WALL *ANGE F PO9T+ 9 & \ TO CURV+2 Y H J B#AJG *ANG$ YR SELEC;N F ,SCALE MODE TO ,ROTATE MODE4 ,BY CLICK+ & DRA7+ "O ( ! CURV$ >R[S1 Y C ROTATE ! WALL TO CR1TE ANY ANGLE Y *OOSE4 ,IF Y HOLD ,CTRL :ILE Y D ?1 ! ROTA;N W SNAP TO #AE^J ANGLES4 ,? W LET Y EASILY ROTATE ! WALL #IJ^J4 ------------------------------------#AJH ,PLACE ! NEWLY ROTAT$ WALL S X MEETS ! 5D ( YR F/ WALL TO =M A CORN]4 ,ANY?+ Y C D TO "O OBJECT Y C D TO A :OLE GR\P4 ,USE ! WALLS Y H ALR PLAC$ TO BUILD ! LA/ TWO WALLS ( ! ROOM4 ,Y C SELECT !M BO? BY EI CLICK+ & DRA7+ A SELEC;N BOX >.D BO? ( !M1 OR BY HOLD+ D[N ! ,%IFT KEY & CLICK+ !M EA* 9 SU3ES.N4 ,N[ Y H A GR\P SELECT$4 ,DUPLICATE ! GR\P ) ,CTRL"6,D & ROTATE X BY CLICK+ "O ( ! OBJECTS AG & US+ ! >R[S :ILE HOLD+ ,CTRL TO DRAG X >.D #AHJ^J4 ,N[ Y %D H A COMPLETE ROOM ) F\R WALLS4 ,IF Y NE$ TO MAKE M9OR ADJU/;TS TO ! WALL PLACE;T1 Y C MOVE SELECT$ OBJECTS ) ! >R[ KEYS4 ,APPLY ! SAME AC;N TO SELECT & POSI;N FURNITURE PIECES )9 ! #ABE ROOM4 A#AJH ,TO SAVE A ROOM LAY\T1 G TO 8,FILE0 & SELECT 8,SAVE ,Z40 ,TYPE A NEW "N = YR LAY\T4 ,IF Y PLAN TO $IT ! LAY\T LAT]1 *OOSE ,9KSCAPE ,,SVG4 ,:5 Y REOP5 ! FILE1 X W 2 J Z Y LEFT X4 ,IF Y WANT TO =MAT ! FILE = PR9T+1 X IS USUALLY BE/ TO EXPORT ! FILE Z A ,,PDF4 ,TO D ?1 G TO 8,FILE0 & SELECT 8,SAVE ,Z40 ,9 ! 8,SAVE ,Z0 DROPD[N1 SELECT 8,PORTABLE ,DOCU;T ,=MAT40 ,N[ YR LAY\T W 2 SAV$ 9 A =MAT A3EPTABLE TO MO/ PR9T]S & GRAPHIC EMBOSS]S4 ,= /UD5TS ) L[ VI.N1 USE YR PR9T$ ROOM LAY\T Z IS1 OR Z A MA/] = CR1T+ A TACTILE COLLAGE ( ! ROOM4 ,Y C AL PR9T ! LAY\T ON MICROCAPSULE PAP]4 ------------------------------------#AJI ,*ECKLI/ ( ,3CEPTS ,USE ? ,*ECKLI/ ( ,3CEPTS Z A REF];E TO 9TRODUCE & PRACTICE V>I\S 3CEPTS DUR+ ! /UD5T'S EXPLORA;N ( A ^7,ROOM ) A ,VIEW^' LAY\T OR A ROOM LAY\T CR1T$ BY ! T1*] OR /UD5T4 ,9CORPORATE & A#AJI ADDRESS Z _M 3CEPTS Z APPROPRIATE = EA* LAY\T BAS$ ON ! 9DIVIDUAL /UD5T'S LE>N+ NE$S4 7777777777777777777777777777777777777777 ,COMP>ISON ,DI6]5T "<9 SIZE1 %APE1 POSI;N1 >RANGE;T"> ,FEW] VS4 M ,F/1 SECOND1 ?IRD1 LA/444 ,9N] VS4 \T] ,MISS+_/ABS5T VS4 PRES5T ,R\< VS4 SMOO? ,SAME_/SIMIL> "<9 SIZE1 %APE1 POSI;N1 >RANGE;T"> ,/>T_/BEG9N+ VS4 5D_/5D+ ,TEXTUR$ VS4 SMOO? #C,D VS4 #B,D ,)_/)\T ,DIREC;N ,CLOCKWISE ,COMPASS DIREC;NS "<;,,,N1 ;S1 ;E1 ;W1 NE1 NW1 SW1 SE,'"> #ABG ,C.T]CLOCKWISE B#AJI ------------------------------------#AAJ ,DIAGONAL ,5T] ,EXIT ,FACE AWAY F ,FACE T[>D ,LEFT TO "R_/"R TO LEFT ,MOVE AWAY F ,MOVE SIDEWAYS ,MOVE T[>D ,OPPOSITE DIREC;N ,REV]SE ,TURN_/ROTATE ,P]SPECTIVE ,FRONT VIEW ,9N] VS4 \T] ,9T]IOR VS4 EXT]IOR ,SIDE VIEW ,TOP VIEW_/BIRD'S-EYE VIEW_/A]IAL VIEW ,%APE ,ANGLE ,CIRCUL> ,CURV$ #AAA ,LEVEL_/FLAT_/EV5 ,L9E ,L;G ,N>R[ ,OBL;G ,\TL9E %APE ,RAIS$ DOT_/SYMBOL ,RAIS$ SURFACE ,RECESS$ ,RECTANGLE ,R.D ,R[S ,%ORT ,SLOP$_/SLANT$ ,SOLID %APE ,SQU>E ,/RAIR[ ,?ICK_/WIDE ,TRIANGLE ------------------------------------#AAB ,SIZE ,L>GE #ABI ,%ORT A#AAB ,SMALL ,TALL ,?ICK_/WIDE ,?9_/N>R[ ,POSI;N ,ABV ,ACR F ,ADJAC5T ,AG/ ,A"P ,>.D ,BACK ( "<*AIR1 DESK1 444"> ,BACKW>D ,2H ,2L ,2S ,2T ,BOTTOM ------------------------------------#AAC ,C5T] ,C5T]MO/ ,CLOSE/ ,3CAVE ,CORN] A#AAC ,DIAGONAL ,D[N ,5T]_/5TR.E ,EXIT ,FAC+ AWAY F ,FAC+ T[>D ,F>_/F>!/ F ,=W>D ,FRONT ( " ,GAP_/SPACE ,HI<]_/TALL] ,9 FRONT ( ,9SIDE_/)9 ,9TO ,LEFT ( ,L[] SURFACE_/BASE ,MIDDLE ------------------------------------#AAD ,NE>_/NE>E/ TO ,NEXT TO ,(F ,ON_/ON TOP ( ,OP5+ ,OPPOSITE #ACA ,O!R SIDE A#AAD ,\ ,\TSIDE ,OV] ,P>ALLEL ,P]P5DICUL> ,"R ( ,"R-SIDE UP ,SEP>AT$_/DIVID$ ,SIDE ( OBJECT_/ROOM ,SIDE-BY-SIDE ,SIDEWAYS ,"? ------------------------------------#AAE ,TGR ,TOP ,T[>D ,"U ,"UN1? ,"USIDE ,UP ,UPP] SURFACE ,UPSIDE D[N GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG ,RELAT$ ,PRODUCTS #AAF ,,APH ,PRODUCTS ,! FOLL[+ ,,APH PRODUCTS MAY 2 US$ 9 COMB9A;N ) ^7,ROOM ) A ,VIEW^' TO PROMOTE ! DEVELOP;T ( SPATIAL 3CEPTS & "U/&+1 ORI5TA;N & MOBIL;Y SKILLS1 & TACTILE MAP 3/RUC;N & 9T]PRETA;N4 _4 ,,DRAFTSMAN ,TACTILE ,DRAW+ ,BO>D "<,CATALOG ,NO4 #A-#JHHEG-#JJ"> ;$D ,TACTILE ,DRAW+ ,FILM "<,CATALOG ,NO4 #A-#JHHEH-#JJ"> _4 ,GRAPHIC ,>T ,TAPE "<,CATALOG ,NO4 #A-#JHHGH-#JJ"> _4 ,PICTURE ,MAK]3 ,:1TLEY ,TACTILE ,DIAGRAMM+ ,KIT "<,CATALOG ,NO4 #A-#JHHCH-#JJ"> ;$D ,PICTURE ,MAK]3 ,GEOMETRIC ,TEXTUR$ ,%APES "<,CATALOG ,NO4 #A-#JHHCH-#JA"> ;$D ,PICTURE ,MAK]3 ,TEXTUR$ ,/RIPS "<,CATALOG ,NO4 #A-#JHHCH-#JB"> _4 ,QK-,DRAW ,PAP] "<,CATALOG ,NO4 #A-#JDIFJ-#JJ"> #ACC _4 ,,S5SE,'ABLE ,,/RIPS3 A#AAF ,/ICK-,ON ,TACTILE ,L9ES "<,CATALOG ,NO4 #A-#JCJEA-#JJ"> _4 ,TACTILE,DOODLE "<,CATALOG ,NO4 #A-#JHHBD-#JJ"> _4 ,TACTILE ,T[N3 #C-;,D ,O@&,M ,KIT "<,CATALOG ,NO4 #A-#JCACE-#JJ"> _4 ,TACTILE ,TR1SURES3 ,MA? & ,LANGUAGE ,3CEPTS = ,"Y ,*N ) ,VISUAL ,IMPAIR;TS1 ,TACTILE-,COLOR ,$I;N "<,CATALOG ,NO4 #A-#JHHDB-#JA"> ,COMM]CIAL ,PRODUCTS ,! FOLL[+ PRODUCTS1 N AVAILABLE F ,,APH1 C SUPPLE;T ! USE ( ^7,ROOM ) A ,VIEW^'3 ------------------------------------#AAG _4 ,COMM]CIALLY AVAILABLE >T TAPE1 TEXTUR$ PAP]S1 FABRIC1 CRAFT FOAM1 WAX$ /R+1 ETC41 C 2 US$ BY T1*]S & /UD5TS TO CR1TE & EMBELLI% _! TACTILE ROOM LAY\TS4 ,>T SUPPLY /ORES >E GRT RES\RCES = A V>IETY ( COLLAGE MAT]IALS4 _4 ,MICROCAPSULE PAP] & FUS]S >E A#AAG AVAILABLE F ! FOLL[+ S\RCES & C 2 US$ TO G5]ATE TACTILE RAIS$-L9E DRAW+S ( ROOM LAY\TS F LAY\TS DESIGN$ US+ ! ,,RWAV ,TEMPLATE ON ,,APH'S ,TACTILE ,GRAPHIC ,IMAGE ,LIBR>Y .3 ;$D ,AM]ICAN ,!RMO=M3 HTTPS3_/_/AM]ICAN!RMO=M4COM_/PRODUCT_/" SWELL-T\*-PAP]_/ ;$D ,HUMANW>E3 HTTPS3_/_//ORE4HUMANW>E4COM_/HUS_/" TANGIBLE-MAGIC-CAPSULE-PAP]-#H-9-;X-" #AA-9-#AJJ-%EETS-PACKAGE4HTML #ACE ,RELAT$ ,R1D+ #AAH ,LEWIS1 ;,V41 ,COLLIS1 ;,G41 ,%ADLOCK1 ;,R41 ,POTTS1 ;,M41 @& ,NORGATE1 ;,S4 "<#BJJB">4 ,NEW ME?ODS = /UDY+ BL *N'S "U/&+ ( FAMILI> SPACE4 .7,BRITI% ,J\RNAL ( ,VISUAL ,IMPAIR;T1 #BJ1.' #AG-#BC4 ,POTT]1 ;,L4 ;,E4 "<#AIIE">4 ,SMALL-SCALE V]SUS L>GE-SCALE SPATIAL R1SON+3 ,$UCA;NAL IMPLICA;NS = *N :O >E VISUALLY IMPAIR$4 .7,J\RNAL ( ,VISUAL ,IMPAIR;T @& ,BL;S1 #HI.'"<#B">1 #ADB-#AEB4 ,SP;ER1 ;,C41 ,MORSLEY1 ;,K41 ,UNG]1 ;,S41 ,PIKE1 ;,E41 @& ,BLADES1 ;,M4 "<#AIIB">4 ,DEVELOP+ ! BL *'S COGNI;N ( ! 5VIRON;T3 ,! ROLE ( DIRECT & MAP-GIV5 EXP]I;E4 .1,GEO=UM1 .1#BC.'"<#B">1 #AIA-#AIG4 ,UNG]1 ;,S41 ,BLADES1 ;,M41 @& ,SP;ER1 ;,C4 "<#AIIE">4 ,VISUALLY IMPAIR$ *N'S /RATEGIES = MEMORIS+ A MAP4 .7,BRITI% ,J\RNAL ( ,VISUAL ,IMPAIR;T1 #AC.'"<#A">1 #BG-#CB4 ,UNG]1 ;,S41 ,BLADES1 ;,M41 @& A#AAH ,SP;ER1 ;,C4 "<#AIIF">4 ,! ABIL;Y ( VISUALLY IMPAIR$ *N TO LOCATE !MVS ON A TACTILE MAP4 .7,J\RNAL ( ,VISUAL ,IMPAIR;T @& ,BL;S1 #IJ1.' #EBF-#ECE4 ,UNG]1 ;,S41 ,BLADES1 ;,M41 ,SP;ER1 ;,C41 @& ,MORSLEY1 ;,K4 "<#AIID">4 ,C VISUALLY IMPAIR$ *N USE TACTILE MAPS TO E/IMATE DIREC;NS8 .7,J\RNAL ( ,VISUAL ,IMPAIR;T @& ,BL;S1 #HH.'"<#C">1 #BBA-#BCC4 ,WI5]1 ;,W4 ;,R41 ,WEL%4 ;,R4 ;,L41 @& ,BLAS*1 ;,B4 ;,B4 "<,$S4">4 "<#BJAJ">4 .7,F.DA;NS ( ORI5TA;N & MOBIL;Y3 ,VOLUME ,I HI/ORY & !ORY.' "<#CRD $41 ,VOL4 #A">4 ,AM]ICAN ,F.DA;N = ! ,BL ,PRESS4 ,WI5]1 ;,W4 ;,R41 ,WEL%1 ;,R4 ;,L41 @& ,BLAS*1 ;,B4 ;,B4 "<,$S4">4 "<#BJAJ">4 .7,F.DA;NS ( ORI5TA;N & MOBIL;Y3 ,VOLUME ,,II 9/RUC;NAL /RATEGIES & PRACTICAL APPLICA;NS.' "<#CRD $41 ,VOL4 #B">4 ,AM]ICAN ,F.DA;N = ! ,BL ,PRESS4 #ACG ,PROP] ,TRADEM>K ,NOTICE & #AAI ,ATTRIBU;N ,ADOBE ,ILLU/RATOR^R IS A REGI/]$ TRADEM>K ( ,ADOBE ,9C4 ,COREL,DRAW^R IS A REGI/]$ TRADEM>K ( ,COREL ,CORPORA;N4 ,9KSCAPE^R IS A REGI/]$ TRADEM>K ( ,S(TW>E ,FRE$OM ,3S]VANCY1 ,9C4 @.<,! ,5D@.>