,GRID & ,G I ,ACTIV;Y ,BOOKLET ,CATALOG ,NO4 #A-#JHAAB-#JJ ,COPY"R ^C #BJBE @.<,AM]ICAN ,PR9T+ ,H\SE LOGO@.> ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL #AHCI ,FRANK=T ,AV5UE ,L\ISVILLE1 ,K5TUCKY #DJBJF #EJB-#HIE-#BDJE #HJJ-#BBC-#AHCI WWW4APH4ORG 9FO@AAPH4ORG ,,W>N+3 ,,*OK+ ,,HAZ>D,-,SMALL ,"PS4 ,N 9T5D$ = *N AGES #E & "U )\T ADULT SUP]VI.N4 ,9 #A ,VOLUME ,BRL PAGES #A-#AAD ,PR9T PAGES I-IV & #A-#FC #A ,GRID & ,G II ,AU?ORS3 ,K>5 ;,J4 ,POPPE1 ,BRL & ,TACTILE ,LIT]ACY ,PRODUCT ,MANAG] ,%>ISSE ,ROB]TS1 ,C]TIFI$ ,ORI5TA;N & ,MOBIL;Y ,SPECIALI/ ,COPY"R ^C #BJBE ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL ,ALL "RS RES]V$4 ,PR9T$ 9 ! ,UNIT$ ,/ATES ( ,AM]ICA4 ,? PUBLICA;N IS PROTECT$ BY ,COPY"R & P]MIS.N %D 2 OBTA9$ F ! PUBLI%] PRIOR TO ANY REPRODUC;NS1 /ORAGE 9 A RETRIEVAL SY/EM1 OR TRANSMIS.N 9 ANY =M OR BY ANY M1NS1 ELECTRONIC1 ME*ANICAL1 PHOTOCOPY+1 RECORD+1 OR O!RWISE4 ,= 9=MA;N REG>D+ P]MIS.NS1 3TACT3 ,AM]ICAN ,PR9T+ ,H\SE AII = ! ,BL ,RESE>*1 ,EVALUA;N1 & ,DIGITAL ,9=MA;N ,S]VICES #AHCI ,FRANK=T ,AV5UE ,L\ISVILLE1 ,K5TUCKY #DJBJF #EJB-#HIE-#BDJE #HJJ-#BBC-#AHCI WWW4APH4ORG 9FO@AAPH4ORG #C ,PROJECT ,/AFF III ,K>5 ;,J4 ,POPPE1 ,CO-,AU?OR ,BRL & ,TACTILE ,LIT]ACY ,PRODUCT ,MANAG] ,%>ISSE ,ROB]TS1 ,CO-,AU?OR_/,PRODUCT ,IDEA ,ORIG9ATOR ,C]TIFI$ ,ORI5TA;N & ,MOBIL;Y ,SPECIALI/ ,JEFF ,WILLIAMS ,MANUFACTUR+ ,SPECIALI/ ,B5 ,TAYLOR ,PATT]N_/,MODEL ,MAK] ,&REW ,M\LTON ,TE*NICAL & ,MANUFACTUR+ ,RESE>*1 ,DIRECTOR ,ROD ,DIXON ,TE*NICAL & ,MANUFACTUR+ ,RESE>*1 ,MANAG] ,EVE ,BOHAKEL ,LEE ,COPY$ITOR ,DOT#F ,CR1TIVE ,S]VICES ,T1M ,DESIGN_/,PHOTOGRAPHY ,TABLE ( ,3T5TS IV ,PRODUCT ,OV]VIEW """"""""" #A ,ORI5TA;N & ,MOBIL;Y """""" #G ,COMPASS ,DIREC;NS """""" #H ,HIDE & ,SEEK """"""""""" #I ,HALLWAY """"""""""""""" #AJ ,ELEVATOR ,PANEL """"""" #AA ,:O ,LIVES ,NEXT TO ,ME8 """"""""""""""""" #AB ,TRAVEL+ 9 ! ,NEIT """""""""" #CA ,SKIP ,C.T+ """""""""""" #CC ,SIZE ,SEQU5C+ """"""""" #CD ,GRAPHS """""""""""""""" #CE ,FIVE & ,T5 ,FRAMES """" #CF ,FRAC;N ,PRACTICE """""" #CG ,CUBE ,NETS """""""""""" #CH ,NUMB] ,PADS """"""""""" #CI ,SAME ,SUM 9 ,ALL ,DIREC;NS """""""""""" #DJ ,BUTT]FLY ,LIFE ,CYCLE #DA ,PUNNETT ,SQU>E """""""" #DB ,ANIMAL ,FOOD ,*A9S """" #DC ,LIT]ACY """"""""""""""""" #DD ,BRL ,CELL """"""""""""" #DE ,BRLWRIT] ,ORI5TA;N """" #DF ,BRL ,ALPHABET """"""""" #DG ,MISS+ ,LRS """""""""""" #DH AV ,^W ,SE>* """""""""""""" #DI ,RECR1;N """"""""""""""""" #EJ ,TIC-,TAC-,TOE """"""""" #EA ,F9D ! ,DI6];ES """""""" #EB ,TACTILE ,MEMORY ,GAME #EC ,SN[MAN """""""""""""""" #ED ,TRAD+ ,PLACES """"""""" #EE ----------------------------VI ,CROSS^W ,PUZZLE """"""" #EF ,*ECK]S """""""""""""""" #EG ,3C5TRA;N """""""""""""" #EH ,^W ,JUMBLE """""""""""" #EI ,HOPSCOT* ,LAY\T """"""" #FJ ,A-,,MAZE-9G """"""""""" #FA ,RELAT$ ,,APH ,PRODUCTS "" #FC #G ,PRODUCT ,OV]VIEW #A ,G5]AL ,USE ^7,GRID & ,G^' PROVIDES A V>IETY ( GRIDS & 9DIVIDUAL FRAMES 9 DI6]5T 3FIGURA;NS1 COLORS1 & ?ICK;SES TO SUPPORT ! T1*+ ( 3CEPTS & SKILLS RELAT$ TO ORI5TA;N & MOBIL;Y1 SPATIAL "U/&+1 S5SORY E6ICI5CY1 MA? & SCI;E1 LIT]ACY1 RECR1;NAL GAMES1 & M4 ,! ASSORT;T ( GRIDS & FRAMES C 2 US$ 9 COMB9A;N ) COMMON FELT BO>DS AVAILABLE F ! ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL "D1 ,ALL-9-,"O ,BO>D1 & ,TRI-,FOLD ,BO>D"> OR ) O!R HOOK-RECEPTIVE SURFACES AVAILABLE TO T1*]S & /UD5TS4 .7,GRID & ,G ,ACTIV;Y ,BOOKLET.' PRES5TS NUM]\S 9T]ACTIVE ACTIVITIES & GAMES T >E POSSIBLE ) ! USE ( ! V>I\S GRIDS & 9DIVIDUAL FRAMES A#A PROVID$ 9 ! KIT4 ,EA* SU7E/$ ACTIV;Y 9DICATES ! ADDRESS$ SKILL OR 3CEPT1 ! 9ITIAL GRID SETUP1 & BASIC ACTIV;Y OR GAME 9/RUC;NS4 ,! ACTIVITIES & GAMES DESCRIB$ >E M]ELY SU7ES;NS4 ,T1*]S1 P>5TS1 & /UD5TS >E 5C\RAG$ TO UTILIZE ! V>I\S GRIDS & 9DIVIDUAL FRAMES = ADDI;NAL LE>N+ & RECR1;NAL USES T !Y CR1TE & ID5TIFY ON _! [N4 ----------------------------#B ,KIT ,COMPON5TS ,! ,GRID & ,G GRIDS >E PROVID$ 9 ! FOLL[+ 3FIGURA;NS1 COLORS1 & ?ICK;SES3 _4 #AJ ;X #AJ GRIDS "<#A"> ?ICK R$ GRID ) SQU>E TILES "<#A"> ?9 R$ GRID ) SQU>E TILES #I "<#A"> ?ICK YELL[ GRID A#B ) SQU>E TILES "<#A"> ?9 YELL[ GRID ) SQU>E TILES _4 #E ;X #E GRIDS "<#A"> ?ICK R$ GRID ) SQU>E TILES "<#A"> ?9 R$ GRID ) SQU>E TILES "<#A"> ?ICK YELL[ GRID ) SQU>E TILES _4 #C ;X #C GRIDS "<#A"> ?ICK R$ GRID ) SQU>E TILES "<#A"> ?9 R$ GRID ) SQU>E TILES "<#A"> ?ICK YELL[ GRID ) SQU>E TILES "<#A"> ?9 YELL[ GRID ) SQU>E TILES _4 ,9DIVIDUAL FRAMES "<#AB"> 9DIVIDUAL YELL[ FRAMES ) #B-94 ;X #B-94 "<#E4JH CM ;X #E4JH CM"> OP5+S & SQU>E TILES "<#F"> 9DIVIDUAL YELL[ B#B FRAMES ) #C-94 ;X #C-94 "<#G4FB CM ;X #G4FB CM"> OP5+S & SQU>E TILES ^1,,IMPORTANT3 ,! SQU>E TILES F EA* DIE-CUT GRID & FRAME %D 2 KEPT = USE 9 A V>IETY ( ACTIVITIES & GAMES SU7E/$ 9 ? BOOKLET OR = ACTIVITIES CR1T$ BY ! T1*] OR /UD5T4 ,! SQU>E TILES >E ESPECIALLY USE;L = MASK+ \ & M9IMIZ+ SELECT$ GRID OP5+S4 ,! ?ICK] TILES C AL 2 9S]T$ 9TO ! ?9N] GRIDS TO CR1TE ELEVAT$ SQU>E 8L&+S0 T >E EASY TO TACTUALLY LOCATE4 ,! 9DIVIDUAL SQU>E TILES W FIT BACK 9TO ! GRIDS & 9DIVIDUAL FRAMES T >E POSI;N$ ONTO A HOOK-RECEPTIVE BO>D OR SURFACE4 _1,/ORAGE _1,SU7ES;N3 ,/ORE ! SQU>E TILES F EA* GRID & FRAME 9 RES1LABLE PLA/IC #AA BAGS1 P\*ES1 OR 3TA9]S ( C#B "O'S *OICE4 ,KEEP ! TILES SORT$ BAS$ ON SIZE1 COLOR1 & GRID TYPE4 ,! ?ICK SQU>E TILES C AL 2 /OR$ )9 EA* CORRESPOND+ GRID FRAME4 ,3T9UE TO /ORE & PROTECT ! GRIDS & FRAMES 9 ! L>GE RES1LABLE BAGS OR 3TA9]S ( "O'S *OICE4 ----------------------------#C _4 ^7,:ITE ,ADHESIVE-,BACK$ ,HOOK ,/RIPS^' ,:ITE ADHESIVE-BACK$ HOOK /RIPS >E PROVID$ ) ! ,GRID & ,G KIT4 ,^! /RIPS %D 2 APPLI$ TO ! BACK ( ! GRID FRAMES4 .7,,D ,,N PLACE HOOK /RIPS ON ! BACK ( ! SQU>E TILES6.' ,ASSEMBLY ,9/RUC;NS ,APPLY "O :ITE ADHESIVE-BACK$ HOOK /RIP TO EA* CORN] ( ! #AJ ;X #AJ1 #E ;X #E1 & #C ;X #C GRIDS4 ,! :ITE V9YL SIDE ( ! ?9 #E A#C ;X #E & #C ;X #C GRIDS IS 3SID]$ ! BACK ( ! GRID4 ,"! IS N A "R OR WR;G SIDE TO ! #AJ ;X #AJ GRIDS1 S DESIGNATE "O SIDE Z ! BACK ( ! GRID :5 APPLY+ ! HOOK /RIPS4 @.<,:ITE ADHESIVE-BACK$ HOOK /RIP IS APPLI$ TO EA* CORN] ( A #AJ ;X #AJ GRID4@.> ,APPLY A :ITE HOOK /RIP TO EA* CORN] ( ! 9DIVIDUAL FRAMES "GE">4 @.<,TWO :ITE HOOK /RIPS >E APPLI$ TO OPPOSITE SIDES ( AN 9DIVIDUAL YELL[ FRAME4@.> ,! APPLI$ HOOK /RIPS %D SECURELY HOLD ! GRIDS TO HOOK-RECEPTIVE BO>DS OR SURFACES4 ,REMEMB]1 ! SQU>E TILES /AY 9 PLACE )9 ! GRIDS OR 9DIVIDUAL FRAMES )\T ! USE ( HOOK /RIPS4 #AC ,B5EFITS ( ,TWO ,GRID #D ,?ICK;SES ,! TWO ?ICK;SES F.D 9 ! #AJ ;X #AJ1 #E ;X #E1 & #C ;X #C GRIDS A3OMMODATE ACTIVITIES & GAMES T B5EFIT F TACTILE HEIE TILES4 ,= EXAMPLE1 ! ?ICK SQU>E TILES PROVIDE A 4C]NIBLE RAIS$ PLAT=M AG/ A ?9 GRID FRAME4 @.<,?ICK YELL[ SQU>E TILE 9S]T$ 9TO AN OP5+ ( A ?9 R$ GRID4 ,?ICK R$ SQU>E TILES 9S]T$ 9TO OP5+S ( A ?9 YELL[ #C ;X #C GRID4@.> ,9 3TRA/1 ! ?9 SQU>E TILES PROVIDE 4C]NIBLE RECESS$ >1S )9 ! ?ICK GRID FRAMES4 ,!Y C AL PROVIDE VISUAL 3TRA/ IF ! GRID COLOR IS DI6]5T F ! COLOR ( ! SQU>E TILES4 @.<,?9 R$ SQU>E TILES >E 9S]T$ 9TO ! OP5+S ( A ?ICK YELL[ GRID4@.> A#D ,TILES ( ! SAME ?ICK;S Z ! SURR.D+ FRAME C S]VE TO MASK UNWANT$ GRID OP5+S "<) ! SAME COLOR Z ! GRID"> OR CR1TE A VISUAL PATT]N "<) A DI6]5T COLOR">4 @.<,FIVE ?9 R$ SQU>E TILES >E 9S]T$ 9TO ! HORIZONTAL MIDDLE R[ ( A #E ;X #E ?9 R$ GRID4@.> ----------------------------#E ,A *ECKBO>D PATT]N C 2 CR1T$ BY 9S]T+ R$ TILES 9TO A YELL[ GRID & L1V+ ! BLACK FELT >1S AVAILABLE Z 8L&+0 SPOTS Z ON A GAME BO>D4 @.<,?9 R$ SQU>E TILES >E 9S]T$ 9TO ! OP5+S ( A ?ICK YELL[ GRID TO CR1TE A *ECK]BO>D PATT]N AG/ A BLACK FELT BO>D4@.> ,9DIVIDUAL ,FRAME ,OP;NS ,! TWO SIZES ( #AE 9DIVIDUAL FRAMES "GE A#E & SMALL"> C 2 US$ TO CU/OMIZE YR [N GRID PRES5TA;NS4 ,Y C D ? EI BY PLAC+ ! NE$$ NUMB] ( 9DIVIDUAL FRAMES ADJAC5T TO "O ANO!R2 SPAC+ !M A"P Z DESIR$2 OR CR1T+ 9T]E/+ PATT]NS TO 3VEY A 3CEPT1 A3OMMODATE A MA? OR MAT*+ ACTIV;Y1 CR1TE A UNIQUE GAME BO>D1 BUILD A C;Y GRID1 ETC4 ,FELT ,BO>D ,OP;NS ,! ,GRID & ,G GRIDS C 2 POSI;N$ ON A HOOK-RECEPTIVE BO>D S* Z ,,APH'S ,PICTURE ,MAK] FELT BO>D1 ! ,ALL-9-,"O ,BO>D1 OR ! L>GE ,TRI-,FOLD ,BO>D1 DEP5D+ ON ! SIZE ( GRID NE$$4 ,T1*]S & /UD5TS MIDS OR SURFACES T >E US1BLE Z WELL4 @.<,R$ #C ;X #C GRID M.T$ TO ! BLACK FELT SIDE ( ,,APH'S ,ALL-9-,"O B#E ,BO>D4@.> ----------------------------#F ,SUPPORT+ ,MAT]IALS ,A V>IETY ( MAT]IALS C 2 US$ 9 COMB9A;N ) ! ,GRID & ,G GRIDS T >E POSI;N$ ON A HOOK-RECEPTIVE BO>D OR SURFACE4 ,_M ( ! ACTIVITIES 9 ? BOOKLET ILLU/RATE H[ ANY %APE OR OBJECT ) A HOOK-MAT]IAL TAB OR BACK+ C 2 PLAC$ )9 ! GRID OR FRAME OP5+S4 ,^! ITEMS MIE NUM]\S1 Z >E ! TYPES ( ACTIVITIES T >E POSSIBLE ) ,GRID & ,G6 #AG ,,ORI5TA;N @& #G-#H ,,MOBIL;Y ,GRID & ,G ,COMPASS ,DIREC;NS _1,MA9 _1,OBJECTIVE3 ,LE>N AB C>D9AL DIREC;NS = ORI5TA;N4 _7,SKILLS & ,3CEPTS3_' ,C>D9AL DIREC;NS2 SPATIAL ORI5TA;N2 P]SPECTIVE2 ROTA;N _1,GRID _1,SETUP3 ,POSI;N A #C ;X #C GRID " ON A BLACK FELT BO>D4 ,BLOCK \ ! GRID'S CORN]S ) SQU>E TILES ( ! SAME COLOR & HEI FIGURE ( A P]SON 9 ! C5T] SQU>E ( ! GRID4 ,ADD H\SE MODELS TO REPRES5T ,NOR?1 ,S\?1 ,EA/1 & ,WE/ DIREC;NS4 ,PLACE A M>K] OR >R[ TO NOTE ,NOR? ON ! COMPASS ROSE4 ,SU7E/$ ,ACTIVITIES3 A#H _4 ,9/RUCT ! /UD5T TO ROTATE ! #C-;,D FIGURE TO FACE ,NOR?1 ,S\?1 ,EA/1 OR ,WE/4 ,! #C-;,D FIGURE C 2 REPLAC$ ) O!R #C-;,D MODELS T H A TACTUALLY 4C]NIBLE FRONT & BACK TO 5SURE DIREC;NAL;Y4 _4 ,PLACE H\SES OR %APES 9 ! O!R POSI;NS & ASK ! /UD5T ": ! #C-;,D FIGURE IS 9 RELA;N TO A SPECIFIC H\SE OR %APE4 _4 ,ROTATE ! BO>D S T ,NOR? IS N ALW AT ! TOP ( ! 4PLAY & H ! /UD5T LABEL COMPASS DIREC;NS4 _4 ,REMOVE ! MASK+ TILES F ! GRID TO PRACTICE ADV.ED COMPASS DIREC;NS ( ,NOR?1/1 ,S\?1/1 ,S\?WE/1 & ,NOR?WE/4 @.<,R$ #C ;X #C GRID POSI;N$ ON A BLACK FELT BO>D4 ,! F\R CORN]S ( ! GRID >E BLOCK$ \ ) #AI SQU>E TILES ( ! SAME B#H COLOR & ?ICK;S Z ! GRID4 ,A ?REE-DIM5.NAL "<#C-;,D"> FIGURE ( A P]SON IS POSI;N$ 9 ! C5T] SQU>E ( ! GRID4 ,H\SE MODELS >E POSI;N$ 9 ! GRID TO REPRES5T ,NOR?1 ,S\?1 ,EA/1 & ,WE/ DIREC;NS RELATIVE TO ! #C-;,D FIGURE4 ,AN >R[ 9DICATES ,NOR? ON ! COMPASS ROSE4 ,? %[S A TOP VIEW4 ,R$ #C ;X #C GRID POSI;N$ ON A BLACK FELT BO>D4 ,! F\R CORN]S ( ! GRID >E BLOCK$ \ ) SQU>E TILES ( ! SAME COLOR & ?ICK;S Z ! GRID4 ,A ?REE-DIM5.NAL "<#C-;,D"> FIGURE ( A P]SON IS POSI;N$ 9 ! C5T] SQU>E ( ! GRID4 ,H\SE MODELS >E POSI;N$ 9 ! GRID TO REPRES5T ,NOR?1 ,S\?1 ,EA/1 & ,WE/ C#H DIREC;NS RELATIVE TO ! #C-;,D FIGURE4 ,AN >R[ 9DICATES ,NOR? ON ! COMPASS ROSE4 ,? %[S AN OBLIQUE VIEW4@.> ----------------------------#I ,GRID & ,G ,HIDE & ,SEEK _1,MA9 _1,OBJECTIVE3 ,LE>N TO SCAN A FIELD TACTUALLY4 _7,SKILLS & ,3CEPTS3_' ,SCANN+2 SPATIAL ORI5TA;N2 VISUAL TRACK+2 TACTILE EXPLORA;N _1,GRID _1,SETUP3 ,POSI;N A GRID " ON A BLACK FELT BO>D4 ,L>G] GRIDS C 2 US$ TO 9CR1SE ! DI6ICULTY ( ! ACTIV;Y4 ,SU7E/$ ,ACTIVITIES3 _4 ,PLACE HOOK-BACK$ #BA %APES 9 ! OP5 SQU>ES & A#I H ! /UD5T F9D ! %APES BY SCANN+ F R[ TO R[1 TOP TO BOTTOM4 ,= EXAMPLE1 H ! /UD5T LOCATE ALL ! />S4 _4 ,USE DI6]5T SIZES & COLORS ( %APES TO 9CR1SE COMPLEX;Y4 @.<,?9 R$ #E ;X #E GRID ) V>I\S TYPES ( %APES "S1 FLAT R$ SQU>ES1 & YELL[ RH9E/"OS"> R&OMLY ADD$ TO "S ( ! GRID OP5+S )9 EA* R[4@.> ---------------------------#AJ ,GRID & ,G ,HALLWAY _1,MA9 _1,OBJECTIVE3 ,CR1TE A S*OOL FLOOR PLAN & LE>N XS F1TURES4 _7,SKILLS & ,3CEPTS3_' ,SPATIAL ORI5TA;N2 9DOOR NUMB]+ SY/EMS2 LAT]AL;Y _1,GRID _1,SETUP3 ,POSI;N A #C ;X #C GRID " ON A BLACK FELT BO>D4 ,BLOCK \ ! C5T] COLUMN ( GRID OP5+S ) SQU>E TILES ( ! SAME COLOR & ?ICK;S TO =M A 8FLOOR PLAN0 F1TUR+ A 8HALLWAY0 2T LABEL$ 8CLASSROOMS40 ,SU7E/$ ,ACTIVITIES3 _4 ,LABEL EA* CLASSROOM 9 ! HALLWAY & H ! /UD5T LE>N 9DOOR NUMB]+ SY/EMS = A S+LE FLOOR4 ,9CR1SE DI6ICULTY BY REMOV+ A LABEL & HAV+ ! /UD5T LABEL ! MISS+ ROOM ON ! GRID4 _4 ,9CR1SE DI6ICULTY BY ONLY LABEL+ "O OR TWO ROOMS & HAV+ ! /UD5T LOCATE A NON-LABEL$ ROOM ON ! GRID4 _4 ,9CR1SE ! DI6ICULTY BY US+ A L>G] GRID OR CR1T+ AN ;,L-%AP$ HALLWAY4 #BC @.<,A S*OOL FLOOR B#AJ PLAN IS 3/RUCT$4 ,A ?ICK YELL[ #C ;X #C GRID ) ! C5T] COLUMN ( GRID OP5+S BLOCK$ \ ) SQU>E TILES ( ! SAME COLOR & ?ICK;S TO =M ! 8HALLWAY40 8,CLASSROOMS0 NUMB]$ #A1 #C1 & #E >E LABEL$ ON ! LEFT COLUMN "4 ,CLASSROOMS #B1 #D1 & #F >E LABEL$ ON ! "R COLUMN "4@.> ---------------------------#AA ,GRID & ,G ,ELEVATOR ,PANEL _1,MA9 _1,OBJECTIVE3 ,EXPLORE ! F1TURES ( AN ELEVATOR FLOOR PANEL4 _7,SKILLS & ,3CEPTS3_' ,SPATIAL ORI5TA;N2 LAT]AL;Y2 P>ALLEL & P]P5DICUL>2 SY/EMATIC SCANN+ _1,GRID _1,SETUP3 A#AA ,USE ! APPROPRIATE NUMB] ( 9DIVIDUAL YELL[ FRAMES ) #B IN4 ;X #B IN4 "<#E4JH CM ;X #E4JH CM"> OP5+S TO 3/RUCT A BASIC 8ELEVATOR PANEL0 ON A BLACK FELT BO>D4 ,PLACE BRL OR PR9T NUMB]S 2S OR 9SIDE EA* SQU>E OR 8ELEVATOR BUTTON40 ,PLACE A /> %APE NEXT TO ! ,MA9 ,LO2Y OR ,MEET+ 8FLOOR40 ,SU7E/$ ,ACTIVITIES3 _4 ,9/RUCT ! /UD5T TO EXPLORE ! ELEVATOR PANEL SETUP4 ,H !M LOCATE EA* FLOOR BY US+ A SY/EMATIC SCANN+ PATT]N4 ,H ! /UD5T LOCATE ! SYMBOL = ! MA9 FLOOR4 _4 ,Z ! /UD5T 2COMES FAMILI> ) ! LAY\T1 ADD M SQU>ES TO 9CR1SE ! FLOORS ON ! ELEVATOR PANEL4 ,9CR1SE ! FLOORS TO ?REE COLUMNS V]SUS TWO COLUMNS4 #BE _4 ,MOVE ! MA9 FLOOR B#AA SYMBOL >.D & H !M PROBLEM SOLVE :AT FLOOR IS N[ ! MA9 FLOOR4 _4 ,ADD EXTRA BUTTONS1 S* Z ,DOOR ,OP5 & ,DOOR ,CLOSE1 ,CALL = ,HELP1 ETC4 @.<,AN ELEVATOR PANEL IS 3/RUCT$ US+ 9DIVIDUAL YELL[ FRAMES4 ,! FRAMES >E POSI;N$ ON A BLACK FELT BACKGR.D & >E SPAC$ SLI 9 TWO COLUMNS NEXT TO ! 8ELEVATOR BUTTONS0 REPRES5T$ BY ! 9DIVIDUAL FRAMES4 ,FLOOR NUMB]S #A "? #D APPE> 9 ! LEFT COLUMN & FLOOR NUMB]S #E "? #H APPE> 9 ! "R COLUMN4 ,SYMBOLS = ,AL>M1 ,CLOSE ,DOORS1 & ,OP5 ,DOORS >E "U ! FLOOR BUTTONS4 ,A /> 9DICATES ! ,MA9 ,LO2Y C#AA FLOOR4@.> ---------------------------#AB ,GRID & ,G ,:O ,LIVES ,NEXT TO ,ME8 _1,MA9 _1,OBJECTIVE3 ,4COV] ! PLACES 9 A NEIALLEL & P]P5DICUL>2 CLUES & L&M>KS2 P]SPECTIVE _1,GRID _1,SETUP3 ,POSI;N A #C ;X #C GRID " ON A BLACK FELT BO>D4 ,M>K ! GRID ) L&M>KS "AGES">4 ,USE %APES OR #C-;,D MODELS TO REPRES5T ITEMS 9 ! /UD5T'S Y>D Z WELL Z ! NEIDS4 ,PLACE A M>K] TO NOTE ,NOR? ON ! BO>D4 #BG ,SU7E/$ A#AB ,ACTIVITIES3 _4 ,H ! /UD5T EXPLORE ! MAP & TRAVEL F Y>D TO Y>D4 _4 ,H ! /UD5T FOLL[ A R\TE TO LOCATE A SPECIFIC LOCA;N OR L&M>K4 @.<,A 8NEID IS %[N )9 A SEP>ATE GRID OP5+4 ,L&M>KS "AGES"> = EA* Y>D >E REPRES5T$ BY #C-;,D MODELS & #B-;,D %APES4@.> ---------------------------#AC ,GRID & ,G ,TRAVEL+ 9 ! ,NEIN TO EXPLORE A A#AC NEIALLEL & P]P5DICUL>2 CLUES & L&M>KS2 P]SPECTIVE _1,GRID _1,SETUP3 ,POSI;N A #C ;X #C GRID " ON A BLACK FELT BO>D4 ,M>K ! GRID ) BUILD+S & L&M>KS TO REPRES5T ITEMS 9 ! /UD5T'S 8NEIK] TO NOTE ,NOR? ON ! BO>D4 ,SU7E/$ ,ACTIVITIES3 _4 ,H ! /UD5T EXPLORE ! MAP & MOVE >.D ! NEID9AL DIREC;NS & LAT]AL;Y4 _4 ,UTILIZE ! MAP TO CR1TE A MAP 9 R1L "T Z ! 9/RUCTOR & ! /UD5T >E WALK+ TGR4 @.<,A ?9 YELL[ #C ;X #C GRID %[S A #BI NEIKS "<#C-;,D BUILD+S & H\SES"> ON V>I\S CORN]S4@.> ---------------------------#AD ,GRID & ,G ,TRAVEL+ 9 ! ,C;Y _1,MA9 _1,OBJECTIVE3 ,LE>N TO EXPLORE A C;Y BY F1TURES & NUMB]+4 _7,SKILLS & ,3CEPTS3_' ,SPATIAL ORI5TA;N2 LAT]AL;Y2 P>ALLEL & P]P5DICUL>2 CLUES & L&M>KS2 P]SPECTIVE2 \TDOOR NUMB]+ SY/EM _1,GRID _1,SETUP3 ,POSI;N A #C ;X #C GRID " ON A BLACK FELT BO>D4 ,M>K ! GRID ) BUILD+S & C;Y L&M>KS4 ,PLACE A M>K] TO NOTE ,NOR? ON ! BO>D4 ,SU7E/$ A#AD ,ACTIVITIES3 _4 ,H ! /UD5T LE>N AB GRID SY/EMS 9 A C;Y & ! \TDOOR NUMB]+ SY/EM1 US+ ! MAP Z A REF];E4 ,ADD COMPLEX;Y TO ! MAP Z ! /UD5T ADV.ES 9 _! K BASE4 _4 ,ADD SPECIFIC BUILD+S & L&M>KS TO CR1TE R\TES US+ C>D9AL DIREC;NS & LAT]AL;Y4 _4 ,BLOCK (F >1S US+ ! SQU>ES TO M>K 8GRE5 SPACES0 ": "! >E NO BUILD+S4 @.<,A ?9 R$ #C ;X #C GRID DEPICTS A C;Y BLOCK ON A BLACK FELT BACKGR.D4 ,L&M>KS ON EA* CORN] >E 9DICAT$ BY V>I\S TACTILE %APES4 ,A P$E/RIAN MODEL WALKS AL;G ! GRID L9ES T SIMULATE ! TRAVEL+ R\TE4@.> #CA ,GRID & ,G #AE ,TRA6IC ,FL[ _1,MA9 _1,OBJECTIVE3 ,NAVIGATE A /REET GRID BY DIREC;N & F1TURES4 _7,SKILLS & ,3CEPTS3_' ,C>D9AL DIREC;NS2 LAT]AL;Y2 P>ALLEL & P]P5DICUL>2 SPATIAL ORI5TA;N2 P]SPECTIVE _1,GRID _1,SETUP3 ,POSI;N A #C ;X #C GRID " ON A BLACK FELT BO>D TO CR1TE A /REET GRID4 ,PLACE C> MODELS AL;G ! GRID L9ES GO+ DI6]5T DIREC;NS4 ,PLACE A M>K] TO NOTE ,NOR? ON ! BO>D4 ,SU7E/$ ,ACTIVITIES3 _4 ,9/RUCT ! /UD5T TO MOVE ! C>S AL;G ! /REETS & 4CUSS C>D9AL DIREC;NS 9 RELA;N TO ! WAYS ! C>S >E DRIV+4 _4 ,PLACE SQU>ES 9 "S >1S TO CR1TE BLOCKS ( SPACE TO REPRES5T P>KS OR >1S A#AE ": C>S _C TRAVEL4 ,H ! /UD5T DRIVE C> MODELS >.D ^! >1S & LE>N AB ALT]NATE R\TES4 ,USE C>S TO BLOCK 9T]SEC;NS AL;G ! /REETS & H ! /UD5T DET]M9E ALT]NATE R\TES = ANO!R C> TO TAKE )9 ! MAP4 _4 ,H ! /UD5T DRIVE A C> AL;G A PRE-DET]M9$ R\TE US+ LAT]AL;Y & C>D9AL DIREC;NS4 ,ADD ROADBLOCKS TO CR1TE A *ALL5GE4 _4 ,M>K C]TA9 /REETS Z 8"O WAY0 & HELP /UD5TS "U/& :AT T M1NS = C>S DRIV+ AL;G ! /REETS4 @.<,YELL[ #C-;,D C> MODELS 8TRAVEL0 AL;G ! GRID L9ES ( A ?ICK R$ #C ;X #C GRID T IS POSI;N$ ON A BLACK FELT BACKGR.D4@.> #CC ,GRID & ,G #AF ,TYPES ( ,9T]SEC;NS _1,MA9 _1,OBJECTIVE3 ,4COV] H[ TO NAVIGATE V>I\S TYPES ( 9T]SEC;NS4 _7,SKILLS & ,3CEPTS3_' ,9T]SEC;N ANALYSIS2 SPATIAL ORI5TA;N2 RELATIVE 4T.E2 L&M>KS2 VISUAL TRACK+ & SCANN+2 DRIV]-P$E/RIAN RELA;N%IPS _1,GRID _1,SETUP3 ,POSI;N A #E ;X #E GRID " ON A BLACK FELT BO>D4 ,BLOCK \ SQU>ES 9 DI6]5T R[S & COLUMNS TO CR1TE V>I\S TYPES ( 9T]SEC;NS "<;,T1 ,PLUS1 ,(FSET1 ;,X1 ;,Y1 ETC4">4 ,PLACE H\SES & #C-;,D C> MODELS ON ! GRID4 ,OP;NAL3 ,PLACE TRA6IC LIS AL;G ! BLOCK$-\ >1S TO "U/& H[ C>S MOVE "? ! 9T]SEC;N4 _4 ,EXPLORE CORN]S AT ! 9T]SEC;N & PRACTICE /REET CROSS+S4 _4 ,PRACTICE VISUAL TRACK+ & SCANN+4 _4 ,H ! /UD5T USE ! GRID TO PLACE L&M>KS ON CORN]S4 @.<,V>I\S TYPES ( 9T]SEC;NS "<(FSET 9T]SEC;N & ;,T-9T]SEC;N"> >E 4PLAY$ ON #E ;X #E GRIDS AG/ A BLACK FELT BACKGR.D4 ,SQU>E TILES >E 9S]T$ 9TO ! GRIDS TO CR1TE ! ROAD POR;N ( ! 9T]SEC;N )9 A C;Y BLOCK4 ,C>S #CE TRAVEL AL;G ! B#AF ROADS1 & #C-;,D BUILD+S >E POSI;N$ ON "S ( ! BLOCKS4 ,A TRA6IC LI ---------------------------#AG ,GRID & ,G ,F\R ,CORN]S _1,MA9 _1,OBJECTIVE3 ,USE C>D9AL DIREC;NS = ORI5TA;N4 _7,SKILLS & ,3CEPTS3_' ,C>D9AL DIREC;NS2 SPATIAL ORI5TA;N2 P]SPECTIVE _1,GRID _1,SETUP3 ,POSI;N A #C ;X #C GRID " ON A BLACK FELT BO>D4 ,USE SQU>E TILES ( ! SAME ?ICK;S TO BLOCK \ ! C5T] SQU>E1 Z WELL Z ! MIDDLE SQU>E ON ALL SIDES TO CR1TE A PLUS SIGN-%AP$ 9T]SEC;N4 ,PLACE A #C-;,D P]SON OR FIGUR9E ON "O ( ! CORN]S4 ,PLACE A M>K] TO NOTE ,NOR? ON ! BO>D4 A#AG ,SU7E/$ ,ACTIVITIES3 _4 ,H ! /UD5T MOVE ! #C-;,D P]SON OR FIGUR9E F CORN] TO CORN] TRAVEL+ CLOCKWISE & C.T]CLOCKWISE :ILE LABEL+ ! COMPASS DIREC;NS = EA* CORN]4 _4 ,PROVIDE ! COMPASS DIREC;N = ! CORN] " T ! #C-;,D P]SON IS PLAC$ ON & ASK ! /UD5T TO LABEL ! CORN] AH1D OR 2H1 Z WELL Z TO _! LEFT OR "R4 _4 ,9CR1SE DI6ICULTY BY ROTAT+ ! BO>D S ,NOR? IS N AT ! TOP4 @.<,A ?ICK R$ #C ;X #C GRID IS POSI;N$ ON A BLACK FELT BACKGR.D4 ,! C5T] SQU>E1 Z WELL Z ! MIDDLE SQU>E ON ALL SIDES ( #CG ! GRID1 >E BLOCK$ \ B#AG TO CR1TE A PLUS SIGN-%AP$ 9T]SEC;N4 ,A #C-;,D FIGURE ( A P]SON /&S ON ! NOR?1/ CORN]4@.> -----------------------#AH-#AI ,,SPATIAL ,,"U/&+ ,GRID & ,G ,ABV1 ,2L1 & ,2T _1,MA9 _1,OBJECTIVE3 ,LE>N SPATIAL 3CEPTS REQUIR$ = NAVIGA;N4 _7,SKILLS & ,3CEPTS3_' ,"U/&+ ( SPATIAL 3CEPTS " _1,GRID _1,SETUP3 ,POSI;N A #C ;X #C GRID " ON A BLACK FELT BO>D4 ,PROVIDE SIX HOOK-BACK$ SQU>ES1 SIX HOOK-BACK$ CIRCLES1 & SIX HOOK-BACK$ TRIANGLES4 ,IF "W+ ) A#AI /UD5TS ) L[ VI.N1 ASSIGN A UNIQUE COLOR TO EA* %APE IF POSSIBLE,-E4G41 GRE5 SQU>ES1 :ITE CIRCLES1 R$ TRIANGLES4 ,PLACE ! #C ;X #C GRID ON ! "R SIDE ( A BIFOLD FELT BO>D & ! %APES ON ! LEFT SIDE ( ! BIFOLD FELT BO>D "ATE FELT BO>D = 3V5I5T A3ESS">4 _1,SU7E/$ _1,ACTIV;Y3 ,9/RUCT ! /UD5T TO 9S]T ! %APES 9TO ! GRID TO DEMON/RATE "U/&+ ( A V>IETY ( SPATIAL T]M9OLOGY4 ,= EXAMPLE3 _4 ,PLACE A TRIANGLE 9 EA* .1CORN] ( ! GRID4 _4 ,PLACE A CIRCLE 9 ! .1C5T] ( ! GRID4 _4 ,PLACE A CIRCLE .12T TWO TRIANGLES ANY": )9 ! GRID4 _4 ,PLACE ?REE SQU>ES 9 ! GRID TO CR1TE A .1DIAGONAL #CI PA?4 B#AI _4 ,FILL ALL GRID OP5+S BY PLAC+ CIRCLES .12L TRIANGLES & .1ABV SQU>ES4 _4 ,FILL ALL GRID OP5+S BY PLAC+ SQU>ES TO ! .1LEFT ( TRIANGLES & CIRCLES TO ! .1"R ( TRIANGLES _1,V>IA;N3 ,9/1D ( GEOMETRIC %APES1 USE ?REE DI6]5T TYPES ( OBJECTS OR MODELS "S1 ANIMAL M9IATURES1 FABRIC OR TEXTUR$ TILES1 ETC4">4 @.<,A ?ICK YELL[ #C ;X #C GRID IS POSI;N$ ON A BLACK FELT BACKGR.D4 ,TO ! LEFT ( ! GRID >E ?REE %APE GR\P+S 9CLUD+ GRE5 SQU>ES1 :ITE CIRCLES4 & R$ SQU>ES4 ,! C5T] COLUMN ( ! GRID %[S1 F TOP TO BOTTOM1 A R$ TRIANGLE1 A :ITE CIRCLE1 & A GRE5 SQU>E4@.> ,GRID & ,G #BJ ,9SIDE & ,\TSIDE _1,MA9 _1,OBJECTIVE3 ,RE9=CE SPATIAL 3CEPTS REQUIR$ = NAVIGA;N4 _7,SKILLS & ,3CEPTS3_' ,SPATIAL 3CEPTS "2 SY/EMATIC SCANN+2 %APE ID5TIFICA;N _1,GRID _1,SETUP3 ,POSI;N A #E ;X #E GRID OR A #AJ ;X #AJ GRID " ON A BLACK FELT BO>D4 ,3/RUCT A SQU>E )9 ! C5T] ( ! GRID US+ ! SQU>E TILES ( A 3TRA/+ COLOR OR ?ICK;S4 ,PROVIDE AN ASSORT;T ( HOOK-BACK$ %APES T FIT )9 ! GRID OP5+S4 ,SU7E/$ ,ACTIVITIES3 _4 ,PLACE %APES .19SIDE & .1\TSIDE ! SQU>E BUILT )9 ! GRID4 ,H ! /UD5T #DA LOCATE H[ _M %APES >E A#BJ .19SIDE ! SQU>E & H[ _M %APES >E .1\TSIDE ! SQU>E4 _4 ,H ! /UD5T 9DEP5D5TLY PLACE %APES ON ! GRID GIV5 DIREC;NS TO PLACE !M .19SIDE OR .1\TSIDE ! SQU>E4 @.<,A SQU>E %APE IS BUILT )9 A R$ #E ;X #E GRID US+ YELL[ TILES AG/ A BLACK FELT BACKGR.D2 ! C5T] GRID OP5+ IS LEFT EMPTY4 ,A /> IS PLAC$ .19SIDE ! 3/RUCT$ SQU>E & S"EAL %APES "S & OVALS"> >E PLAC$ .1\TSIDE ! SQU>E4 ,A SQU>E %APE IS BUILT )9 A YELL[ #AJ ;X #AJ GRID US+ R$ TILES AG/ A BLACK FELT BACKGR.D4 ,GRID OP5+S >E LEFT EMPTY 9SIDE & \TSIDE ! 3/RUCT$ SQU>E %APE4 ,S"EAL CIRCLES & ;,X %APES >E PLAC$ B#BJ .19SIDE ! SQU>E & S"EAL %APES " >E PLAC$ .1\TSIDE ! SQU>E4@.> ---------------------------#BA ,GRID & ,G ,ROLL ( ! ,DICE _1,MA9 _1,OBJECTIVE3 ,DUPLICATE PATT]NS & DEMON/RATE K ( SPATIAL 3CEPTS4 _7,SKILLS & ,3CEPTS3_' ,DUPLICAT+ PATT]NS2 SPATIAL 3CEPTS " _1,GRID _1,SETUP3 ,POSI;N A #C ;X #C GRID " ON A BLACK FELT BO>D4 ,PROVIDE SIX HOOK-BACK$ CIRCLES ( ! SAME COLOR4 ,PROVIDE A TACTILE GAME DIE4 #DC ,SU7E/$ A#BA ,ACTIVITIES3 _4 ,H ! /UD5T ROLL ! TACTILE DIE & 9S]T CIRCLES 9TO ! GRID TO REPRES5T ! PATT]N ( DOTS 5C.T]$ ON ! TACTILE DIE4 _4 ,POSI;N TWO #C ;X #C GRIDS NEXT TO EA* O!R & D ! SAME ACTIV;Y US+ A PAIR ( TACTILE DICE4 ,9CORPORATE MA? SKILLS BY HAV+ ! /UD5T ADD ! DICE TGR4 @.<,A TACTILE DIE %[+ A ROLL$ 8#E0 IS POSI;N$ NEXT TO A YELL[ #C ;X #C GRID ON A BLACK FELT BACKGR.D4 ,CIRCUL> RH9E/"OS >E 9S]T$ 9TO ! GRID OP5+S 9 ! SAME >RANGE;T Z ! DOTS ON ! DIE "4@.> ,GRID & ,G #BB ,ZIGZAG ,GAME _1,MA9 _1,OBJECTIVE3 ,EXPLORE ADV.ED SPATIAL 3CEPTS REQUIR$ = ORI5TA;N4 _7,SKILLS & ,3CEPTS3_' ,SY/EMATIC SCANN+ & TRACK+2 SPATIAL "U/&+2 TURN TAK+2 C.T+2 2G9N+ & 5D+ LOCA;NS _1,GRID _1,SETUP3 ,POSI;N A ?ICK YELL[ #AJ ;X #AJ GRID ON A BLACK FELT BO>D4 ,R&OMLY 9S]T A FEW ?ICK R$ SQU>E TILES )9 ! GRID TO S]VE Z OB/ACLES OR NON-L&+ SPOTS4 ,PROVIDE TWO GAME TOK5S T >E TACTUALLY & VISUALLY 4T+UI%ABLE4 ,AL PROVIDE A PAIR ( TACTILE DICE4 ,SU7E/$ ,ACTIV;Y3 _4 ,TWO PLAY]S TAKE TURNS ROLL+ ! PAIR ( DICE " & MOV+ _! GAME TOK5S ! NUMB] SPACES #DE ROLL$1 MOV+ 9 A A#BB LEFT-TO-"R1 TOP-TO-BOTTOM DIREC;N )9 ! #AJ ;X #AJ GRID4 ,! />T+ LOCA;N IS ! UPP]-LEFT CORN] & ! 8W9N+0 LOCA;N OR DE/9A;N IS 9 ! L[]-LEFT CORN] SQU>E4 ,! F/ PLAY] TO L& ON ! L[]-LEFT CORN] SQU>E W9S ! GAME4 ,A PLAY] _C L& ON ! SAME LOCA;N T ANO!R PLAY] O3UPIES1 OR !Y LOSE A TURN4 _1,V>IA;N3 ,PLACE >R[S AT ! 5D ( EA* R[ TO %[ ! DIREC;N " T GAME TOK5S TRAVEL4 @.<,?ICK YELL[ #AJ ;X #AJ GRID IS POSI;N$ ON A BLACK FELT BACKGR.D4 ,R$ SQU>E TILES >E R&OMLY PLAC$ "?\T ! GRID TO S]VE Z OB/ACLES4 ,! />T+ LOCA;N IS ! UPP] LEFT CORN] & ! 8W9N+0 LOCA;N OR DE/9A;N IS ! L[] LEFT CORN] B#BB SQU>E4 ,A PAIR ( TACTILE DICE IS %[N NEXT TO ! GAME GRID AL;G ) TWO GAME TOK5S4 ,R$ >R[S 9DICATE ! DIREC;N T ! GAME TOK5S TRAVEL F R[ TO R[1 TOP TO BOTTOM1 )9 ! GRID4@.> ---------------------------#BC ,GRID & ,G ,CAT* ,ME IF ,Y ,C _1,MA9 _1,OBJECTIVE3 ,PRACTICE TURN-TAK+ & GAME-PLAY+ SKILLS4 _7,SKILLS & ,3CEPTS3_' ,TURN TAK+2 DIREC;NAL;Y2 C.T+ _1,GRID _1,SETUP3 ,POSI;N A #AJ ;X #AJ GRID " ON A BLACK FELT BO>D4 ,PROVIDE TWO GAME TOK5S T C 2 4T+UI%$ BY %APE &_/OR COLOR4 ,PLACE ! TWO GAME TOK5S A"P F EA* O!R AT ANY TWO #DG LOCA;NS ON ! GRID ) A#BC PL5TY ( SPACE 2T !M4 ,PROVIDE EI A S+LE GAME DIE OR A PAIR ( DICE4 .<,PROVIDE TACTILE DICE1 IF NE$$4.> ,SU7E/$ ,ACTIV;Y3 _4 ,H PLAY]S TAKE TURNS ROLL+ ! GAME DIE & MOV+ ! NUMB] ( SPACES "<9 ANY DIREC;N"> ON ! GRID BAS$ ON ! NUMB] ROLL$4 ,! PLAY] C %IFT DIREC;NS ON ! GRID AT ANY "T TO COMPLETE _! TURN4 ,! PLAY] :O IS ! F/ TO L& DIRECTLY ON _! OPPON5T'S SQU>E IS ! W9N]4 _1,V>IA;N3 ,IF A PAIR ( DICE IS US$1 EA* PLAY] C ONLY MOVE HORIZONTALLY US+ ! F/ ROLL$ NUMB] & V]TICALLY US+ ! SECOND ROLL$ NUMB]4 @.<,TWO #C-;,D PLAY] TOK5S ) DI6]5T COLORS & %APES >E SPAC$ A"P B#BC ON A #AJ ;X #AJ YELL[ GRID " TO REPRES5T />T+ LOCA;NS 2F PLAY+ ! GAME 8,CAT* ,ME IF ,Y ,C0 Z DESCRIB$ 9 .7,GRID & ,G ,ACTIV;Y ,BOOKLET4.' ,TACTILE DICE >E %[N NEXT TO ! GRID4@.> ---------------------------#BD ,GRID & ,G ,MIRROR ,IMAGES _1,MA9 _1,OBJECTIVE3 ,PRACTICE FOLL[+ DIREC;NS TO 9CR1SE SPATIAL "U/&+4 _7,SKILLS & ,3CEPTS3_' ,SPATIAL "U/&+2 LI/5+ SKILLS2 COMMUNICA;N SKILLS _1,GRID _1,SETUP3 ,POSI;N A #E ;X #E GRID " ON EA* SIDE ( A BIFOLD FELT BO>D4 ,FOLD #DI ! BO>D TO CR1TE AN A#BD EASEL-/YLE PRES5TA;N & ASSIGN EA* SIDE ( ! BO>D TO "O ( TWO PLAY]S4 ,PROVIDE TILES "<#AJ TOTAL"> ( ! OPPOSITE COLOR &_/OR ?ICK;S = EA* PLAY] TO USE ) _! ASSIGN$ GRID4 ,SU7E/$ ,ACTIV;Y3 _4 ,ASSIGN "O PLAY] Z ! 8COMMUNICATOR0 & "O Z ! 8LI/5]40 ,H ! 8COMMUNICATOR0 PLACE A SQU>E TILE 9 ANY LOCA;N ON _! GRID & !N 9/RUCT ! 8LI/5]0 ": TO PLACE A SQU>E TILE ON _! GRID TO MIRROR ! SAME POSI;N4 ,= EXAMPLE1 8,PLACE A SQU>E TILE 9 ! UPP]-"R CORN]40 ,! 8COMMUNICATOR0 3T9UES GIV+ 9/RUC;NS TO ! 8LI/5]0 = A TOTAL ( #AJ TILES4 ,AFWS1 ! PLAY]S %D COMP>E _! 3/RUCT$ GRIDS TO DET]M9E :E!R ! GRIDS CORRECTLY MIRROR EA* O!R4 B#BD @.<,,APH'S ,PICTURE ,MAK] BO>D IS FOLD$ & PROPP$ UP 9 AN EASEL /YLE4 ,A #E ;X #E GRID IS A6IX$ TO EA* SIDE ( ! BO>D4 ,SQU>E TILES ) A 3TRA/+ COLOR & ?ICK;S >E 9S]T$ 9TO BO? GRIDS4 ,! TILE >RANGE;TS ( BO? GRIDS MIRROR EA* O!R4@.> ---------------------------#BE ,GRID & ,G ,L9E ,POSI;N _1,MA9 _1,OBJECTIVE3 ,4CRIM9ATE 2T DI6]5T TYPES ( L9E POSI;NS4 _7,SKILLS & ,3CEPTS3_' ,"U/&+ 3CEPTS S* Z .1P>ALLEL1 .1P]P5DICUL>1 & .19T]SECT+ .1L9ES _1,GRID _1,SETUP3 ,POSI;N A #E ;X #E OR A #AJ ;X #AJ #EA GRID " ON A BLACK FELT BO>D4 ,PROVIDE TILES ( A 3TRA/+ COLOR & ?ICK;S4 ,SU7E/$ ,ACTIVITIES3 _4 ,H ! /UD5T DEMON/RATE _! "U/&+ ( .1P>ALLEL1 .1P]P5DICUL>1 & .19T]SECT+ .1L9ES BY PLAC+ TILES ( A DI6]5T COLOR &_/OR ?ICK;S )9 ! GRID TO 4PLAY EXAMPLES ( EA* 3CEPT4 _4 ,9TRODUCE ADDI;NAL 3CEPTS S* Z .7"R ANGLE1 ADJAC5T1 #IJ DEGREES1.' ETC41 Z ! L9E TYPES >E 2+ REVIEW$4 _4 ,4CUSS H[ ^! L9E TYPES RESEMBLE _M /REET LAY\TS & 9T]SEC;NS4 @.<,YELL[ TILES >E 9S]T$ 9TO A #AJ ;X #AJ R$ GRID AG/ A BLACK FELT BACKGR.D TO %[ 9T]SECT+ L9ES4 ,YELL[ TILES >E B#BE 9S]T$ 9TO A #AJ ;X #AJ R$ GRID AG/ A BLACK FELT BACKGR.D TO %[ P>ALLEL L9ES4 ,YELL[ TILES >E 9S]T$ 9TO A #E ;X #E R$ GRID AG/ A BLACK FELT BACKGR.D TO %[ P]P5DICUL> L9ES4@.> -----------------------#BF-#BG ,,S5SORY ,,E6ICI5CY ,GRID & ,G ,TRACK+ ,PA?S _1,MA9 _1,OBJECTIVE3 ,TRACK V>I\S TYPES ( L9E PA?S4 _7,SKILLS & ,3CEPTS3_' ,DIREC;NAL;Y2 TRACK+ PA?S2 T]M9OLOGY " _1,GRID _1,SETUP3 ,POSI;N A ?9 R$ #AJ ;X #AJ GRID ON A BLACK FELT BO>D4 #EC ,PROVIDE ?ICK YELL[ A#BG SQU>E TILES "4 ,SU7E/$ ,ACTIVITIES3 _4 ,H ! /UD5T DESIGN & TRACK A V>IETY ( PA?S US+ ! ?ICK YELL[ TILES T C 2 FELT ABV ?9N] R$ GRID L9ES4 ,H[ _M DI6]5T TYPES ( PA?S C ! /UD5T CR1TE8 ,REVIEW T]M9OLOGY S* Z .7/RAI.D P]IPH]Y ( GRID">1 ETC4 _4 ,H ! /UD5T LOCATE SIMIL> PA?S 9 TACTILE 4PLAYS "4 @.<,EXAMPLE ( UP & D[N L9E PA? PLOTT$ )9 A ?9 R$ #AJ ;X #AJ GRID ON A BLACK FELT BACKGR.D US+ ?ICK YELL[ TILES4 ,EXAMPLE ( DIAGONAL L9E PA? PLOTT$ )9 A ?9 R$ #AJ ;X #AJ GRID ON A B#BG BLACK FELT BACKGR.D US+ ?ICK YELL[ TILES4 ,EXAMPLE ( /AIR/EP L9E PA? PLOTT$ )9 A ?9 R$ #AJ ;X #AJ GRID ON A BLACK FELT BACKGR.D US+ ?ICK YELL[ TILES4@.> ---------------------------#BH ,GRID & ,G ,3T9UE A ,PATT]N _1,MA9 _1,OBJECTIVE3 ,LE>N TO ID5TIFY PATT]NS & CLASSIFY OBJECTS4 _7,SKILLS & ,3CEPTS3_' ,SCANN+2 TEXTURE 4CRIM9A;N2 %APE ID5TIFICA;N _1,GRID _1,SETUP3 ,POSI;N A GRID " ON A BLACK FELT BO>D4 ,F LEFT-TO-"R & TOP-TO-BOTTOM1 CR1TE A REP1T+ PATT]N ( TWO DI6]5T HOOK-BACK$ #B-;,D #EE %APES1 TEXTUR$ TILES1 A#BH OR O!R #C-;,D %APES 9 ! F/ & SECOND R[S4 ,SU7E/$ ,ACTIV;Y3 _4 ,H ! /UD5T 3T9UE ! REP1T$ PATT]N 5C.T]$ ON ! GRID1 SCANN+ LEFT TO "R & TOP TO BOTTOM1 UNTIL ALL ! GRID OP5+S >E CORRECTLY FILL$ IN4 @.<,A REP1T$ PATT]N ( %APES "TS & />S"> IS %[N 9 ! TOP TWO R[S ( A YELL[ #E ;X #E GRID AG/ A BLACK FELT BACKGR.D4 ,A REP1T$ PATT]N ( G+]BR1D M5 & SN[M5 >E %[N 9 ! TOP TWO R[S ( A R$ #C ;X #C GRID AG/ A BLACK FELT BACKGR.D4@.> ,,MA? @& #BI-#CJ ,,SCI;E ,GRID & ,G ,BRL ,NUMB]S _1,MA9 _1,OBJECTIVE3 ,PRACTICE CR1T+ BRL NUMB]S4 _7,SKILLS & ,3CEPTS3_' ,BRL NUMB]S "2 BRL CELL 3FIGURA;N2 BRL NUM]IC 9DICATOR2 NUMB]S #J "? #I _1,GRID _1,SETUP3 ,3/RUCT TWO #C ;X #B " GRIDS US+ #AB 9DIVIDUAL FRAMES & SPACE !M SLID4 ,PROVIDE #AB CIRCUL> HOOK-BACK$ PIECES TO REPRES5T BRL DOTS4 ,SU7E/$ ,ACTIVITIES3 _4 ,H ! /UD5T 8WRITE0 A BRL NUMB] BY PLAC+ #EG HOOK-BACK$ CIRCLES A#CJ " 9 ! OP5+S ( ! GRID4 ,PRACTICE WRIT+ NUMB]S #J "? #I4 ,USE ! F/ 8CELL0 = ! BRL NUM]IC 9DICATOR4 ,EI ,,UEB OR ,NEME? BRL NUMB]S C 2 4PLAY$4 _4 ,H ! /UD5T USE A BRLWRIT] TO BRL ! 4PLAY$ NUMB]4 @.<,TWO #C ;X #B GRIDS >E 3/RUCT$ US+ ! SMALL 9DIVIDUAL YELL[ FRAMES ON A BLACK FELT BACKGR.D4 ,! GRIDS >E SPAC$ SLI RH9E/"OS4 ,! F/ GRID IS US$ TO BUILD ! BRL NUM]IC 9DICATOR "1 & ! SECOND GRID IS US$ TO BUILD 8#F0 "4@.> ,GRID & ,G #CA ,HUNDR$S ,*>T _1,MA9 _1,OBJECTIVE3 ,LE>N A V>IETY ( NUMB] 3CEPTS US+ A HUNDR$S *>T4 _7,SKILLS & ,3CEPTS3_' ,NUMB]S #A "? #AJJ2 PLACE VALUE2 S+LE-DIGIT NUMB]S2 D\BLE-DIGIT NUMB]S2 EV5 & ODD NUMB]S2 C.T+2 ADDI;N2 SUBTRAC;N2 MULTIPLICA;N2 DIVI.N2 PATT]N+2 SPATIAL 3CEPTS _1,GRID _1,SETUP3 ,POSI;N A ?9 R$ #AJ ;X #AJ GRID ON A BLACK FELT BO>D4 ,CR1TE NUMB] TILES ) PR9T & BRL NUMB]S US+ ! SQU>E TILES REMOV$ F ! ?ICK YELL[ #AJ ;X #AJ GRID4 ,,APH'S BRL-PR9T NUMB] /ICK]S C 2 APPLI$ TO ! TILES4 ,TIP3 ,KEEP ^! NUMB] TILES ASSEMBL$ = USE ) O!R TYPES ( NUMB] ACTIVITIES A3OMMODAT$ BY ! ,GRID & #EI ,G GRIDS4 A#CA ,SU7E/$ ,ACTIVITIES3 _4 ,R&OMLY REMOVE "S NUMB] TILES F ! *>T & ASK ! /UD5T TO REPLACE ! MISS+ TILES 9 ! CORRECT NUM]IC ORD]4 _4 ,ASK ! /UD5T TO REMOVE TILES ) EV5 NUMB]S "4 _4 ,ASK ! /UD5T TO REMOVE NUMB] TILES T 3TA9 ! NUMB] #G4 _4 ,ASK ! /UD5T TO FLIP OV] NUMB] TILES T >E DIVISIBLE BY #B4 _4 ,PLACE A NUMB] TILE ON ! *>T & H ! /UD5T 9S]T ! NUMB] TILES T IMMLY SURR.D X " 9 NUM]ICAL ORD]4 _4 ,PRACTICE FRAC;NS,-E4G41 REMOVE HALF ( ! TILES F ! BO>D1 "O ?IRD ( ! TILES1 "O T5? ( ! TILES1 ETC4 _4 ,USE ! *>T Z A GAME B#CA BO>D4 ,= EXAMPLE1 ROLL A DIE & MOVE AL;G ! *>T UNTIL A PLAY] R1*ES #AJJ4 ---------------------------#CB @.<,A HUNDR$S *>T IS 3/RUCT$ US+ A ?9 R$ #AJ ;X #AJ GRID ON A BLACK FELT BACKGR.D4 ,?ICK YELL[ TILES ) BRL & PR9T NUMB]S #A "? #AJJ >E 9S]T$ 9TO ! GRID OP5+S 9 NUM]IC ORD]1 LEFT TO "R,-8#A0 9 ! UPP]-LEFT CORN] & 8#AJJ0 9 ! L[]-"R CORN]4 ,! ?ICK YELL[ NUMB] TILES PROTRUDE ABV ! ?9 R$ GRID4@.> ---------------------------#CC ,GRID & ,G ,SKIP ,C.T+ _1,MA9 _1,OBJECTIVE3 ,LE>N M AB FUNC;NS & PATT]NS 9 A #FA GRID ( NUMB]S #A "? A#CC #AJJ4 _7,SKILLS & ,3CEPTS3_' ,NUMB]S #A "? #AJJ2 PLACE VALUE2 C.T+2 ADDI;N2 RECOGNI;N ( NUMB] PATT]NS _1,GRID _1,SETUP3 ,POSI;N A ?ICK R$ #AJ ;X #AJ GRID ON A BLACK FELT BO>D4 ,CR1TE NUMB] TILES ) PR9T & BRL NUMB]S US+ ! SQU>E TILES REMOV$ F ! ?ICK YELL[ #AJ ;X #AJ GRID4 ,,APH'S BRL-PR9T NUMB] /ICK]S C 2 APPLI$ TO ! TILES4 ,TIP3 ,KEEP ^! NUMB] TILES ASSEMBL$ = USE ) O!R TYPES ( NUMB] ACTIVITIES A3OMMODAT$ BY ! ,GRID & ,G GRIDS4 ,SU7E/$ ,ACTIV;Y3 _4 ,9S]T ALL NUMB] TILES )9 ! HUNDR$S *>T 9 ! CORRECT ORD]4 ,H ! /UD5T SKIP C.T BY MULTIPLES " BY TURN+ OV] OR REMOV+ TILES F B#CC ! GRID & !N NOTIC+ ! RESULT+ VISUAL & TACTILE PATT]N4 @.<,A SKIP C.T+ ACTIV;Y US+ A HUNDR$S *>T IS 3/RUCT$ ) A ?9 R$ #AJ ;X #AJ GRID ON A BLACK FELT BACKGR.D4 ,BRL-PR9T NUMB] /ICK]S >E APPLI$ TO ?ICK YELL[ TILES4 ,! NUMB] TILES >E FLIPP$ OV] TO DEMON/RATE SKIP C.T+ BY ?REE4@.> ---------------------------#CD ,GRID & ,G ,SIZE ,SEQU5C+ _1,MA9 _1,OBJECTIVE3 ,SEQU;E OBJECTS & %APES BY SIZE4 _7,SKILLS & ,3CEPTS3_' ,SIZE COMP>ISON2 TRACK+ LEFT TO "R & TOP TO BOTTOM _1,GRID _1,SETUP3 #FC ,POSI;N A #C ;X #C GRID A#CD " ON A BLACK FELT BO>D4 ,PROVIDE V>I\S %APES OR SMALL OBJECTS " 9 ?REE DI6]5T SIZES,-L>GE1 M$IUM1 & SMALL,-T FIT )9 ! GRID OP5+S4 ,ALL ! %APES OR OBJECTS C 2 ! SAME COLOR &_/OR TEXTURE TO 9CR1SE COMPLEX;Y ( ! TASK4 ,SU7E/$ ,ACTIV;Y3 _4 ,ASK ! /UD5T TO SEQU;E ! %APES OR OBJECTS F L>GE/ TO SMALLE/ "GE/"> ACR EA* R[ ( ! GRID1 LEFT TO "R4 @.<,A R$ #C ;X #C GRID1 POSI;N$ ON A BLACK FELT BACKGR.D1 4PLAYS ?REE %APES T >E SEQU;ED 9 EA* R[ BY SIZE,-L>GE1 M$IUM1 & SMALL4 ,! TOP R[ %[S YELL[ SQU>ES "GE TO SMALL">1 ! SECOND R[ %[S R$ B#CD TRIANGLES "GE TO SMALL">1 & ! ?IRD R[ %[S :ITE CIRCLES "GE TO SMALL">4@.> ---------------------------#CE ,GRID & ,G ,GRAPHS _1,MA9 _1,OBJECTIVE3 ,"U/& 3CEPTS ASSOCIAT$ ) V>I\S TYPES ( GRAPHS4 _7,SKILLS & ,3CEPTS3_' ,R1D+ GRAPHS2 CR1T+ GRAPHS2 B> GRAPHS2 PICTOGRAPHS2 ;,X- & ;,Y-AXIS _1,GRID _1,SETUP3 ,PLACE A #E ;X #E OR #AJ ;X #AJ GRID " ON A BLACK FELT BO>D4 ,PROVIDE AN ASSORT;T ( HOOK-BACK$ PIECES T FIT )9 ! GRID OP5+S4 ,AL PROVIDE BRL-PR9T NUMB] TILES "T A#CE ACTIVITIES DESCRIB$ 9 ? ACTIV;Y BOOKLET"> T C 2 US$ TO LABEL ! ;,X-AXIS & ;,Y-AXIS4 ,SU7E/$ ,ACTIV;Y3 _4 ,H ! /UD5T USE ! GRID TO R1D OR SET UP B> GRAPHS1 PICTOGRAPHS1 ETC41 US+ MOVABLE & 9T]ACTIVE HOOK-BACK PIECES & LABELS4 @.<,A ?ICK YELL[ #E ;X #E GRID IS PLAC$ ON A BLACK FELT BACKGR.D4 ,A GRAPH 4PLAYS QUANTITIES ( V>I\S %APES,-TWO />S1 ?REE OVALS1 F\R TRIANGLES1 & FIVE CURV$ L9ES4 ,! ;,Y-AXIS IS LABEL$1 BOTTOM TO TOP1 ) NUMB] TILES #A1 #B1 #C1 #D1 & #E4@.> ,GRID & ,G #CF ,FIVE & ,T5 ,FRAMES _1,MA9 _1,OBJECTIVE3 ,USE FRAMES TO ORGANIZE FACTORS ( #E4 _7,SKILLS & ,3CEPTS3_' ,NUMB] 3CEPTS2 ADDI;N2 SUBTRAC;N _1,GRID _1,SETUP3 ,3/RUCT FIVE & T5 FRAMES US+ ! #B-94 ;X #B-94 "<#E4JH CM ;X #E4JH CM"> 9DIVIDUAL YELL[ FRAMES4 ,PROVIDE TOK5S 9 3TRA/+ COLORS OR TEXTURES 9 SETS ( #E4 ,FIVE & T5 FRAMES S]VE Z GRAPHIC ORGANIZ]S4 ,! FRAMES C 2 POSI;N$ HORIZONTALLY OR V]TICALLY4 ,SU7E/$ ,ACTIVITIES3 _4 ,PLACE A SPECIFIC NUMB] ( TOK5S "<"O TO #AJ"> 9 ! FRAMES4 ,H ! /UD5T DET]M9E ! NUMB] REPRES5T$ BY ! #FG TOK5S4 A#CF _4 ,PLACE A SPECIFIC NUMB] ( TOK5S "<"O TO F\R"> 9 A FIVE FRAME4 ,H ! /UD5T DET]M9E H[ _M TOK5S >E NE$$ TO MAKE #E4 ,!N1 H ! /UD5T FILL ! FRAME ) ! NE$$ NUMB] ( TOK5S TO 8MAKE #E40 _4 ,PLACE A SPECIFIC NUMB] ( TOK5S "<"O TO N9E"> 9 A T5 FRAME4 ,H ! /UD5T DET]M9E H[ _M M TOK5S >E NE$$ TO MAKE #AJ4 ,!N1 H ! /UD5T FILL ! FRAME ) ! NE$$ NUMB] ( TOK5S TO 8MAKE #AJ40 @.<,A T5 FRAME IS 3/RUCT$ Z A #B ;X #E GRID 3FIGURA;N US+ ! 9DIVIDUAL YELL[ FRAMES ON A BLACK FELT BACKGR.D4 ,FIVE P9K RH9E/"OS >E PLAC$ 9 ! TOP R[ & FIVE GRE5 RH9E/"OS >E PLAC$ 9 ! BOTTOM R[4@.> ,GRID & ,G #CG ,FRAC;N ,PRACTICE _1,MA9 _1,OBJECTIVE3 ,USE A GRID TO ILLU/RATE FRAC;NS4 _7,SKILLS & ,3CEPTS3_' ,FRAC;NS2 "O-?IRD1 TWO-?IRDS1 :OLE1 ETC4 _1,GRID _1,SETUP3 ,USE ANY SIZE OR COLOR GRID & A 3TRA/+ COLOR &_/OR ?ICK;S ( SQU>E TILES4 ,SU7E/$ ,ACTIVITIES3 _4 ,US+ A #C ;X #C GRID1 H ! /UD5T 9S]T SQU>E TILES TO FILL 9 "O ?IRD ( ! GRID1 TWO ?IRDS ( ! GRID1 OR ALL OP5+S ( ! GRID TO REPRES5T 8:OLE40 _4 ,US+ A #E ;X #E GRID1 H ! /UD5T 9S]T SQU>E TILES TO FILL 9 "O FIF? ( ! GRID1 TWO FIF?S ( ! GRID1 ?REE FIF?S ( ! GRID1 F\R FIF?S ( ! GRID1 OR ALL GRID OP5+S TO #FI REPRES5T 8:OLE40 A#CG _4 ,US+ A #AJ ;X #AJ GRID1 H ! /UD5T 9S]T SQU>E TILES TO FILL 9 "O T5? ( ! GRID1 TWO T5?S ( ! GRID1 ETC4 @.<,A ?ICK R$ #C ;X #C GRID ) ?REE ?9 SQU>E YELL[ TILES 9S]T$ 9TO ! F/ COLUMN TO REPRES5T ! FRAC;N "O-?IRD4 ,! GRID IS APPLI$ TO A BLACK FELT BACKGR.D4@.> ---------------------------#CH ,GRID & ,G ,CUBE ,NETS _1,MA9 _1,OBJECTIVE3 ,USE SPATIAL R1SON+ TO EXPLORE TWO- & ?REE-DIM5.NAL "<#B-;,D & #C-;,D"> OBJECTS4 _7,SKILLS & ,3CEPTS3_' ,CUBE2 CUBE NETS2 #B-;,D2 #C-;,D2 SIDES2 $GES2 SQU>ES2 FOLDABLE2 SPATIAL A#CH R1SON+ SKILLS2 M5TAL VISUALIZA;N _1,GRID _1,SETUP3 ,A CUBE NET 4PLAYS A CUBE ) ! SQU>E FACES FLATT5$ & %[N Z A #B-;,D IMAGE S T ALL SIX FAC+ SIDES >E VISIBLE4 ,IF FOLD$ AL;G ! $GES1 ! #B-;,D CUBE NET W RESULT 9 A #C-;,D CUBE4 ,USE SIX 9DIVIDUAL YELL[ FRAMES TO 3/RUCT A V>IETY ( #B-;,D CUBE NETS ON A BLACK FELT BO>D4 ,SU7E/$ ,ACTIV;Y3 _4 ,4PLAY A V>IETY ( #B-;,D NETS US+ SIX 9DIVIDUAL YELL[ FRAMES T WD EI FOLD 9TO A #C-;,D CUBE OR N4 ,H ! /UD5T USE _! SPATIAL R1SON+ SKILLS TO DET]M9E :E!R ! 4PLAY WD RESULT 9 A CUBE /RUCTURE4 ,IF 9 D\BT1 CUT ! #B-;,D NET DESIGN F EMBOSS$ OR PR9T$ GRAPH PAP] & FOLD AL;G #GA ! 8SIDES0 TO 3FIRM B#CH :E!R A CUBE IS BUILT4 @.<,A TWO-DIM5.NAL "<#B-;,D"> CUBE NET IS 3/RUCT$ US+ SIX 9DIVIDUAL YELL[ FRAMES4 ,TWO FRAMES >E 9 ! TOP R[1 ?REE FRAMES >E 9 ! SECOND R[ & (FSET TO ! "R BY "O FRAME1 & "O FRAME IS 9 ! ?IRD R[ & V]TICALLY ALIGN$ ) ! MIDDLE FRAME 9 ! SECOND R[4@.> ---------------------------#CI ,GRID & ,G ,NUMB] ,PADS _1,MA9 _1,OBJECTIVE3 ,EXPLORE A /&>D TELEPH"O KEYPAD SETUP4 _7,SKILLS & ,3CEPTS3_' ,NUMB] RECOGNI;N2 SPATIAL 3CEPTS2 SCANN+ SKILLS2 EXPOSURE TO A V>IETY ( A#CI NUMB] PADS _1,GRID _1,SETUP3 ,USE ! APPROPRIATE NUMB] ( 9DIVIDUAL YELL[ FRAMES TO 3/RUCT A V>IETY ( NUMB] PADS "4 ,PROVIDE BRL-PR9T NUMB] TILES & O!R HOOK-BACK$ %APES TO REPRES5T O!R F1TURES 5C.T]$ ON ! NUMB] PAD4 ,SU7E/$ ,ACTIV;Y3 _4 ,SET UP A V>IETY ( NUMB] PAD >RANGE;TS TO FAMILI>IZE ! /UD5T ) A V>IETY ( R1L-LIFE EQUIVAL5TS4 @.<,A COMMON TELEPH"O KEYPAD IS BUILT US+ BRL-PR9T NUMB] TILES1 ,PICTURE ,MAK] PIECES1 & 9DIVIDUAL YELL[ FRAMES4 ,! FRAMES "<#AB TOTAL"> >E POSI;N$ 9 A #D ;X #C #GC GRID >RANGE;T4 ,! B#CI F/ R[1 LEFT TO "R1 9CLUDES NUMB]S #A1 #B1 & #C2 ! SECOND R[1 LEFT TO "R1 9CLUDES NUMB]S #D1 #E1 & #F2 ! ?IRD R[1 LEFT TO "R1 9CLUDES NUMB]S #G1 #H1 & #I2 & ! F\R? R[1 LEFT TO "R1 9CLUDES A /> "<= 8A/]ISK0">1 ! NUMB] #J1 & A P.D SIGN4@.> ---------------------------#DJ ,GRID & ,G ,SAME ,SUM 9 ,ALL ,DIREC;NS _1,MA9 _1,OBJECTIVE3 ,SOLVE A MA!MATICAL PUZZLE US+ NUMB] TILES4 _7,SKILLS & ,3CEPTS3_' ,MA!MATICS "2 9DEP5D5T PROBLEM-SOLV+2 SPATIAL DIREC;NS _1,GRID _1,SETUP3 ,POSI;N A #C ;X #C GRID " ON A BLACK FELT BO>D4 ,PROVIDE L>GE PR9T &_/OR BRL TILES1 "O = EA* ( ! NUMB]S #A "? #I4 ,SU7E/$ ,ACTIVITIES3 _4 ,H ! /UD5T 9S]T ! NUMB] C>DS )9 ! #C ;X #C GRID S T ALL NUMB]S 9 EA* R[ & COLUMN EQUAL #AE :5 ADD$ TGR4 _4 ,PROVIDE A #C ;X #C GRID TO EA* PLAY] & RACE TO 4COV] :O C 2 ! F/ TO POSI;N ! NUMB] TILES CORRECTLY TO EQUAL #AE 9 ALL DIREC;NS4 @.<,A R$ #C ;X #C GRID IS POSI;N$ ON A BLACK FELT BACKGR.D4 ,NUMB] TILES >E 9S]T$ 9TO ! GRID OP5+S4 ,F/ R[3 #B1 #G1 & #F2 SECOND R[3 #I1 #E1 & #A2 & ?IRD R[3 #D1 #C1 & #H4 ,ALL NUMB]S ADD UP #GE TO #AE 9 ALL B#DJ DIREC;NS,-HORIZONTAL1 V]TICAL1 & DIAGONAL4@.> ---------------------------#DA ,GRID & ,G ,BUTT]FLY ,LIFE ,CYCLE _1,MA9 _1,OBJECTIVE3 ,DEMON/RATE K ( ! LIFE CYCLE ( A BUTT]FLY4 _7,SKILLS & ,3CEPTS3_' ,LIFE CYCLE2 EGG2 CAT]PILL>2 PUPA OR *RYSALIS2 BUTT]FLY2 >R[2 CLOCKWISE _1,GRID _1,SETUP3 ,POSI;N A #C ;X #C GRID " ON A BLACK FELT BO>D4 ,KEEP ! MIDDLE & F\R \T] CORN]S ( ! GRID EMPTY4 ,9S]T >R[S 9TO ! REMA9+ F\R SQU>ES TO 9DICATE A CLOCKWISE DIREC;N 2T /AGES4 ,EA* CORN] ( ! GRID C F1TURE A PR9T OR TACTILE PICTURE OR MODEL = EA* /AGE ( ! BUTT]FLY LIFE CYCLE4 ,OR POSI;N A#DA F\R L>GE 9DIVIDUAL YELL[ FRAMES ON A BLACK FELT BO>D1 & SPACE !M A"P TO ALL[ ROOM = >R[S TO 9DICATE A CLOCKWISE DIREC;N 2T /AGES ( A BUTT]FLY LIFE CYCLE4 ,9S]T PR9T OR TACTILE PICTURES OR MODELS 9TO ! 9DIVIDUAL FRAMES TO REPRES5T ! F\R DI6]5T /AGES ( ! BUTT]FLY LIFE CYCLE4 ,SU7E/$ ,ACTIV;Y3 _4 ,H ! /UD5T 9S]T PR9T &_/OR TACTILE C>DS )9 ! 9DIVIDUAL FRAMES 9 A CLOCKWISE DIREC;N TO %[ ! BUTT]FLY CYCLE 9 ! CORRECT ORD]4 @.<,! LIFE CYCLE ( ! BUTT]FLY IS %[N ON A YELL[ #C ;X #C GRID4 ,EA* CORN] ( ! GRID %[S A DI6]5T LIFE CYCLE /AGE3 EGG1 CAT]PILL>1 *RYSALIS1 #GG & BUTT]FLY4 B#DA ,DIREC;NAL >R[S 9 ADJAC5T GRID OP5+S L1D F "O /AGE TO ! O!R 9 A CLOCKWISE DIREC;N4@.> ---------------------------#DB ,GRID & ,G ,PUNNETT ,SQU>E _1,MA9 _1,OBJECTIVE3 ,UTILIZE A ,PUNNETT SQU>E TO MAKE G5ETIC PR$IC;NS4 _7,SKILLS & ,3CEPTS3_' ,"U/&+ & UTILIZA;N ( ,PUNNETT SQU>ES TO MAKE G5ETIC PR$IC;NS2 QUADRANT _1,GRID _1,SETUP3 ,POSI;N A #C ;X #C GRID " ON A BLACK FELT BO>D4 ,US+ TILES F ! SAME #C ;X #C GRID1 BLOCK \ ALL GRID OP5+S EXCEPT ^? T =M A #B ;X #B GRID "4 ,PROVIDE PR9T OR BRL LABELS = LABEL+ ! COLUMNS & R[S1 Z WELL Z A#DB TWO-LR LABELS TO 9DICATE ! \TCOME ( ! G5ETIC CROSS4 ,SU7E/$ ,ACTIV;Y3 _4 ,ALL[ ! /UD5T TO USE ! 9T]ACTIVE ,PUNNETT SQU>E :5 /UDY+ & ILLU/RAT+ G5ETIC PR$IC;NS4 ,CU/OM LABELS C 2 PR9T$ OR BRLD4 @.<,A ,PUNNETT SQU>E IS 3/RUCT$ ) A R$ #C ;X #C GRID ON A BLACK BACKGR.D4 ,! F/ R[ IS LABEL$ ) A CAPITAL ;,R1 ! SECOND R[ IS LABEL$ ) A L[]CASE ;R4 ,! F/ COLUMN IS LABEL$ ) A CAPITAL ;,R & ! SECOND COLUMN IS LABEL$ ) A L[]CASE ;R4 ,! TOP-LEFT QUADRANT IS LABEL$ ,,RR1 ! TOP-"R QUADRANT IS LABEL$ ,RR1 ! L[]-LEFT QUADRANT IS LABEL$ ,RR1 & ! #GI L[]-"R QUADRANT IS B#DB LABEL$ RR4@.> ---------------------------#DC ,GRID & ,G ,ANIMAL ,FOOD ,*A9S _1,MA9 _1,OBJECTIVE3 ,DEMON/RATE K ( ANIMAL FOOD *A9S4 _7,SKILLS & ,3CEPTS3_' ,FOOD *A92 LIV+ ORGANISMS2 PRODUC]S2 3SUM]S2 PR$ATORS2 ECOSY/EMS2 FOOD _1,GRID _1,SETUP3 ,USE 9DIVIDUAL YELL[ FRAMES "GE"> TO BUILD A FOOD *A9 REPRES5TA;N ON A BLACK FELT BO>D4 ,9S]T HOOK-BACK$ ANIMAL PICTURE C>DS OR M9IATURES 9TO ! FRAMES4 ,USE ! 9DIVIDUAL FRAMES TO %[ ! SEQU;E OR S]IES ( ORGANISMS T >E DEP5D5T ON "O ANO!R Z A S\RCE ( FOOD4 ,PR9T OR BRL LABELS C 2 PROVID$ Z WELL TO PLACE "U OR )9 A#DC EA* FRAME4 ,SU7E/$ ,ACTIVITIES3 _4 ,PROVIDE A V>IETY ( PICTURE OR TACTILE C>DS OR M9IATURES T ! /UD5T C USE TO BUILD A V>IETY ( ANIMAL FOOD *A9S4 _4 ,3/RUCT M COMPLEX FOOD WEBS ) 9DIVIDUAL FRAMES & ADD DIREC;NAL >R[S4 @.<,AN ANIMAL FOOD *A9 IS ILLU/RAT$ ) 9SECT & ANIMAL M9IATURES 9S]T$ 9TO ?REE SEP>ATE YELL[ FRAMES ) DIREC;NAL >R[S T L1D F "O TO ! O!R 9 ? ORD],-BUTT]FLY1 FROG1 & SNAKE4@.> #HA ,,LIT]ACY #DD-#DE ,GRID & ,G ,BRL ,CELL _1,MA9 _1,OBJECTIVE3 ,2COME FAMILI> ) ! DOT POSI;NS )9 A BRL CELL4 _7,SKILLS & ,3CEPTS3_' ,BRL CELL 3FIGURA;N2 BRL DOT NUMB] POSI;NS2 SPATIAL 3CEPTS " _1,GRID _1,SETUP3 ,POSI;N SIX 9DIVIDUAL FRAMES 9 A #B ;X #C " >RANGE;T ON A BLACK FELT BO>D TO REPRES5T A BRL CELL 3FIGURA;N4 ,PROVIDE NUMB] TILES #A "? #F = EA* ( ! CORRESPOND+ BRL DOT LOCA;NS,-DOTS #A1 #B1 & #C 9 ! F/ COLUMN & DOTS #D1 #E1 & #F 9 ! SECOND COLUMN4 ,AL1 PROVIDE SIX HOOK-BACK$ CIRCLES4 A#DE ,SU7E/$ ,ACTIVITIES3 _4 ,H ! /UD5T 9S]T ! NUMB] TILES 9TO ! GRID OP5+S TO CORRECTLY ID5TIFY EA* BRL DOT LOCA;N4 _4 ,H ! /UD5T PLACE A R.D TACTILE CIRCLE 9 ! LOCA;N ( A BRL DOT Z ! 9/RUCTOR R&OMLY CALLS \ A DOT POSI;N4 @.<,SIX 9DIVIDUAL FRAMES >E POSI;N$ ON A BLACK FELT BO>D 9 A #C ;X #C >RANGE;T TO REPRES5T A BRL CELL 3FIGURA;N4 ,NUMB] TILES >E 9S]T$ 9TO ! GRID OP5+S TO 9DICATE ! LOCA;N ( EA* BRL DOT,-DOTS #A1 #B1 & #C 9 ! F/ COLUMN & DOTS #D1 #E1 & #F 9 ! SECOND COLUMN4@.> #HC ,GRID & ,G #DF ,BRLWRIT] ,ORI5TA;N _1,MA9 _1,OBJECTIVE3 ,2COME FAMILI> ) ! KEY POSI;NS ON A BRLWRIT]4 _7,SKILLS & ,3CEPTS3_' ,AW>E;S ( BRL DOT POSI;NS "<8KEYS0"> ON A BRLWRIT]2 SPATIAL 3CEPTS " _1,GRID _1,SETUP3 ,POSI;N SIX 9DIVIDUAL YELL[ FRAMES 9 A /RAID ) A 8SPACE B>0 " PLAC$ 2T ! ?IRD & F\R? FRAMES4 ,PROVIDE NUMB] TILES #A "? #F = EA* ( ! CORRESPOND+ BRL DOT 8KEY0 POSI;NS Z 5C.T]$ ON A BRLWRIT]4 ,SU7E/$ ,ACTIVITIES3 _4 ,H ! /UD5T PLACE EA* NUMB] TILE 9 ! CORRECT LOCA;N TO MAT* ! BRL DOT 8KEY0 A#DF POSI;N ON A BRLWRIT]4 _4 ,COMP>E ! 3/RUCT$ 4PLAY NEXT TO A BRLWRIT]4 ,ASK ! /UD5T TO ADD %APES TO ! 4PLAY TO REPRES5T O!R F1TURES ON ! PHYSICAL BRLWRIT] "4 @.<,SIX 9DIVIDUAL FRAMES >E POSI;N$ 9 A S+LE R[ ON A BLACK FELT BO>D ) A 8SPACE B>0 " PLAC$ 2T ! ?IRD & F\R? FRAMES4 ,NUMB] TILES #A "? #F >E 9S]T$ 9TO ! FRAMES TO 9DICATE BRL DOT BRLWRIT] KEY POSI;NS ON A BRLWRIT]4@.> #HE ,GRID & ,G #DG ,BRL ,ALPHABET _1,MA9 _1,OBJECTIVE3 ,BUILD BRL LRS ON A GRID4 _7,SKILLS & ,3CEPTS3_' ,K ( BRL ALPHABET2 BRL CELL 3FIGURA;N2 CORRESPOND+ DOT POSI;NS _1,GRID _1,SETUP3 ,POSI;N SIX #B-94 ;X #B-94 "<#E4JH CM ;X #E4JH CM"> 9DIVIDUAL YELL[ FRAMES 9 A #B ;X #C " >RANGE;T ON A BLACK FELT BO>D4 ,PROVIDE SIX HOOK-BACK$ CIRCLES " ( A 3TRA/+ COLOR4 ,SU7E/$ ,ACTIV;Y3 _4 ,DEP5D+ ON ! /UD5T'S FAMILI>;Y ) ! BRL ALPHABET1 H ! /UD5T USE ! CIRCLES TO BUILD V>I\S BRL LRS4 ,! LEFT COLUMN REPRES5TS BRL A#DG DOT POSI;NS #A1 #B1 & #C "2 ! "R COLUMN REPRES5TS BRL DOT POSI;NS #D1 #E1 & #F "4 ,!N H ! /UD5T BRL ! LR US+ A BRLWRIT]4 @.<,SIX 9DIVIDUAL YELL[ FRAMES >E POSI;N$ 9 A #B ;X #C " >RANGE;T ON A BLACK FELT BO>D TO REPRES5T ! BRL CELL 3FIGURA;N4 ,CIRCUL> RH9E/"OS >E 9S]T$ 9TO ! FRAMES = DOT POSI;NS #B1 #C1 #D1 & #E TO 4PLAY ! BRL LR 8;,T40@.> ---------------------------#DH ,GRID & ,G ,MISS+ ,LRS _1,MA9 _1,OBJECTIVE3 #HG ,COMPLETE 9COMPLETE ^WS A#DH US+ BRL OR PR9T LRS4 _7,SKILLS & ,3CEPTS3_' ,^W RECOGNI;N2 SPELL+2 DECOD+2 3SONANT2 V[EL _1,GRID _1,SETUP3 ,POSI;N "O 9DIVIDUAL FRAME = EA* LR T APPE>S )9 A ^W ON A BLACK FELT BO>D4 ,L1VE "O OR M ( ! FRAMES EMPTY4 ,PROVIDE PR9T OR BRL LR TILES T C 2 US$ TO FILL 9 ! EMPTY FRAMES TO BUILD COMPLETE ^WS4 ,SU7E/$ ,ACTIV;Y3 _4 ,H ! /UD5T SELECT F ! AVAILABLE LR TILES TO BUILD A COMPLETE ^W OR ^WS4 ,>E MULTIPLE ^WS POSSIBLE8 ,H[ _M POSSIBLE ^WS C !Y BUILD8 @.<,AN 9DIVIDUAL FRAME = EA* LR )9 A ^W 9 POSI;N$ ON A BLACK FELT BO>D4 ,"S FRAMES >E LEFT EMPTY4 ,! TOP R[ %[S A FRAME B#DH ) ! LR 8,A0 2T TWO EMPTY FRAMES2 ! SECOND R[ %[S A FRAME ) ! LR 8;,U0 2T TWO EMPTY FRAMES4 ,LRS ;,S1 ;,C1 ;,R1 & ;,B >E AVAILABLE TO USE TO COMPLETE & BUILD ! ^WS BY 9S]T+ ! CORRECT LRS 9TO ! EMPTY FRAMES4@.> ---------------------------#DI ,GRID & ,G ,^W ,SE>* _1,MA9 _1,OBJECTIVE3 ,ID5TIFY ^WS 9 A PUZZLE US+ SCANN+ TE*NIQUES4 _7,SKILLS & ,3CEPTS3_' ,^W RECOGNI;N2 SCANN+ TE*NIQUES2 SPATIAL 3CEPTS " _1,GRID _1,SETUP3 ,POSI;N A #E ;X #E GRID " ON A BLACK FELT #HI BO>D4 ,9S]T BRL &_/OR A#DI PR9T LR TILES )9 ! GRID OP5+S TO CR1TE MULTIPLE ^WS4 ,APPLY HOOK MAT]IAL TO ! BACK ( ! LR TILES1 IF NE$$4 ,SU7E/$ ,ACTIVITIES3 _4 ,PROVIDE ! /UD5T ) A LI/ ( ^WS TO SE>* = )9 ! GRID4 _4 ,H ! /UD5T SCAN ! GRID & WRITE D[N Z _M ^WS Z !Y C F9D 9 ANY DIREC;N4 @.<,A ^W SE>* PUZZLE IS CR1T$ US+ A R$ #E ;X #E GRID4 ,LR TILES >E 9S]T$ 9TO ! GRID OP5+S4@.> -----------------------#EJ-#EA ,,RECR1;N ,GRID & ,G ,TIC-,TAC-,TOE _1,MA9 _1,OBJECTIVE3 ,USE /RATEGY SKILLS TO W9 A A#EA TIC-TAC-TOE GAME4 _7,SKILLS & ,3CEPTS3_' ,SY/EMATIC SCANN+2 %APE 4CRIM9A;N2 TEXTURE 4CRIM9A;N2 SIZE 4CRIM9A;N2 COLOR 4CRIM9A;N2 SPATIAL 3CEPTS "2 TURN TAK+ _1,GRID _1,SETUP3 #C ;X #C GRID " _4 ,GAME OP;N ,A3 ;,X & ,O PIECES ( 3TRA/+ COLORS &_/OR TEXTURES ,SU7ES;N3 ,USE ;,X & ,O PIECES 9CLUD$ ) ,,APH'S ,PICTURE ,MAK]3 ,GEOMETRIC ,TEXTUR$ ,%APES _4 ,GAME OP;N ;,B3 ,TWO TYPES ( OBJECTS " T H 3TRA/+1 COLORS1 SIZES1 &_/OR TEXTURES #IA ,SU7E/$ B#EA ,ACTIVITIES3 _4 ,GAME OP;N ,A3 ;,X-&-,O ,TIC-,TAC-,TOE4 ,POSI;N A #C ;X #C GRID " ON A BLACK FELT BO>D TO A3OMMODATE ! TRADI;NAL TIC-TAC-TOE GAME4 ,FURNI% HOOK-BACK$ ;,X & ,O GAME PIECES,-ID1LLY DI6]5T COLORS & TEXTURES4 ,X IS RECOMM5D$ TO SELECT A GRID COLOR T VISUALLY 3TRA/S ) ! PLAY+ PIECES4 ,FOLL[ TRADI;NAL TIC-TAC-TOE GAME DIREC;NS4 _4 ,GAME OP;N ;,B3 ,ANY?+ ,GOES ,TIC-,TAC-,TOE4 ,SUB/ITUTE ! ;,X & ,O PIECES US$ 9 ,OP;N ,A ) ANY TWO ITEMS T H 3TRA/+ COLORS1 SIZES1 &_/OR TEXTURES4 ,5C\RAGE ! /UD5T TO 2 "P ( ! SELEC;N = GAME PIECES4 ,USE TRADI;NAL TIC-TAC-TOE GAME DIREC;NS4 C#EA @.<,A YELL[ #C ;X #C GRID IS US$ = A 3V5;NAL GAME ( TIC-TAC-TOE4 ,:ITE CIRCLES & R$ ;,X %APES >E US$ = GAME TOK5S4@.> ---------------------------#EB ,GRID & ,G ,F9D ! ,DI6];ES _1,MA9 _1,OBJECTIVE3 ,ID5TIFY ! DI6];ES 2T TWO VISUAL OR TACTILE PRES5TA;NS4 _7,SKILLS & ,3CEPTS3_' ,SPATIAL "U/&+2 %APE RECOGNI;N2 TEXTURE 4CRIM9A;N2 TRACK+ LEFT TO "R2 ROTA;N _1,GRID _1,SETUP3 ,POSI;N TWO #C ;X #C GRIDS OR TWO #E ;X #E GRIDS " ADJAC5T TO EA* ON A BLACK FELT BO>D4 ,FILL 9 ALL OR "S ( ! OP5+S ) SIMIL> #IC %APES 2T ! TWO GRID A#EB 4PLAYS & 9CORPORATE A FEW DI6];ES4 ,9CR1SE OR DECR1SE ! NUMB] ( VISUAL OR TACTILE DI6];ES BAS$ ^U ! DESIR$ COMPLEX;Y4 ,SU7E/$ ,ACTIV;Y3 _4 ,H ! /UD5T COMP>E ! TWO GRID 4PLAYS & ID5TIFY ! DI6];ES 2T ! TWO PRES5TA;NS4 @.<,TWO #E ;X #E GRIDS >E PLAC$ NEXT TO EA* O!R4 ,V>I\S %APES >E 9S]T$ 9TO ! GRID OP5+S & DI6] "S:AT 9 >RANGE;T 2T ! TWO GRID SETUPS4@.> ---------------------------#EC ,GRID & ,G ,TACTILE ,MEMORY ,GAME _1,MA9 _1,OBJECTIVE3 ,USE MEMORY & EXPLORA;N SKILLS TO RECR1TE A LAY\T4 A#EC _7,SKILLS & ,3CEPTS3_' ,SCANN+2 SPATIAL 3CEPTS2 TACTILE MEMORY2 VISUAL MEMORY _1,GRID _1,SETUP3 ,IF AN ,,APH ,PICTURE ,MAK] FELT BO>D IS AVAILABLE1 POSI;N A #E ;X #E GRID ON EA* SIDE ( ! BIFOLD BO>D4 ,! 9/RUCTOR 9S]TS HOOK-BACK$ #B-;,D %APES 9TO "S ( ! OP5+S ( "O ( ! POSI;N$ GRIDS4 ,= EA* 4PLAY$ %APE1 MAKE SURE TO H A DUPLICATE %APE AVAILABLE = ! /UD5T'S USE4 ,IF NE$$1 SIMPLIFY ! GAME US+ A #C ;X #C GRID4 ,SU7E/$ ,ACTIV;Y3 _4 ,GIVE ! /UD5T A DURA;N ( "T " TO EXPLORE & /UDY ! GRID >RANGE;T T ! 9/RUCTOR HAS CR1T$ )9 "O ( ! #E ;X #E GRIDS4 ,AF ! ALL[$ "T1 FOLD ! BO>D BACK ON XF " & ASK ! B#EC /UD5T TO >RANGE ! PROVID$ DUPLICATE %APES 9 ! SAME LOCA;N )9 ! EMPTY GRID Z ! GRID PREVI\SLY EXPLOR$4 ,H ! /UD5T SELF-*ECK _! >RANGE;T BY %[+ !M BO? ASSEMBL$ GRIDS SIDE BY SIDE4 ,>E ALL ! %APES 9 ! SAME LOCA;N OR GRID OP5+S8 @.<,A YELL[ #E ;X #E GRID HAS V>I\S TYPES ( %APES "S1 SQU>ES1 & CIRCLES"> R&OMLY POSI;N$ )9 ! OP5+S ( ! GRID F "O R[ TO ! NEXT TO A3OMMODATE A TACTILE MEMORY GAME4@.> ---------------------------#ED ,GRID & ,G ,SN[MAN _1,MA9 _1,OBJECTIVE3 ,DECODE AN 9COMPLETE ^W US+ LIMIT$ CLUES4 A#ED _7,SKILLS & ,3CEPTS3_' ,LR AW>E;S2 SPELL+2 ^W RECOGNI;N2 ^W-DECOD+ SKILLS2 LANGUAGE SKILLS2 PRONUNCIA;N2 D$UC;N SKILLS2 PROBLEM-SOLV+2 SORT+2 PICTURE MAK+ _1,GRID _1,SETUP3 ,SEQU;E 9DIVIDUAL LRS " ( ! ALPHABET AT ! TOP ( A BLACK FELT BO>D4 ,AT ! BOTTOM ( ! BO>D1 PLACE 9DIVIDUAL YELL[ FRAMES ADJAC5T TO "O ANO!R TO REPRES5T ! LRS T BUILD ! SECRET ^W4 ,PLACE AN ;,X %APE ON ! BO>D NEXT TO : 9CORRECTLY GUESS$ LRS >E PLAC$ DUR+ GAMEPLAY4 ,PROVIDE SEP>ATE HOOK$-BACK$ PIECES T BUILD A SN[MAN "Y+ SIZES1 TWO >MS1 & O!R F1TURES"> DEP5D+ ON ! NUMB] ( GUESS+ ATTEMPTS ALL[$4 #IG ,SU7E/$ B#ED ,ACTIVITIES3 _4 ,H ! /UD5T GUESS ! SECRET ^W BY FILL+ 9 ! 9DIVIDUAL FRAMES ) EA* 9DIVIDUAL LR ( ! ^W 2F A COMPLETE 8SN[MAN0 IS BUILT4 _4 ,! GAME C 2 PLAY$ BY A S+LE PLAY] OR BY MULTIPLE PLAY]S :O TAKE TURNS GUESS+ ! SECRET ^W4 @.<,9DIVIDUAL FRAMES T REPRES5T ! LRS MAK+ UP A SECRET ^W "<8,,RA9B[0"> >E PLAC$ NEXT TO "O ANO!R AT ! BOTTOM ( A BLACK FELT BO>D4 ,O!R LRS ( ! ALPHABET >E PLAC$ AT ! TOP ( ! BO>D4 ,9CORRECTLY GUESS$ LRS >E PLAC$ NEXT TO A R$ ;,X %APE4 ,A SN[MAN IS BUILT BY PLAC+ F1TURES ON ! FELT BO>D = EA* 9CORRECTLY GUESS$ LR "MS">4@.> ---------------------------#EE ,GRID & ,G ,TRAD+ ,PLACES _1,MA9 _1,OBJECTIVE3 ,USE /RATEGY & SPATIAL 3CEPTS TO COMPETE AG/ AN OPPON5T ON ! GRID4 _7,SKILLS & ,3CEPTS3_' ,DIREC;NAL;Y2 SPATIAL 3CEPTS "D.'">2 TURN TAK+ _1,GRID _1,SETUP3 ,POSI;N A #AJ ;X #AJ GRID " ON A BLACK FELT BO>D4 ,9 TWO OPPOSITE CORN]S ( ! BO>D1 POSI;N GAME TOK5S "E 4CRIM9ABLE BY %APE &_/OR COLOR"> 9 A TRIANGUL> PATT]N,-#AJ TOK5S ( "O TYPE 9 "O CORN] & #AJ TOK5S ( #II ANO!R TYPE 9 ! OPPOSITE A#EE CORN]4 ,PROVIDE A S+LE TACTILE DIE = PLAY]S TO ROLL TO DET]M9E :O 2G9S ! GAME4 ,SU7E/$ ,ACTIV;Y3 _4 ,GAMEPLAY = TWO PLAY]S3 ,EA* PLAY] *OOSES A HOME BASE CORN]4 ,PLAY]S ALT]NATE TURNS & MOVE "O GAME TOK5 AT A "T1 EI MOV+ _! TOK5 TO AN ADJAC5T SQU>E ,,OR MOV+ X 9 A *A9 ( MULTIPLE HOPS OV] ! OPPON5T'S TOK5S OR "O'S [N 9 ! DIREC;N ( _! OPPON5T'S HOME BASE CORN]4 ,JUMP+ OV] TWO OR M TOK5S "<"O'S [N OR AN OPPON5T'S"> 9 A S+LE JUMP IS N ALL[$4 ,GAME TOK5S >E N"E REMOV$ F ! GAME GRID DUR+ PLAY4 ,! W9N] IS ! F/ PLAY] :O TRANSF]S ALL _! GAME TOK5S TO _! OPPON5T'S CORN] ( ! GRID4 @.<,A R$ #AJ ;X #AJ GRID IS POSI;N$ ON A B#EE BLACK FELT BO>D4 ,9 TWO OPPOSITE CORN]S ( ! BO>D1 GAME TOK5S "E 4CRIM9ABLE BY %APE &_/OR COLOR,-SMOO? :ITE CIRCLES & R$ FELT CIRCLES"> >E PLAC$ 9 A TRIANGUL> PATT]N ON OPPOSITE CORN]S ( ! GRID,-#AJ TOK5S ( "O TYPE 9 "O CORN] & #AJ TOK5S ( ANO!R TYPE 9 ! OPPOSITE CORN]4@.> ---------------------------#EF ,GRID & ,G ,CROSS^W ,PUZZLE _1,MA9 _1,OBJECTIVE3 ,SOLVE A CROSS^W PUZZLE ON ! GRID4 _7,SKILLS & ,3CEPTS3_' ,SPELL+2 VOCABUL>Y2 SPATIAL 3CEPTS "2 K RET5;N _1,GRID _1,SETUP3 #AJA ,POSI;N A #E ;X #E OR A#EF #AJ ;X #AJ GRID ON A BLACK FELT BO>D4 ,9S]T BLANK SQU>E TILES ( ! SAME COLOR & ?ICK;S Z ! GRID TO MASK \ OP5+S ": LRS >E N NE$$4 ,PROVIDE LR TILES 9 PR9T &_/OR BRL4 "<,TIP3 ,APPLY BRL-PR9T ALPHABET /ICK]S TO "O SIDE ( ! SQU>E TILES REMOV$ F ! GRID4 ,KEEP ^! ALPHABET TILES = LAT] USE ) O!R ,GRID & ,G ACTIVITIES4"> ,PROVIDE ! CROSS^W CLUE & 9DICATE ! 2G9N+ LOCA;N " ( ! ANSW]4 ,SU7E/$ ,ACTIVITIES3 _4 ,USE DI6]5T SIZE GRIDS TO 9CR1SE OR DECR1SE ! COMPLEX;Y ( ! CU/OMIZ$ CROSS^W PUZZLES4 _4 ,5C\RAGE ! /UD5T TO 9DEP5D5TLY CR1TE A CROSS^W PUZZLE ( _! [N & WRITE CLUES4 B#EF @.<,A YELL[ #E ;X #E GRID IS POSI;N$ ON A BLACK FELT BO>D4 ,A CU/OMIZ$ CROSS^W PUZZLE IS CR1T$ BY 9S]T+ BLANK SQU>E TILES ( ! SAME COLOR & ?ICK;S Z ! GRID TO MASK \ OP5+S ": LRS >E N NE$$ OR 2+ US$4 ,^WS 9 V]TICAL POSI;N ON GRID 9CLUDE ,,KEEPS & ,,SOOT1 & !Y >E 9T]SECT$ BY ! ^WS ,,EASY & ,,SPOON4 ,LR TILES >E 9S]T$ 9TO ! GRID OP5+S4@.> ---------------------------#EG ,GRID & ,G ,*ECK]S _1,MA9 _1,OBJECTIVE3 ,USE /RATEGY & SPATIAL 3CEPTS TO PLAY *ECK]S AG/ AN OPPON5T4 _7,SKILLS & #AJC ,3CEPTS3_' ,TURN TAK+2 A#EG EXP]I;E ) ! GAME ( *ECK]S2 SCANN+2 %APE ID5TIFICA;N2 DIREC;NAL MOVE;T2 /RATEGIC ?9K+ _1,GRID _1,SETUP3 ,POSI;N ! ?ICK YELL[ #AJ ;X #AJ GRID ON A BLACK FELT BO>D4 ,MASK \ ! TWO LEFT COLUMNS & ! TOP TWO R[S ) ! SQU>E YELL[ TILES " TO CR1TE AN #H ;X #H GAME BO>D4 ,USE ! SQU>E TILES F ! ?ICK OR ?9 R$ #AJ ;X #AJ GRID TO CR1TE AN ALT]NAT+ *ECK]BO>D PATT]N ON ! GRID4 ,! BLACK SQU>ES W S]VE Z L&+ SPOTS = HOOK-BACK$ GAME TOK5S DUR+ GAME PLAY4 ,PROVIDE TWO TACTUALLY & VISUALLY DI6]5T GAME TOK5S "<#AB EA*"> TO ASSIGN TO GAME PLAY]S4 8,K+S0 C 2 REPRES5T$ BY SLIG] SIZE PIECES ( ! SAME %APE T FIT )9 ! GRID OP5+S4 ,SU7E/$ ,ACTIV;Y3 B#EG _4 ,FOLL[ ! 3V5;NAL RULES = PLAY+ A GAME ( *ECK]S & 5C\RAGE SKILLS RELAT$ TO SY/EMATIC SCANN+ & %APE OR TEXTURE 4CRIM9A;N DUR+ GAMEPLAY4 @.<,A GAME ( *ECK]S IS CR1T$ US+ A ?ICK YELL[ #AJ ;X #AJ GRID ) ! TOP TWO R[S & LEFT TWO COLUMNS BLOCK$ \ BY YELL[ TILES4 ,R$ TILES F ! ?9 R$ #AJ ;X #AJ GRID >E 9S]T$ 9TO ! OP5 GRID SPACES TO CR1TE A *ECK]BO>D PATT]N4 ,! OP5 BLACK FELT SQU>ES S]VE Z L&+ SPOTS = GAME TOK5S DUR+ GAME PLAY4 ,S(T R$ CIRCLES & SMOO? :ITE CIRCLES >E US$ = GAME TOK5S4@.> #AJE ,GRID & ,G #EH ,3C5TRA;N _1,MA9 _1,OBJECTIVE3 ,USE MEMORY & EXPLORA;N SKILLS TO ID5TIFY & COMPLETE PAIRS R&OMLY HIDD5 9 A GRID4 _7,SKILLS & ,3CEPTS3_' ,TACTILE & VISUAL MEMORY2 SPATIAL 3CEPTS2 SCANN+ & TRACK+2 %APE ID5TIFICA;N2 TEXTURE 4CRIM9A;N2 TURN TAK+ _1,GRID _1,SETUP3 ,CR1TE ANY SIZE GRID 3FIGURA;N ) ! 9DIVIDUAL YELL[ FRAMES ON A BLACK FELT BO>D TO A3OMMODATE A CLASSIC GAME ( ,3C5TRA;N4 ,R&OMLY PLACE MAT*+ PAIRS ( %APES 9SIDE ! FRAMES4 ,COV] ! FRAMES ) ! MASK+ TILES4 ,SU7E/$ ,ACTIV;Y3 _4 ,PLAY A CLASSIC GAME ( ,3C5TRA;N BY HAV+ PLAY]S TAKE TURNS LOCAT+ MAT*+ PAIRS "<%APES1 A#EH TEXTURES1 OR PICTURES">4 ,! PLAY] F9D+ ! MO/ MAT*+ PAIRS W9S ! GAME4 @.<,A #C ;X #D GRID IS CR1T$ US+ ! 9DIVIDUAL YELL[ FRAMES TO A3OMMODATE A CLASSIC GAME ( ,3C5TRA;N4 ,MAT*+ %APES "FI%1 GOLDFI%1 LOB/]1 DOLPH91 S1HORSE"> >E 9S]T$ 9TO ! OP5 FRAMES4 ,R$ MASK+ SQU>ES COV] "S ( ! FRAMES TO HIDE ! %APES4@.> ---------------------------#EI ,GRID & ,G ,^W ,JUMBLE _1,MA9 _1,OBJECTIVE3 ,DECODE A SCRAMBL$ ^W US+ 9DIVIDUAL LRS4 _7,SKILLS & #AJG ,3CEPTS3_' ,^W DECOD+2 A#EI VOCABUL>Y2 SPELL+2 PROBLEM SOLV+2 FOCUS & ATT5;N _1,GRID _1,SETUP3 ,REPRES5T EA* LR ( A ^W ) A SEP>ATE 9DIVIDUAL YELL[ FRAME & PLACE ! NEC NUMB] ( FRAMES 9 A R[ ON A BLACK FELT BO>D4 ,SCRAMBLE ! LR TILES "<9 PR9T OR BRL"> )9 ! FRAMES4 ,SU7E/$ ,ACTIVITIES3 _4 ,H ! /UD5T UNSCRAMBLE A V>IETY ( ^WS4 _4 ,PRES5T S"EAL ^W JUMBLES & GIVE ! /UD5T A "T LIMIT TO SOLVE Z _M Z POSSIBLE4 @.<,9DIVIDUAL :ITE PR9T LRS >E 9S]T$ 9TO A R[ ( 9DIVIDUAL YELL[ FRAMES AG/ A BLACK BACKGR.D TO CR1TE A ^W JUMBLE PUZZLE4 ,LRS " >E ,,,O1 ;U1 ;H1 ;E1,' & ;,S Z A JUMBL$ V].N ( ! ^W B#EI ,,H\SE4@.> ---------------------------#FJ ,GRID & ,G ,HOPSCOT* ,LAY\T _1,MA9 _1,OBJECTIVE3 ,EXPLORE A TRADI;NAL HOPSCOT* LAY\T ON A SMALL SCALE4 _7,SKILLS & ,3CEPTS3_' ,FAMILI>;Y ) A COMMON RECR1;NAL GAME & RELAT$ LAY\T _1,GRID _1,SETUP3 ,USE #AJ 9DIVIDUAL YELL[ FRAMES TO 4PLAY ! COMMON LAY\T ( A HOPSCOT* GAME4 ,9S]T BRL-PR9T NUMB] TILES 9TO ! CORRESPOND+ FRAMES TO REPRES5T ! HOPSCOT* LAY\T4 ,SU7E/$ ,ACTIVITIES3 _4 ,ORI5T A /UD5T TO ! LAY\T ( ! HOPSCOT* GAME & USE X Z A TACTILE OR VISUAL #AJI REF];E OR MAP DUR+ A#FJ ACTUAL GAMEPLAY ON ! PLAYGR.D4 _4 ,USE ! SAME FRAMES & TILES TO 4PLAY V>IA;NS ON A HOPSCOT* LAY\T4 @.<,A HOPSCOT* LAY\T IS BUILT US+ 9DIVIDUAL YELL[ FRAMES POSI;N$ ON A BLACK FELT BO>D4 ,PR9T & BRL NUMB] TILES "<#A "? #AJ"> >E 9S]T$ 9TO CORRESPOND+ FRAMES T SU7E/ A HOPSCOT* LAY\T4@.> ---------------------------#FA ,GRID & ,G ,A-,,MAZE-9G _1,MA9 _1,OBJECTIVE3 ,F9D YR WAY \ ( A MAZE US+ TRACK+ & SPATIAL SKILLS4 _7,SKILLS & ,3CEPTS3_' ,L9E TRACK+2 SPATIAL 3CEPTS "<.7LEFT1 "R1 D[N1.' A#FA ETC4">2 ID5TIFY+ 8/>T0 & 85D0 LOCA;NS ,GRID ,SETUP3 _4 ,GAME OP;N ,A4 ,PLACE A ?9 YELL[ #AJ ;X #AJ GRID ON A BLACK FELT BO>D4 ,9S]T SQU>E TILES F ! ?ICK R$ #AJ ;X #AJ GRID 9TO ! SQU>E OP5+S TO CR1TE A MAZE OR PA? F A />T+ LOCA;N TO A DE/9A;N4 _4 ,GAME OP;N ;,B4 ,PLACE A ?ICK #AJ ;X #AJ OR #E ;X #E GRID " ON A BLACK FELT BO>D & 9S]T SQU>E TILES ( ! SAME COLOR & ?ICK;S TO CR1TE A WALK+ PA? US+ ! REMA9+ OP5 SQU>ES4 ,! OP5 SQU>ES W CR1TE A PA? F A />T+ LOCA;N TO A DE/9A;N4 ,SU7E/$ ,ACTIVITIES3 _4 ,CR1TE DI6]5T TYPES ( A PA?S OR MAZES & H ! #AAA /UD5T 8WALK0 A #C-;,D B#FA FIGURE ( A P]SON F ! />T+ LOCA;N 9 ! UPP]-LEFT CORN] TO AN 5D+ LOCA;N " TO ! L[]-"R CORN]4 _4 ,SURR.D ! PA? ) L&M>KS " T C 2 US$ TO PROVIDE DIREC;NAL CUES4 _4 ,9CR1SE ! COMPLEX;Y ( ! WALK+ PA? OR MAZE BY 9CORPORAT+ DET\R PA?S T D N L1D TO ! DE/9A;N4 _4 ,REPLACE ! SQU>E TILES ) O!R TYPES ( TACTILE M>K]S TO ADD 9T]E/ & DIV]S;Y TO ! MAZES OR PA?S4 ---------------------------#FB @.<,TRACK+ ACTIV;Y_/MAZE3 #C-;,D FIGURES >E US$ AT 2G9N+ & 5D+ LOCA;NS = A SIMPLE MAZE BUILT ON A ?9 R$ #AJ ;X #AJ GRID4 ,! A#FB ?ICK YELL[ TILES SIT HI<] ?AN ! R$ GRID & >E PLAC$ 3TIGU\SLY F />T TO F9I%4 ,TRACK+ ACTIV;Y_/MAZE3 #C-;,D FIGUR9ES >E US$ Z 2G9N+ & 5D+ LOCA;NS = A SIMPLE MAZE4 ,OP5 SQU>ES ON A YELL[ #E ;X #E GRID CR1TE ! MAZE OR PA? F 2G9N+ TO 5D+ LOCA;NS4@.> #AAC ,,,RELAT$ APH #FC PRODUCTS,' ,ALL-9-,"O ,BO>D ,FEEL ';N ,PEEL ,/ICK]S3 ,BRL-,PR9T ,CAPITAL ,LRS ,A-;,Z ,FEEL ';N ,PEEL ,/ICK]S3 ,NEME? ,BRL-,PR9T ,NUMB]S #J-#AJJ ,FELT ,BO>D ,BLACK #AC ;X #BJ4GE IN4 "<#CC4JB CM TO #EB4GA CM"> ,PICTURE ,MAK]3 ,:1TLEY ,TACTILE ,DIAGRAMM+ ,KIT ,PICTURE ,MAK]3 ,GEOMETRIC ,TEXTUR$ ,%APES ,TEXTUR$ ,SORT+ ,CIRCLES & ,%APES ,TRI-,FOLD ,BO>D